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Most useful Spirit of Vengeance:
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15 years ago
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ZERO - at the beginning, it deals very good damage with its sword. Especially against archmages - one less enemy. The rockfall isn't very strong (yet), and the area it affects is minimal. Now I'm getting thorn upgrades, and gradually, this skill is transforming from just an experience-gaining tool into a real source of power. "Wall" - I didn't get the joke.
SLIME - I really like Hellish Barrage right now. At the beginning, after such an avalanche, the enemy ranks thin out. But in the middle of the battle, I prefer the sword: it deals more damage, and you can use the barrage later to hit your own units. The spit is too weak; after getting the barrage, I only use it for experience, as it consumes less rage. Cloud? You're kidding, who will be harmed by 40 damage? But the gulp is an interesting thing. Right now, at the first level of upgrade, it's one attack against an enemy with no damage, but later, I think it will be invulnerability for one of the archers until the end of the game. And the archer can attack from under the "gulp."
LINA and REAPER - I haven't unlocked them yet. But after reading the manual and player messages, I can't wait to try them out. According to the information in the manual, I especially liked the orb and "Gizmo" for Lina. And all of Reaper's skills look very appealing, especially "Rewind" - resurrection and teleport in one. But the 10% at the beginning and 50% for 90 rage at the end for "Soul Steal" look depressing. And "Black Hole" already impresses me with its numbers in the manual. The only problem is that it requires a lot of rage :(.

I'm not voting yet, as I haven't seen all the rage spirits. But even now, it seems to me that the spirits are effective in combinations: at the beginning, "Zero + Slime," and then "Lina + Reaper."
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15 years ago
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The Reaper is the strongest, but it takes a long time to unlock him.
In reply to =Feel999=
15 years ago
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=Feel999=
Reaper is the strongest, but it takes a long time to unlock him(((
+it's very expensive.

Regarding Soul Steal, no one prevents you from reducing its mana cost.
In reply to Победитель
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15 years ago
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Winner
ZERO - at the beginning, it deals very good damage with its sword. Especially against archmages - one less enemy. The rockfall is not very strong (yet), and the area it affects is minimal. Now I'm getting spike upgrades, and gradually, this skill is transforming from experience gain into real power. "Wall" - I didn't understand the joke.
SLIIM - I really like Hellish Barrage now. At the beginning, after such an avalanche, the enemy ranks thin out. But in the middle of the battle, I prefer the sword: it deals more damage, and you can use the barrage later to hit your own units. The spit is too weak; when I get the barrage, I only use it for experience, as it costs less rage. Cloud? You're kidding, who will be harmed by 40 damage? But the "Gloat" is an interesting thing. Now, at the first level of upgrade, it's one attack against an enemy with no damage, but later, I think it will be invulnerability for one of the archers until the end of the game. And the archer can attack from under the "Gloat".
LINA and REAPER - I haven't unlocked them yet. But after reading the manual and player messages, I can't wait to see them. According to the manual, I especially liked the orb and "Gizmo" in Lina. And all of Reaper's skills look very nice, especially "Time Back" is interesting - resurrection and teleport in one. But 10% at the beginning and 50% for 90 rage at the end for "Soul Steal" look depressing. But "Black Hole" already impresses me with its numbers in the manual. It's just that it requires a lot of rage :(.

I'm not voting yet, as I haven't seen all the rage spirits. But even now, it seems to me that the spirits are effective in combinations: at the beginning, "Zerok + Sliim", and then "Lina + Reaper".
He supplements his previous post, based on new observations.

The first three spirits only have two good skills each. Zerok has a very good sword at the beginning, then you need to develop "stone spikes". Unfortunately, I took all four skills, so the "spikes" didn't get the proper development. Perhaps, if the damage from "spikes" approaches the figure of 600, Zerok will become usable in the middle of the game. But as it is - no.

Things are even worse with Sliim. At the beginning, his "hellish barrage" is really a good help. "Gloat" is not so useful; I think that even with good development, I will not use it often. Sliim is only useful at the beginning. His "cloud" and "spit" deal very poor damage. I know about "magic source" combined with "cloud", but this is not very useful for a warrior :(.

Lina is much more interesting. "Energizer" is not an option: it's expensive, it rests for a long time, it's unnecessary. But "ice orb" is something completely different. Two upgrades in damage and life - now we have a powerful unit. Then it would be very good to reduce rage as well. At the beginning, "Gizmo" is not very impressive. But 7 rage is not a lot of money. But later, with development, it even surpasses the orb! The most economical skill, the most adequate, in terms of price/quality. It needs to be upgraded in damage, healing, and 200 is quite enough. But extra damage is never superfluous :). In the end, "Gizmo" is still better.

Reaper is the most interesting rage spirit. He has the most adequate - "Soul Steal". Rage grows in geometric progression, it's not worth taking more than 40%, but with a reduction in cost and a reduction in rest by one, this skill is striking in its power: killing 500 fairies from 2000 is very good. As is 5 out of 25 demons. Class :):)! Rage generation. It has a huge drawback: after it, Reaper rests for 5 turns. But this can be fixed. The optimal option: generate 25 rage, 3 turns of rest. That is, first, slightly increase efficiency, and then reduce the rest time. "Time Back" hasn't impressed me yet. But there is a benefit to it. I know a cool tactic based on this skill, but that's not what we're talking about. It's just that this skill is also an additional "resurrection" :)! If you're lucky... And "Black Hole" is very relevant at the beginning of the battle: the computer divides its army into several stacks (I mean each unit). Each one gets hit hard :):). The bonus per level is also very good. But it costs a lot. You can't develop it much: even a warrior will start to have problems with rage. But even so, the damage is decent. The most optimal damage is 700-1100, but it is necessary to take one reduction in rage. 60 is a very good number for using this skill :)!

In total, the most useful spirit is Reaper. However, this is already clear from the voting :)!
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15 years ago
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Look up the definition of the word "adequate" in a dictionary.
In reply to Happy Life
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15 years ago
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Morning
Look up the meaning of the word "adequate" in a dictionary.
Adequate means quite appropriate, coinciding with the concept of normality. I believe that spending 80 rage points on a 50% "soul steal" is inadequate, meaning abnormal.

"Time Warp" is an excellent way to develop the Reaper. I know this tactic: take a fast unit, for example, cavalry, and only use it against a unit whose threat level is "slightly higher." Destroy the entire army, leaving only one large unit. We will level up on it. Lina casts "energy spells," and the cavalry picks them up, increasing the rage reserve. You can also cast "acceleration" on them. Then attack, retreat, and the Reaper uses "Time Warp" on the enemy, restoring him. Run around, wait for the Reaper to rest, and gradually create new energy spells. As one person described, in 300 rounds, he managed to level Lina from level 20 to 28, and the Reaper from 21 to 29. I think I'll try it sometime :).
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15 years ago
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Adequate - corresponding. In the sense of "sane, coherent, normal," this word is only used by uneducated people. This person seems to really enjoy grinding. My ice robot only healed once or twice; the rest of the time, it crawled over to the enemy and shot, even if it was summoned over an injured unit.
In reply to Happy Life
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15 years ago
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Morning
Adequate - corresponding. In the sense of "sane, coherent, normal," this word is used only by uneducated people.

This person really likes to grind, apparently.

My ice robot healed only once or twice, the rest of the time it crawled over to the enemy and shot, even if it was summoned over an injured unit.
What an uneducated humanity.

Who are you talking about?

That's the beauty of Gizmo in attack! Of course, he disappears after three attacks, but he manages to deal a lot of damage :).
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15 years ago
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There are others, thankfully, not everyone is like that. Like someone who enjoys grinding for 300 rounds to level up a spirit.
In reply to Happy Life
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15 years ago
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Morning
More like it. Fortunately, not everyone is like that.

Like that guy who spends 300 rounds leveling up a Spirit.
I wouldn't rush to call me uneducated. We can still argue about the use of the word "adequate." And I use punctuation in my speech (writing) :D. Some users don't even do that.

Well, when there are only two armies left, the rounds fly by very quickly. And this tactic is indeed a good way to quickly (relatively) develop Spirits of Wrath. Although my Reaper gains experience very quickly.
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15 years ago
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I've almost finished my build; I want to share the levels of the Fury spirits:
Reaper - 30!!! Hooray, the strongest spirit!
Zerok - 20, weak but effective for a long time :).
Sleem - 19, good at the beginning, useless at the end.
Lina - 18, strong, but I used her less after the Reaper appeared.

I don't have much to say about the last three, but I want to say the following about the Reaper: all his abilities are useful. "Black Hole" - against many, but few stacks, "Soul Steal" - against one big target, "Time Warp" - resurrects your squad, almost defeated in the previous round, "Fury Gathering" - experience + additional fury at the end of the battle. These abilities can be easily used to good effect :);). After all, the Reaper is the strongest Fury spirit!
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15 years ago
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Currently, I have the following (after completing the game):
Reaper - 34
Zerok - 25
Sleem - 17
Lina - 15
Of course, the most effective in battles is Reaper.
In reply to =Feel999=
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15 years ago
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=Feel999=

Reaper-34
I'm shocked :eek:. How did you manage to reach level 34 if 30 is the maximum???

By the way, regarding usefulness, the Reaper has a competitor. And that's Zero :). The thing is that with maximum upgrades, his "stone spikes" deal as much damage as "black hole," but for only 40 (!) rage! Therefore, it's better to develop "soul steal" for the Reaper – due to the percentage damage, it's more relevant, and 20 rage (if you take one reduction) for 30% is an excellent price :).
In reply to Победитель
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15 years ago
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Winner
I'm in shock :eek:. How did you manage to reach level 34 if 30 is the maximum???

By the way, regarding usefulness, the Reaper has a competitor. And that's Zerok :). The thing is that with maximum upgrades, his "stone spikes" deal as much damage as "black hole," but for only 40 (!) rage! Therefore, it's better for the Reaper to develop "soul steal" - due to the percentage damage, it's more relevant, and 20 rage (if you take one reduction) for 30% is a great price :).
There's a little trick here. There's a small patch that increases the maximum level of all spirits in the game by five.
Well, yes, if you look closely, you can find something in Lineage too:D.
In reply to =Feel999=
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15 years ago
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=Feel999=
There's a trick here. There's a small patch that increases the maximum level of all elementals in the game by five ;) .
Well, yes, if you look closely, you can find something in Lineage too :D.
Did you mean a mod? I know such a mod, but it increases the maximum level by 10 ;). Hmm, something is not right here :rolleyes:...

In general, only Sleen is useless at the end of the game, but he is very helpful at the beginning of the game with his "hellish barrage" :). Zerok, as I said, has very good "stone spikes", Lina has "ice ball" and "Gismo", and the Reaper has all good skills, although "wrath gathering" is the least useful.

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