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I decided to hold a trial offline tournament for Heroes of Might and Magic 4. At the same time, we'll see if it even makes sense to talk about them anymore?
Here are the rules of the tournament:
The game is played ONLY on the version Heroes of Might and Magic IV: Winds of War. You can download patches at here. It is forbidden to use any cheats or bugs in the game. It is also forbidden to use "creeping," based on splitting and merging armies, passing through those sections of maps where passage by conventional means is impossible. However, using obvious flaws of the map editor (holes in barriers, shifted guards, etc.) is allowed. It is forbidden to use one event multiple times (non-disappearing Pandora's box, non-disappearing neutral troops, etc.). If you encounter an unclear or controversial situation, please contact us here. Restarting saves is also prohibited.
It is also advisable not to discuss the tournament on the forum in order to maintain a sporting atmosphere.
All participants are requested to make and save their games at the end of each gaming day and after each ambiguous battle (1 hero against 100 angels, 1 fairy against 300 monsters...).
In this tournament, results are evaluated with priority given to time, i.e., the faster, the better :). Then come points and gold.
Please send your final save to me before October 30, 2006.
The final save should require only one action from me to win (click the auto-battle button if victory in the game is achieved by winning a battle, or click the pass turn button if victory is achieved by passing the turn).
Play fairly, then it will be interesting!
I think that’s all; if something is unclear, write.
This save was made on a map taken from the HeroesPortal map repository.
Map author: Unknown Author HMM IV
Please send winning saves here: v_mynos[сабака]mail.ru