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Posts from "ALLRANDOM"

3.5 (2 ratings)
In reply to OUTLAW
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Albert@s (red, Tower, Kira, Fiona) def evil_romantic (blue, Rampart, Torgrim, Gunnar) 6lm10a 132
Confirmed. No hidden spots, long roads, and the computer gave me a hard time...
Thanks for the game.
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7. 12.2010
Javdet (red, swamp, Brogh, Brogh) def Ivor (blue, swamp, Tiva, Moner) 8xm12a, 134.

A generator victory; it's even awkward to post about this.
He gave away a King of the Geese for free and 3 Gnoll Stalkers near his castle, immediately upgraded, but something went wrong with the build order. He headed towards the white teleport as usual, hoping to reach the campaign map, but ended up on a long road leading to the beginning of the second treasure zone – where there were 6 Merrows. He had few troops: 21 Vivacious, an Angel, around 130 Gnolls, and 2 Hydras. He thought that despite the crisis, he would wait until level 131 and then conquer everything with fewer losses, but an opponent appeared, so he had to quickly take control, move everything out, and capture the first town at level 127 – which provided +4 control over everything. After that, buying things became easy. Moner didn't have anything close to this advantage, even with a more open map.

Thanks for the game.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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07.12.2010 Mizrael(blue, Castle, Sorsha, Pyre) def OUTLAW(red, Castle, Caitlin, Valeska) 8xm12a 217

A Town Portal spawned next to the castle, I decided to see where it leads and on the second day I got a Conflux village, and nearby a purple computer-Castle was hanging around, hmm... 113 - I safely take his empty town, immediately hit the crypt with a fresh hero and revealed the map. Lots of roads, barely keeping up with scouting, the computer died in a couple of days (couldn't even spite me with anything, though some mage killed Tirys's sidekick with an arrow) and off we went: by the end of the week 5 towns, home horses in the stronghold, home computer - swordsmen in the same. The whole second week was expansion, nothing special spawned in the starting territories (there was only a big Griffin Conservatory, but the terrain there is such that going there... forget it) and by the end of the week I finally found a couple of Dragon Utopias in the underground. Pyre already with Town Portal, but mana for one cast, and both Dragon Utopias are 3-4, decided not to risk it and killed the first one at 131, immediately angels to the scout and he farms the pink necromancer, killed the main hero behind the stables for mana. Spotted the Boots of Speed, sent a weak hero with the main army for them. At 133 Valya arrived with a stack of angels, a batch of Vives and a hundred marksmen - well, well... I gave her the computer's empty Castle, moved the main army to Conflux, thinking how to slip past her with the army to new territories. However, Valya herself leaves somewhere, Pyre's move is long and the next turn the Castle is mine again. By the end of this week I took another necromancer's castle, there's a Capitol and a Dragon Utopia nearby. 141 - the Dragon Utopia on 2-3 gives a helmet +6 all and a shield +12, I wanted to go straight into the unknown, but remembered the home Dragon Utopia and went there, also to grab the stables. 143 - the Dragon Utopia on 3-4 drops a book of fire!, cloak +2 speed, armor +4 attack\defense and a collar +3 all. Immediately Town Portal and further across the map, a Pandora's Box with 10k experience. 145 - Pyre broke far ahead and there was a choice: either hit the Dragon Utopia or capture the village. I decided to hit the Dragon Utopia, leave a piece of the main army to the scout running behind and Town Portal home for Archangels. Got Wings, the scout on rocs from the Pandora's Box broke through to the village. In the underground, which the red player is actively eating away with scouting from the neighboring zone, a Dragon Utopia and a Griffin Conservatory are visible, which they clearly are not in a hurry to take (maybe they don't see them) and Pyre on 147 stays overnight in the nearest town. Having grabbed the stables with the help of Town Portal, the main hero moved there, no one interfered and +2 angels, and then the Dragon Utopia was successfully pocketed at 213, Town Portal to Conflux (the town closest to the opponent, time to visit). But Valeska attacks herself! 16 Archangels, 200+ marksmen, a batch of fanatics and 90 Vives. Pyre has 12 Archangels, 146 marksmen, 60 Crusaders and 23 horses, combat stats only twice as high as Valya's. The enemy has archery and tactics, all in the corner and they cover the marksmen... but I have first speed and my hands reach for berserk - no, there's a Cloak of Denial... I try what else is unavailable to me - I can't cast Blindness. Slowly waiting out, no casts - my marksmen's turn came and with the Golden Bow and archery they halved the enemy marksmen, in response Bless on the remaining hundred and minus my 70. The ballista took out another 60 pieces :) Without much thought I cast Fire Shield, and the next round also Haste on the Crusaders - in the melee Valya's Archangels are left with less than half. In the end, the opponent surrenders with a small batch of Vives, all the rest are dead. I start a race through his castles and at 217 Pyre reaches Valeska's homeland, where she resides - 10 Archangels and company take it out. Thanks for the game.
http://www.twitch.tv/mikevalentine/
In reply to Javdet
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"Javdet"
Javdet (red, swamp, Brogh,Brogh) def Ivor (blue, Tiva,Moner) 8xm12a, 134.

It happened.

I accidentally stumbled upon the opponent's starting respawn and was tempted by an untaken utopia, as I hadn't found any others yet. But Brogh caught me on the way to the goal; I didn't even have time to take it.

Thanks for the game!
In reply to OUTLAW
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StickyFingaz (blue, Inferno, Axis, Marius) def. theShevanesian (red, Tower, Fafner, Fafner) 8xm12a 123
Thank you for the game.
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StickyFingaz
StickyFingaz (blue, Inferno, Axis, Marius) def theShevanesian (red, Tower, Fafner, Fafner) 8xm12a 123
Thank you for the game.
Confirmed. Thank you for the game!
In reply to theShevanesian
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03.12.2010 Alone (red, random, Rampart, random, Ivor) def RomarioGrom (blue, random, Castle, random, Valeska) 8mm6a 113

Opponent surrendered.
Thank you for your time!
In reply to Mizrael
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Mizrael
07.12.2010 Mizrael(blue, Castle, Sorsha, Pyre) def OUTLAW(red, Castle, Caitlin, Valeska) 8xm12a 217
Played with classes and bank
An excellent game, in my opinion!! The more I play this template, the more I like it!!
We restarted several times; here, the red color gets a boost. The opponent spawned with 2 native computers, but on this template, you still have to fight for them. I expanded great in the first few days and by 113 realized that I needed to go for angels. Which I successfully achieved by the end of the 1st week — angels were built with a stronghold + an external dwelling for shooters. The village of Ramp is painted, there are 3 cons, and several hives have been scouted. On the second week, I consume all this, resulting in 10 angels and about 15 vivs, 60+ shooters, and a pack of monks. I took one of the opponent's computer Castles; it had 1-4 with a stronghold. At home, I set up a castle, and Valya with handcuffs goes into the contact zone with the opponent. At the beginning of the 3rd week, Valya arrives at the opponent's second computer Castle with 12 angels, 30+ vivs, 100+ archers, and cover; there is nothing there, just a 1-4 build with a stronghold. It's clear that in this grid of teleports and roads, it will be difficult to catch the nimble demoness. By this time, 4GM with a portal had been built, and there was a mage with advanced fire. He quickly returns the power to native lands; GG crashes into Ramp, where DD was given on the first try. And then the powering up began with full control and searches for Dragon Utopia. Thus we spent 1.5 weeks without contact between main heroes, not counting minor skirmishes of scouts. There were 2 Dragon Utopias, but they were poor in parameters. In terms of power, I constantly outpaced the opponent judging by the tavern, but the parameters were at least 2 times lower ((. I gathered 90+ ducks; Archs grade + Castle power (shooters with a golden bow) inspired positivity, and then some devil urged me to attack the opponent's GG = there turned out to be +3 speed and a gold bow. All my hopes for a thorough shooting down of the opponent's troops collapsed in the first round, where 1/3 of my shooters were wiped out. In melee, there was nothing to gain with combat parameters lagging by 2.5 times; I buy them off with 27 vivs. There are still 3 zones where hives, cons, and artifacts have been scouted. Simultaneously, I convert 1-2 lvl from villages into skeletons and upgraded the pikemen. I took a con(2) and immediately converted them to archs — there is a base for acceleration. I settled in the capital on the last day of the week, expecting to get the growth of the new week and go marauding. By this time, I managed to hammer out nearly 50+ ducks; in the Swamp village, I was preparing their grade, but then high-speed Pyre reaches the capital and here is the 2nd FF: here I was already dressed as a mage, took off the cloak of renunciation and hoped to throw explosions from behind the castle walls, but then +3/+3 for morale and luck for the opponent began to work indecently for 2 rounds in a row :eek: In the end, the opponent's shooting squads wiped out all my fat, and the archs resurrected via Sacrifice wiped out my vivs. ....
Thank you for a great battle!!!
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KostyaN and golden key! Let me know when you're ready to play.
Discord  5884
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PReDS
Where did everyone go? Knock!
Group D - where did you all disappear to?:(
In reply to OUTLAW
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Redwhait HP (blue, Inferno, Fiona) fraw The Mafia (red, swamp, Gervulf, Shakti) 6lm10 122

The game turned out to be bad; I spent the first week doing who knows what, barely scraping together gold for buildings and crawling around with 5-6 heroes. Thankfully, scouting helped a little. In the end, I placed ifrits in the citadel (without pits).
But on day 121, I took my native castle as a companion, and it gave me a gift: 6 grand pits! Things are looking up; I have 3 consorts, a couple of drowned ones, and most importantly, 2 external dwellings of imps that we're starting to turn into demons. The chain from home is set up so well that all that was left was to find money for good purchases, and everything would be okay.
But there were endless disconnections and breaks, even though there was no reason – both players had normal internet connections and computers that weren’t glitching, but the game loaded slowly and not always successfully. We decided on a draw.
Thank you for the game.
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I've updated the second post.
StickyFingaz, Goor and Javdet - well done, you were the fastest! Guaranteed exit from the group.:smile20:
Groups D (SoD) and G (VT) - catch up! The sooner we finish the group stage, the sooner we can start the next stage.
If you cannot reach an agreement with your opponents - write to me, and we will resolve it. Don't leave it until the last minute.
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
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There's an issue with Samurai. He only offers times between 13:00 and 18:00, which doesn't work for me.
In reply to numOne
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numOne
Updated the second post.
StickyFingaz, Goor and Javdet - well done, the most prompt! Guaranteed exit from the group.:smile20:
Groups D (SoD) and G (ВТ) - catch up! The sooner we finish the group stage, the sooner we can start the next stage.
If you cannot reach an agreement with your opponents - write to me, we will resolve it. No need to drag it out until the last moment.
I was the most prompt - only I haven't written all the reports yet

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