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ZERO - at the beginning, it deals very good damage with its sword. Especially against archmages - one less enemy. The rockfall isn't very strong (yet), and the area it affects is minimal. Now I'm getting thorn upgrades, and gradually, this skill is transforming from just an experience-gaining tool into a real source of power. "Wall" - I didn't get the joke.
SLIME - I really like Hellish Barrage right now. At the beginning, after such an avalanche, the enemy ranks thin out. But in the middle of the battle, I prefer the sword: it deals more damage, and you can use the barrage later to hit your own units. The spit is too weak; after getting the barrage, I only use it for experience, as it consumes less rage. Cloud? You're kidding, who will be harmed by 40 damage? But the gulp is an interesting thing. Right now, at the first level of upgrade, it's one attack against an enemy with no damage, but later, I think it will be invulnerability for one of the archers until the end of the game. And the archer can attack from under the "gulp."
LINA and REAPER - I haven't unlocked them yet. But after reading the manual and player messages, I can't wait to try them out. According to the information in the manual, I especially liked the orb and "Gizmo" for Lina. And all of Reaper's skills look very appealing, especially "Rewind" - resurrection and teleport in one. But the 10% at the beginning and 50% for 90 rage at the end for "Soul Steal" look depressing. And "Black Hole" already impresses me with its numbers in the manual. The only problem is that it requires a lot of rage :(.
I'm not voting yet, as I haven't seen all the rage spirits. But even now, it seems to me that the spirits are effective in combinations: at the beginning, "Zero + Slime," and then "Lina + Reaper."
SLIME - I really like Hellish Barrage right now. At the beginning, after such an avalanche, the enemy ranks thin out. But in the middle of the battle, I prefer the sword: it deals more damage, and you can use the barrage later to hit your own units. The spit is too weak; after getting the barrage, I only use it for experience, as it consumes less rage. Cloud? You're kidding, who will be harmed by 40 damage? But the gulp is an interesting thing. Right now, at the first level of upgrade, it's one attack against an enemy with no damage, but later, I think it will be invulnerability for one of the archers until the end of the game. And the archer can attack from under the "gulp."
LINA and REAPER - I haven't unlocked them yet. But after reading the manual and player messages, I can't wait to try them out. According to the information in the manual, I especially liked the orb and "Gizmo" for Lina. And all of Reaper's skills look very appealing, especially "Rewind" - resurrection and teleport in one. But the 10% at the beginning and 50% for 90 rage at the end for "Soul Steal" look depressing. And "Black Hole" already impresses me with its numbers in the manual. The only problem is that it requires a lot of rage :(.
I'm not voting yet, as I haven't seen all the rage spirits. But even now, it seems to me that the spirits are effective in combinations: at the beginning, "Zero + Slime," and then "Lina + Reaper."
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"