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Online tournaments for Heroes of Might and Magic III on friendly resources.
1) Always build up to level 2.
2) Time continues even during battles (like chess clocks).
3) Richer respawns (gold instead of scrolls).
4) No overpowered stacks and morale for neutral creatures.
It's unlikely there's much point in playing a TheLight scenario with these settings. You could just as easily create a SOD (Shades of Darkness) scenario. As it is, this is basically a Warlords Through the Ages scenario without rebuilding the GM (Game Mechanics) – which is silly in its own way.
P.S.
Read the thread.
What a bunch of noobish rules.