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In reply to Nagan-4
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#539
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Nagan-4
Vic, you'll laugh, but when you and I played SoD, you were sitting across from me. So, even the look in your eyes was different — not cynically ironic, but more human, if you will?
And have you seen the look in my eyes when I play WT? :)
Ask yourself, would Heroes have become this popular if The End had been officially released after The Shadow of Death? Or WT?
Thought about it. Came to the conclusion that most likely Heroes would have eventually grown to get representation at WCG. Fortunately, the gameplay allows for it. Of course, it would have been mirrored and with shortened time control — fine-tuned to the requirements of cyber-sports competitions.
In reply to Psyche_7
#540
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I thought about this. I came to the conclusion that Heroes would most likely have eventually grown to the point of being represented at WCG. Fortunately, the gameplay allows it. Of course, it would be a mirror match with shortened time control — tailored to the requirements of cybersports competitions.

Yura, if possible, I'd like to introduce you to Chaos; he worked for many years in the computer sports federation, including organizing WCG tournaments. I assure you, he has a different opinion regarding the prospects of TE. If we manage to carry everything out as it should be, if Lyosha comes to the final, you'll see for yourself.
And have you seen the look in my eyes when I play BT?

I have. The first tournament, when you came over to my place — we played BT. Your eyes were those of a pro. ;) I don't think there was any need to search for soul there; there was 100% confidence in victory. All IMHO, I have my own criteria.
In reply to Nagan-4
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#541
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Nagan-4
Yura, if possible, I would like to introduce you to Chaos, he has worked for many years in the computer sports federation, including organizing WCG tournaments. I assure you, he has a different opinion regarding the prospects of TE. If we manage to carry everything out as needed, if Lyosha comes to the final, you will see for yourself.
Well, firstly, Chaos played Heroes a very long time ago and is simply not aware of everything that has been done since. Those Heroes that existed during his time were, of course, not suitable for the WCG format.

Secondly, from the perspective of WCG requirements, Heroes lacks two things — balance of random draws and speed of game progression. Both of these factors are resolved, the first by mirror matches, the second by time control and template structure. For instance, in blitz control (600+300) a game takes about 3 hours, which is very little; you could even use more liberal controls without the risk of not fitting into the schedule.

If all this had been the case in the year 2000, they would most likely have made it into the WCG. But now everything is much more complicated — a very large "cultural layer" has grown, which hinders the competitive aspect.

I saw it. The first tournament, when you came to visit me — we played WT. You had the eyes of a pro. I don't think there was any need to look for a soul there; there was 100% confidence in victory. All IMHO, I have my own criteria.
Well, back then I was playing a version I was familiar with, but it was the very first time I played by chaos rules. So what you saw was more a slight confusion combined with intense thinking.
In reply to Wicc
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#542
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Wicc


Secondly, Heroes lacks two things from the perspective of WCG requirements – balance in card distribution and the speed of gameplay. Both of these factors are resolved, the first by using a mirror match format, and the second by controlling the time and structuring the template. For example, in blitz control (600+300), a match takes about 3 hours, which is very little, and even more liberal time controls can be used without the risk of not fitting into the schedule.


This won't be Heroes; it will be a ridiculous mix with War.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to SEM_56
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#543
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TBS games are unlikely to ever appear on WCG.
In reply to SEM_56
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#544
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Javdet
These won't be heroes, but a ridiculous mix with Barbarian.
The infamous "cultural layer" :)
In reply to Psyche_7
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#545
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Nah, no need...) I've watched quite a few games featuring Alex and Stinger – a large portion of the time is spent on planning the turn's strategy. With such a moderate reduction in the time limit, I'm not sure they'll perform as well. It will depend more on the ability to quickly assess the situation and click the mouse rapidly, plus the choice of faction, what guards are available, and who makes fewer mistakes. I'm not saying that such a time limit shouldn't exist, but these won't be the same "Heroes" that we love. It's like blitz tournaments in chess.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Psyche_7
#546
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Secondly, Heroes lacks two things from the perspective of WCG requirements: balanced matchups and the speed at which games progress. Both of these factors can be addressed; the first through mirrored maps, and the second through time control and a structured template. For example, with blitz control (600+300), a game takes about 3 hours, which is quite short, and even more lenient time controls can be used without risking not fitting into the schedule.

If all of this had been the case in 2000, they would most likely have been included in the WCG. But now, things are much more complicated – a very large "cultural layer" has developed, which hinders the competitive aspect.

In a normal game, with full effort, one game week took 2 hours (to explore everything, gather resources, and utilize the maximum number of units). If a shorter time limit is set, players simply won't have enough time to complete everything necessary.

Regarding Chaos. He was very well aware of the TE (The Eastern) scene; he even traveled to Kingisepp to play. I don't know about Vt (presumably another player or team), but it's possible.

Also, Heroes was featured in the WCG, in 2002 or 2003. If needed, I can dig up links to the deceased pro gamer. I think Joker won.
The Moscow players were happy and celebrated on the forum that they had made a name for themselves.

Although... now, the average age of players in StarCraft, Warcraft III, and Counter-Strike at the WCG is 18-20 years old. The average age of online Heroes players is approaching 27-30 years old. The average age of tournament judges is much younger. Do we need this? Or should we continue on our own path, which offers quite good opportunities?
In reply to Javdet
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#547
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That's exactly what I meant when I said that these wouldn't be heroes.
Javdet
These won't be the heroes we love.

This is what I meant by the "cultural layer" – established habits and viewpoints. Plus, the selection of players for whom this format is convenient.

It's clear that if Heroes had initially been developed in an environment of blitz-style, turn-based gameplay, most of the current players wouldn't have been drawn to it, or they would have already left. But there would be others, who have experience with RTS and FPS games, for whom
Javdet
the ability to instantly assess the situation and quickly click the mouse
is just part of the skill set.

In Heroes, it just turned out that way – for a game in which you have to wait 20 minutes for the opponent's turn, which requires you to sit for many hours, plan your game time in advance, accept the fact that you can't always finish the game in the evening (or even in a day), etc., a certain type of character is required. Which, firstly, not everyone has, and secondly, even if they do, not everyone's lifestyle allows them to play that way. That is, not only do players adapt the game to themselves, but the game also selects players for itself.

This is a significant advantage of FPS and RTS games: a match lasts 15-30 minutes, which allows you to fit it even into a busy or unpredictable schedule. Plus, tournaments can be played in a day, which is also a significant plus.

Many newcomers have come to me, and many have dropped out simply because of the extremely long match times, even before they had time to fully understand the essence of the game. We're arguing about what's better, SoD or VT, but for most people on the outside, it doesn't matter; they're looking at other things.

Added 15 minutes ago
Nagan-4
In a normal game, with full effort, one game week takes 2 hours (complete all tasks, eat everything, using the maximum number of units). If you shorten the time limit, players simply won't have time to complete everything necessary.
But do you think people in Starcraft have time to complete everything necessary? Even top Korean pros don't have time. And they don't complain about it... they don't demand that the game speed be lowered (which Starcraft allows, by the way). On the contrary, Blizzard initially set the standard for the ladder to be fast, but everyone immediately started playing on fastest, and in the end, fastest became the standard.

The point is not to complete everything. The point is to play better than the opponent. If you only manage 60% of what's needed, and the opponent manages 50%, then well done, take the victory.

This is also a noteworthy feature of the cultural layer in Heroes: local idealism. To the point that people give up, making a mistake somewhere, and don't even bother to check if the opponent is already on the verge of defeat.

That is, the worldview of a typical Heroes player is strongly influenced by offline play (even if they haven't played it), where the player fights opponents remotely, and the direct confrontation is only with the map. In contrast, a sporting worldview assumes a confrontation with the opponent. That is, the game is not about making the first mistake, but about making the last mistake – and then whoever makes the last mistake loses...
Although... now the average age of players in StarCraft, Warcraft, and Counter-Strike at WCG is 18-20 years old. The average age of an online Heroes player is approaching 27-30 years old. The average age of tournament judges is much younger. Do we need this? Or should we go our own way, which is quite good in terms of possibilities?
I understand all this. I'm still a realist and I keep an eye on the wind.

My point is that we shouldn't claim that everything as it is now is the best and the greatest. Because it's not the greatest, but just a consequence of mistakes made long ago. Of course, mostly due to inexperience, but nevertheless.

And it's also clear that the longer you go, the harder it is to get rid of bad habits. Like SoD. Or control with 4000+500. People are complaining that it's not enough, that we need to increase it. Lol.
In reply to Wicc
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#548
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Wicc
Exactly, it's not
but

That's what I meant by the cultural layer – established habits and views. Plus, selecting players for whom this format is convenient.

It's clear that if Heroes had initially been developed in a blitz-like format, a large part of the current player base wouldn't have played it, or would have already left. But there would be others, who have experience with RTS and FPS games, for whom this is just part of their skillset.

In Heroes, it just turned out that for a game where you have to wait 2-3 minutes for the opponent's turn, where you have to sit for many hours, plan your time for the game in advance, accept the impossibility in some cases of finishing the game in the evening (or even in a day), etc., a certain mindset is required. Which, firstly, not everyone has, and secondly, even if they have it, not everyone's lifestyle allows them to play like that. That is, not only do players adapt the game to themselves, but the game also selects players for itself.

This is precisely the significant advantage of FPS and RTS games: the match lasts 15-30 minutes, which allows you to fit it even into a busy or unpredictable schedule. Plus, tournaments can be played in a day, which is also a significant plus.

Many newcomers have come to me, and many have dropped out simply because of the extremely long match times, without even having time to properly understand the essence of the game. We're arguing here about what's better, SoD or WoG, but for people on the outside, in most cases, they don't care; they look at other things.

I'm not going to argue, I'll repeat once again that it has the right to exist. But will people accept it? Why is the strongest player in the world in chess determined after many hours of play, and not in a blitz game? - I think the parallel with chess is more relevant to Heroes than with shooting at targets
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to SEM_56
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#549
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Wicc

And it's also clear that the further you go, the harder it is to get rid of

bad habits. Like SoDa.

Wicc, go to hell! :D
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Javdet
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#550
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Javdet
Why is the strongest chess player in the world determined after many hours of play, not in blitz? - I think the parallel with chess is more relevant to Heroes than with shooting at targets.
Well, by the way, the most popular type of chess online is actually blitz. And now, essentially, amateur chess is either online blitz or correspondence chess. But that's not the point. Classical chess involves games that last an average of 5-6 hours. I'm advocating for a similar time commitment, which would be enough to play a game in the evening and to play 1.5-2 games a day in club tournaments. The current trend is towards longer games with a couple of adjournments, and the standard time control is constantly increasing - both in SoD and in WoG. I've already forgotten when I was able to play an online game with a normal time control in one sitting. Only games from blitz tournaments have fit into that timeframe in the last year. By the way, in chess, the current trend is towards reducing the time - to increase the entertainment value of the game. Not long ago, in classical control, they gave 2 hours to each player, now they give 1.5 hours. In blitz, they used to give 5 and 4 minutes to each player, now it's 3 minutes. This is just an example.
In reply to Psyche_7
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#551
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reducing the time
Yes, this is a sensible trend (within reasonable limits) – although it has little to do with a long-standing toothache – so, what's better, SOD or VT?
Стратегия - искусство возможного.

Первое правило форума :
"Хвалу и клевету приемли равнодушно
И не оспаривай глупца" (с)

Новичкам: ВНИМАТЕЛЬНО перечитайте ВЕСЬ первый пост по нижеприведенной ссылке и 90% ваших вопросов отпадут( на остальные 10% с удовольствием отвечу):
Правила онлайн игр
In reply to Javdet
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#552
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Javdet
Nah, I don't think so... I've watched many games by Alex and Stinger – a large portion of the time is spent on planning the turn's management. With such a moderate reduction in the limit, I'm not sure they will perform as well. It will depend more on the ability to quickly assess the situation and click the mouse quickly, plus the choice of faction, what guards you encounter, and who makes fewer mistakes. I'm not saying that such a time limit shouldn't exist, but these won't be the same heroes we love. It's like blitz tournaments in chess.
You haven't seen everything; there are other lost elements, for example: before the introduction of the script that identifies an artifact when you right-click on it, if only a part of the artifact was visible due to the terrain, and based on the visible fragment, options would appear suggesting it resembled something very useful, but it was located in a difficult-to-reach place – during a game in the editor, a similar terrain fold would be recreated, and then all similar artifacts would be placed there one by one in an attempt to determine what the artifact was and whether it was worth going after. Those who haven't seen anything like this have missed out on a lot; sometimes, the process of such research was just as interesting as what was happening directly in the game. But so far, I haven't seen any requests to Asmodeus to remove the script from the game.
In reply to Wicc
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#553
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Wicc
By the way, in chess, the current trend is to reduce the time allotted – to increase the entertainment value of the game. Not so long ago, in classical chess, each player was given 2 hours, now they are given 1.5 hours. In blitz, they used to give 5 and 4 minutes to each player, now it's 3 minutes. This is just an example.
Now, in classical chess, they play for 1.5 hours + 30 seconds per move, which is approximately the same as 2 hours per game, but there is no flag race and clock malfunctions as a result. Regarding blitz. They play 3 minutes online, which is much more than 5 minutes in reality. And now, it is also common to play blitz with a time increment.

Many chess players argue about whether skill is better demonstrated in blitz or in classical chess? To be honest, I don't know the answer. :confused: The conclusions of the discussions came down to the fact that there is a skill (and a different one) in both.

Wicc is absolutely right that the game lacks the speed of a match to become a WCG-style game. Alas and alack.

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