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#150
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Mizrael
07.12.2010 Mizrael(blue, Castle, Sorsha, Pyre) def OUTLAW(red, Castle, Caitlin, Valeska) 8xm12a 217
Played with classes and bank
An excellent game, in my opinion!! The more I play this template, the more I like it!!
We restarted several times; here, the red color gets a boost. The opponent spawned with 2 native computers, but on this template, you still have to fight for them. I expanded great in the first few days and by 113 realized that I needed to go for angels. Which I successfully achieved by the end of the 1st week — angels were built with a stronghold + an external dwelling for shooters. The village of Ramp is painted, there are 3 cons, and several hives have been scouted. On the second week, I consume all this, resulting in 10 angels and about 15 vivs, 60+ shooters, and a pack of monks. I took one of the opponent's computer Castles; it had 1-4 with a stronghold. At home, I set up a castle, and Valya with handcuffs goes into the contact zone with the opponent. At the beginning of the 3rd week, Valya arrives at the opponent's second computer Castle with 12 angels, 30+ vivs, 100+ archers, and cover; there is nothing there, just a 1-4 build with a stronghold. It's clear that in this grid of teleports and roads, it will be difficult to catch the nimble demoness. By this time, 4GM with a portal had been built, and there was a mage with advanced fire. He quickly returns the power to native lands; GG crashes into Ramp, where DD was given on the first try. And then the powering up began with full control and searches for Dragon Utopia. Thus we spent 1.5 weeks without contact between main heroes, not counting minor skirmishes of scouts. There were 2 Dragon Utopias, but they were poor in parameters. In terms of power, I constantly outpaced the opponent judging by the tavern, but the parameters were at least 2 times lower ((. I gathered 90+ ducks; Archs grade + Castle power (shooters with a golden bow) inspired positivity, and then some devil urged me to attack the opponent's GG = there turned out to be +3 speed and a gold bow. All my hopes for a thorough shooting down of the opponent's troops collapsed in the first round, where 1/3 of my shooters were wiped out. In melee, there was nothing to gain with combat parameters lagging by 2.5 times; I buy them off with 27 vivs. There are still 3 zones where hives, cons, and artifacts have been scouted. Simultaneously, I convert 1-2 lvl from villages into skeletons and upgraded the pikemen. I took a con(2) and immediately converted them to archs — there is a base for acceleration. I settled in the capital on the last day of the week, expecting to get the growth of the new week and go marauding. By this time, I managed to hammer out nearly 50+ ducks; in the Swamp village, I was preparing their grade, but then high-speed Pyre reaches the capital and here is the 2nd FF: here I was already dressed as a mage, took off the cloak of renunciation and hoped to throw explosions from behind the castle walls, but then +3/+3 for morale and luck for the opponent began to work indecently for 2 rounds in a row :eek: In the end, the opponent's shooting squads wiped out all my fat, and the archs resurrected via Sacrifice wiped out my vivs. ....
Thank you for a great battle!!!

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