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Posts from Online tournaments for Heroes of Might and Magic III on friendly resources. Auto-translated

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In reply to Captain
#62
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Captain


It doesn't work for 4 players, it often glitches. They say that it requires a more stable connection, and in a 4-player game, there's bound to be someone with a poor internet connection :(
You probably heard that from the same people who said the "Bayan" team was banned for cheating :p.
When playing 2v2, or even in a 3-player game, it's necessary to have a good connection between all participants, not just between those whose turn it is to move. (To illustrate what I mean, let me give an example: we were playing with Old Man, Sil, me, and Doberman. The turns were passed sequentially between us, but when Doberman attacked Sil, it turned out that there was no connection between them, and our game crashed).
I played 5 full 2v2 games; you can see some reports here:

http://www.forum.heroes.by/viewtopic.php?p=33235&highlight=#33235

and on the next page

http://www.forum.heroes.by/viewtopic.php?t=743&postdays=0&postorder=asc&start=75

I know Forrest played several games with more than 2 participants. If anyone is interested, I think Tolyan will share his experience.
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#63
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Team Tournament "Back to Back"

1. Organizational matters:
1.1. Host, judge - BAJIEHOK (ICQ: 561072253), judge - Dubrovin Pavel (ICQ: 482071082)
1.2. Information about the tournament progress will be updated once a week - on Mondays.
1.3. The host has the right to make any changes to the regulations and rules during the tournament.
1.4. The host has the right to refuse participation to any player without publicly explaining the reasons.

2. Regulations:
2.1. The tournament is held in independent groups: SoD and WoG, within each group games are played in a round-robin system. The number of groups and the playoff format will be determined after registration ends.
2.2. To register, you need to submit an application (participant nicknames, account numbers, game version, convenient time for games) in this thread or via ICQ to the host.
Registration will last until September 8, 2010, at 7:00 PM Moscow time.
The draw will take place live on September 8, 2010, at 8:00 PM Moscow time.
2.3. The first round starts on September 9, 2010, and lasts until September 19, 2010.
Subsequent rounds have 7 days allocated; the critical time for playing is Saturday night. In case one of the teams does not show up at this time (before 1:00 AM Moscow time), the judges determine the winner (this will be based on which team is present in the created Hamachi networks). If both teams fail to appear twice in a row, the team is disqualified from the tournament.
2.4. For each completed match, participants must provide a report and confirmation in the group or via ICQ to the host. Save files of all matches must be saved until the end of the tournament and provided upon request by the host.
2.5. 1 point is awarded for a win, 0.5 points for a draw (a draw is only counted if reports are submitted by both participants), and 0 points for a loss.

3. Game Version.
3.1. We play on the Jebus cross map template, size L, weak monsters (this item is under discussion and may change).
3.2. Map Template Features:
-Restart allowed at the player's request if their only path leads to GO. This is granted on the day the fact is discovered.
-Restart allowed at the player's request if there is no path to the central treasure zone. This is granted on the day the fact is discovered.
-Restart due to slow paths. Granted if either opponent requests it immediately after the map generation.
-Players on the same team can move between their zones without any restrictions. Using "Wings of Angel" and the spells "Flight" and "Dimension Door" when moving to a zone not belonging to the team is allowed only if the guard between them has been broken.
-In case of buggy passages between zones, passage to an adjacent zone is possible only if GO in the center has been broken from both zones.
Description of Jebus Cross - /post/331392/...
3.3. Differences for the SoD group: 4 minutes per turn, 2 Dimension Doors per day on Air Expert.
3.4. Differences for the WoG group: chess time 2000+300 (this number is under discussion and may change), no experience, classes, tax or bank, medium roads.
3.5. Restarts: one 111 restart per team (this item may change).
With mutual agreement and prior arrangement, the rules can be changed, with the exception of the map template and the rule about fair play.

4. Ban.
4.1. One player from each team is banned.
4.2. A list of factions is written for each team (totaling 2*9=18 castles). After that, players take turns crossing them out until there are two uncrossed ones left in each list – these will be the ones they play. At the same time, you can cross out both "bad" factions from your list and "good" ones from the opponent's list. The ban sequence is as follows: 1-2...-2-1. The player indicated first in the draw starts.
Example from a real game:
Dirty_Player ?(20.03.2009 21:42):
your necro
Forrest ?(20.03.2009 21:42):
your necro swamp
Dirty_Player ?(20.03.2009 21:43):
my dungeon and rampart
Forrest ?(20.03.2009 21:44):
your tower and conflux
Dirty_Player ?(20.03.2009 21:45):
Your castle + tower
Forrest ?(20.03.2009 21:45):
your inferno my dungeon
Dirty_Player ?(20.03.2009 21:47):
Your conflux + rampart
Forrest ?(20.03.2009 21:48):
my inferno
In the end, there are 2 castles left: Dirty has castle + stronghold, Forrest has swamp + stronghold. Within the team, we choose who plays which.
If teams have crossed out the same castles (stronghold in the example), they either agree on who takes which hero as a starting one or take a random hero. The rule does not apply to different castles (castle and swamp in the example).

5. Disputed moments.
5.1. If any arise, please discuss them outside the forum, i.e., first contact the host via ICQ.
5.2. Judicial decisions are made based on seasonal rules, elementary logic, and ethical behavior. In any non-standard situation, the host assumes responsibility for making a fair decision.
5.3. The host reserves the right to make any changes to the tournament regulations unilaterally without explanation.

6. Awards:
Prize for the team that comes in 1st place: 2 T-shirts with player nicknames on the back. And maybe a picture on the front :)
Не бійся коли ти один, бійся коли ти нуль.

484800548

In reply to Сатир
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#64
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For fans of WT and this tournament, here's a new feature:
http://ifolder.ru/19219961
Instructions:
1. Unzip the files.
2. Place the 3 files in the Heroes3WT/Data/S folder.
3. Launch the game and go to WT options.
If you've done everything correctly, the following checkbox should appear:

Enjoy! Thanks to Sir Four and Ivor.

P.S.: Saves time on restarts!
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#69
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Isn't the Necropolis faction in the game?
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#70
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StickyFingaz, what other rules are there besides the ones mentioned above? Are there any? For example, is necromancy banned, including the use of the King of the Undead cloak? Or, if I learn the Resurrection spell from Alamar, can I use it with my main hero without needing the GM's approval? I would like to clarify all these details.
ВОИН КЛАНА "РЫЦАРИ АПОКАЛИПСИСА"
Никогда не теряйте концентрации, даже если абсолютно уверены в своей победе: секундная расслабленность, и триумф обернётся горьким поражением.
"Любой filowandel запросто станет Neverminder-ом, если захочет". Kash.
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#71
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I know no more about the rules than what is written in the rules themselves. For more details, please refer to that forum.
In reply to Wicc
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#73
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Welcome to the QUALIFYING LEAGUE

http://heroesportal.net/tavern/?id=317539

Version selection from: SOD, TE-lite, WT.
Anyone who doesn't like a particular version can always remove it.
Regarding settings:
TE-lite. Everything is like in SOD (there's even necromancy:)), but there are differences:
1) The 2nd level is always built.
2) Time continues even during battles (chess clock).
3) Richer respawns (gold instead of scrolls).
4) No greased stack and neutral morale.
WT. Settings are like in TE-lite. No experience, tax, bank, classes, magic rebuilding.
Selection from 9 templates: balance, panic, 2cm4d3, diamond, mininostalgia, jebus, 6lm10a, 8mm6a, 8xm12a.

P.S. Based on the results of the previous qualifying round, "SOD-cmka" is losing ground, and the most popular is "WT-cmka".
Discord  5884
In reply to Alessandro
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#74
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1) Always build up to level 2. 2) Time continues even during battles (like chess clocks). 3) Richer respawns (gold instead of scrolls). 4) No overpowered stacks and morale for neutral creatures. It's unlikely there's much point in playing a TheLight scenario with these settings. You could just as easily create a SOD (Shades of Darkness) scenario. As it is, this is basically a Warlords Through the Ages scenario without rebuilding the GM (Game Mechanics) – which is silly in its own way. P.S. Read the thread. What a bunch of noobish rules.
Земля нуля.
Все в ней нулево и кукольно.
In reply to Oelm
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#75
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Oelm
1) Always build level 2.
2) Time continues even during battles (chess clock).
3) Richer respawns (gold instead of scrolls).
4) No cheesed stacks and neutral morale.

There's probably no point in playing a TheLight game with these settings. You could just as easily use SOD settings. Otherwise, it's a VT game without rebuilding the GM, which is silly in its own way.

P.S.
Read the thread.
What a bunch of noob rules.

Lame rules.
VT, and even on a CM map, you should be ashamed.
Ушел с героев, пока пряники)
In reply to SEM_56
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#76
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The templates there are actually good. But everything else (for example 1 Dimension Door on HL maps, computer necromancers, time limit, settings) is terrible.
Земля нуля.
Все в ней нулево и кукольно.