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Posts from "First blood" offline Heroes 4 tournament

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19 years ago
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I decided to hold a trial offline tournament for Heroes of Might and Magic 4. At the same time, we'll see if it even makes sense to talk about them anymore?

Here are the rules of the tournament:
The game is played ONLY on the version Heroes of Might and Magic IV: Winds of War. You can download patches at here. It is forbidden to use any cheats or bugs in the game. It is also forbidden to use "creeping," based on splitting and merging armies, passing through those sections of maps where passage by conventional means is impossible. However, using obvious flaws of the map editor (holes in barriers, shifted guards, etc.) is allowed. It is forbidden to use one event multiple times (non-disappearing Pandora's box, non-disappearing neutral troops, etc.). If you encounter an unclear or controversial situation, please contact us here. Restarting saves is also prohibited.
It is also advisable not to discuss the tournament on the forum in order to maintain a sporting atmosphere.
All participants are requested to make and save their games at the end of each gaming day and after each ambiguous battle (1 hero against 100 angels, 1 fairy against 300 monsters...).

In this tournament, results are evaluated with priority given to time, i.e., the faster, the better :). Then come points and gold.
Please send your final save to me before October 30, 2006.
The final save should require only one action from me to win (click the auto-battle button if victory in the game is achieved by winning a battle, or click the pass turn button if victory is achieved by passing the turn).

Play fairly, then it will be interesting!
I think that’s all; if something is unclear, write.

This save was made on a map taken from the HeroesPortal map repository.
Map author: Unknown Author HMM IV

Please send winning saves here: v_mynos[сабака]mail.ru
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19 years ago
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Thank you!
It really worked, and it seemed unlikely!

THANK YOU SO MUCH!

:)Let's continue playing:)

Sincerely,
Prorock.
19 years ago
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Yes, with an open map, it's a bug that can be used as a gameplay feature. I recommend that all players play with an open map – it helps to plan strategy more easily.
To play a tournament with an open map and not be considered a "cheater":), you need to start a new game on any map and enter the code NWCPROMETHEUS. After loading any "legitimate save" or starting a new game, the map will remain open until the code is entered again.
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19 years ago
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So, what are the EXACT deadlines for submitting save files?
In reply to Prorock
19 years ago
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Prorock;41664
Guys, tell me, who actually plays and will DEFINITELY participate?
Am I the only one playing?
Just tell me straight, otherwise I'm playing for nothing!
And what will happen if I send just one save file?

I tried to play. But once again, I realized that the fourth game isn't for me. There's a lot of interesting stuff in it, but it's not my cup of tea.
Maybe next time. This map requires too much time.:(
In reply to natasha
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19 years ago
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natasha;41878
I tried to play. But once again, I realized that Heroes of Might and Magic IV isn't my game. There are many interesting things in it, but it's not for me.
Maybe next time. This map requires too much time.:(
To be honest, this save is very difficult for those who rarely play Heroes of Might and Magic IV. You need to know at least the basics of the offline game; otherwise, the game will drag on indefinitely.
In reply to CTPAHHuK
19 years ago
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CTPAHHuK;41885
To be blunt, this save file is very difficult for those who rarely play Heroes 4. You need to know at least the basics of the offline game; otherwise, the game will drag on indefinitely.

As for the tactic I chose, I'm not very good at Heroes 4 in general. I did the following: I moved my heroes around, grabbed whatever I liked, and then retreated. On the first day, I took the ore and crystal mines, and on the fourth day, the wood mine. I hired a governor. I built archers, then monks. With three heroes, I cleared the teleport on the second week and the bridge on the third. I took the mines, built archangels. My main hero leveled up to around level 15 and, thanks to the staff, started healing for 180-200 points of damage. After that, the battles were fought with my heroes, monks, and archangels.
But the result is that I only took the archangel dwelling and the gold mine in the second month, plus I built two more.
I didn't have the patience, or the free time, to fight dragons, djinns, or mantises.
I hope someone will teach me how to properly complete this map!
19 years ago
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Dear players, the deadline for this offline tournament is approaching. Based on the posts in this thread, I understand that I may have overestimated the difficulty of the map for the first tournament. Also, I was unable to finish it myself due to technical reasons. Therefore, I ask everyone who started playing the tournament but may not have finished it to send their save files from the last day of the game.

Also, following the advice of Strannik, all players who participated in this tournament will receive certain bonuses in the save file for the next tournament, which is scheduled for the end of November.
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19 years ago
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The map is actually decent, but it's not really designed for those who are playing Heroes 4 for the first time.

Added after 5 hours and 22 minutes
So, the tournament will be a trial run, and the winner won't receive anything?
Does that mean that all the effort put in by those who participated was in vain?:(

Sincerely,
Prorock.
In reply to Prorock
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19 years ago
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Prorock;42015
So, the tournament will be a trial run, and the winner won't receive anything?
Does that mean that all the effort put in by those who participated was in vain?:(
All participants in the tournament will receive a bonus, which will be announced later, so everyone's efforts were not in vain :) In addition, the winner will be recognized with a special gift. Furthermore, the results of the tournament will be taken into account when calculating the ranking when the ranking system is finalized.
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19 years ago
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To Wanderer,

Is a special gift also a reward for your profile?
And so, once the rating system is established, old achievements won't be forgotten, right?

Are you participating? Have you already sent in your save file?

Sincerely,
Prorock.
In reply to Prorock
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19 years ago
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Prorock;42153
Is a special gift also a profile reward?
We'll find out after the tournaments are over. :)
Prorock;42153
So, once the ranking system is established, old achievements won't be forgotten, right?
Of course, the results won't be forgotten.
Prorock;42153
Are you participating?
Yes.
Prorock;42153
Have you already sent the save file?
Not yet.
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19 years ago
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Then send it as soon as possible, because the deadline expires TODAY!

To Mynos
How many people have sent their save files, or am I the only one...?:(

Sincerely,
Prorock.
19 years ago
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For now, you're the only one like that.
In reply to Mynos
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19 years ago
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Mynos;42222
For now, you're the only one like that :)

It's very fun...:(
...well, okay, I've already sent you the PASSWORD in a private message!

Sincerely,
Prorock.
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19 years ago
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Good day!

I decided to provide a walkthrough for those who haven't played Heroes of Might & Magic IV extensively, and for those whose nerves frayed or who lacked the patience to complete the map.

Mission: Destroy all computer-controlled opponents.

I. The Beginning.
First, you need to forget about comfort and QUICKLY clear a path to an open area – where you can send your gatherers (and, most importantly, where there is something to gather), and at the same time, clear the path for our further advance against the computer-controlled opponents.

Goal: Clear a path in the direction of "Castle – exit from the one-way portal," and collect everything possible.

Means:
1. We don't build a Town Hall or a Guild, but immediately build warriors with a focus on Monks.
2. We don't make unnecessary moves to kill units that aren't useful to us, as we don't need losses! In particular, we need to immediately capture the stone and diamond mines. There's no need to capture the wood mine, especially considering the "creatures" that guard it.
3. We need to earn money and resources not from mines and castles, but from what we collect!
4. We need to constantly maintain contact with the Castle to resurrect fallen Heroes after a battle. This is because it's risky to immediately go to the one-way portal (I did, and later regretted it, but I fixed the situation).
5. With the resources collected, we can start building Archangels.

II. Three Paths.
We need to choose the path for our further route.
Based on the mission, there are 3:
1) Through the garrisons (the middle of the map).
2) Through the Dungeon.
3) By sea.

Garrisons are the shortest, but also the most dangerous path. You will have to face deadly Manticores many times, and, in my opinion, you cannot avoid an encounter (and death) with Black Dragons. You have to wait for an army, but we don't have time to wait!
The Dungeon is a good network of roads that will allow you to easily reach 2 computer-controlled opponents, and then, in the next march, reach 2 more. But the forces in the Dungeon do not allow us to quickly penetrate into the enemy's rear. We have to wait, but less than through the garrisons, but still we have to…
By sea – many probably didn't notice it right away or didn't take this path seriously, but it turns out to be the EASIEST, FASTEST, and MOST PAINLESS! Creating a path to the shipyard is easy; there are no obstacles at sea; and the sea provides the opportunity to get as close as possible to the enemy.

The path is chosen – THE SEA!

Goal: Clear a path to the shipyard and board a ship.

Means:
1. After establishing contact with the castle, we start moving towards the WESTERN shipyard (the one leading to the blue player), collecting everything we can along the way.
2. By the time we reach the shipyard, we can buy Archangels.
3. Near the shipyard, we can level up our Hero-warrior, and ABSOLUTELY learn the spell to summon a ship (right near the shipyard) and take the Admiral's Hat!

III. The Path of the Conqueror.
Now that all the units in the Castle have been built, and we have access to the sea – it's time to act!

Goal: In the shortest possible time, launch a lightning attack on 3 computer-controlled opponents and destroy them!

Means:
1. Having a very small army, we board a ship and sail without looking back. We don't need to buy anything; we take everything we have – this will be more than enough for the computer-controlled opponents, and we are not going to meet neutral units anymore.
2. We land as close as possible to the blue player and take his castle.
3. In this castle, we immediately build Black Dragons.
4. We don't wait, we run to the opposite shore, summon a ship, and immediately sail to the turquoise player.
5. He, in fear, gathers all his troops in his castle, and we destroy him in one blow.
6. We make sure that Devils are already being built there (if not, we build them).
7. Again, we don't wait and run to the opposite shore and do the same.
8. And now there is no Green player.

IV. The Final Push.
The final push is the most difficult. I hesitated for a long time before choosing a path. And to destroy the last player, we have 2 options:
1) Through the Dungeon of the turquoise player, followed by sailing.
2) Through the portal, which is located northeast of the green castle, and again with further sailing into the Dungeon.

At first, I chose the first path, but after encountering Archangels, I realized that I was wrong; this path turned out to be more difficult. Yes, and the analysis showed that the encounters that await me on this path will not bring anything good.
I least wanted to meet Black Dragons, but both paths implied that this encounter was simply INEVITABLE!
On the first path, there are more random encounters (with Bears, Bone Dragons, Sea Serpents).
On the second path, there are Riders instead of Archangels, so I decided to go there.

Goal: Destroy the last player (orange).

Means:
1. After destroying the second-to-last green player, we gather everything we have in the castles and move on!
2. The army turns out to be VERY small, and at first glance, it seems incapable of waging such fierce battles. But the skills and strength of the 2 Heroes should significantly add strength to this army (+ artifacts).
3. It is also worth stocking up on potions of immortality (about 5-10 pieces).
4. All battles, no matter how much you want to, are fought exclusively with a change from ranged to melee. Sometimes archers have to engage in melee combat!
5. The Heroes drink potions of immortality before the battle and during it (this time, we cannot allow them to die).
6. Thanks to the spell to summon a ship, we can safely avoid a random encounter with Archangels and Phoenixes (and they had it written on their foreheads that they would BURY you!).
7. We exit one portal, sail to another – and now we are near the orange player's castle. The battle will be tough, but it is the last one. Moreover, there is an advantage that he is sitting in the castle.

This is the general scheme for a quick victory!

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