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#548
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Wicc
Exactly, it's not
but

That's what I meant by the cultural layer – established habits and views. Plus, selecting players for whom this format is convenient.

It's clear that if Heroes had initially been developed in a blitz-like format, a large part of the current player base wouldn't have played it, or would have already left. But there would be others, who have experience with RTS and FPS games, for whom this is just part of their skillset.

In Heroes, it just turned out that for a game where you have to wait 2-3 minutes for the opponent's turn, where you have to sit for many hours, plan your time for the game in advance, accept the impossibility in some cases of finishing the game in the evening (or even in a day), etc., a certain mindset is required. Which, firstly, not everyone has, and secondly, even if they have it, not everyone's lifestyle allows them to play like that. That is, not only do players adapt the game to themselves, but the game also selects players for itself.

This is precisely the significant advantage of FPS and RTS games: the match lasts 15-30 minutes, which allows you to fit it even into a busy or unpredictable schedule. Plus, tournaments can be played in a day, which is also a significant plus.

Many newcomers have come to me, and many have dropped out simply because of the extremely long match times, without even having time to properly understand the essence of the game. We're arguing here about what's better, SoD or WoG, but for people on the outside, in most cases, they don't care; they look at other things.

I'm not going to argue, I'll repeat once again that it has the right to exist. But will people accept it? Why is the strongest player in the world in chess determined after many hours of play, and not in a blitz game? - I think the parallel with chess is more relevant to Heroes than with shooting at targets

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