Skip to content

Posts from Edge island

No ratings yet — be the first to rate!
User Avatar
Auto-translated
Name: Edge Island
Map name: Edge Island
Size: L
Two-level map: Yes
Difficulty level: Very difficult
Description: Reach the town and build a castle in it! You will have to find a way, defeat all enemies, and survive. Don't peek at the map in the editor!
Map author: Samatron

ATTENTION TO ALL WHO DOWNLOADED - THE MAP WAS RE-UPLOADED ON 07.01.2011
Leave information about errors, tips, and comments here. Good luck to everyone.
Attention! Please report any identified shortcomings immediately so that they can be fixed!
Attachments 1
1 file attached • Total size: 62.8 KB
Auto-translated
Let's get started :)
Auto-translated
Edge Island, a brief description.
Just a very good map.
First, the storyline. By nature, I'm lazy, and I used to just skip the storyline in English, but now that it's in Russian, I have time for it.
The map. Each subsequent map becomes more interesting.
This map is designed like a labyrinth, and sometimes you don't even notice a passage, and you just start going around it, and there are advantages to that.
This map has many paths, and you start choosing where to go yourself.
(The advantage is that you have the right to choose, and it's not like most RPG maps, which are built on the principle that after passing "point A," you'll end up at "point B," and so on).
The map isn't "overloaded" with mines, but the "freebies" are cleverly placed, so you can build up relatively quickly.
You can develop the hero according to your own principles and give him the necessary specializations. (When I open a map and see that "my" hero has already been given everything, I close it).
It's interesting that you came up with the idea that completing a task gives you not an artifact or material resources, but magic, and very useful magic at that.
And it's clear that you really put a lot of effort into the map. A good map is like a painting; it's pleasant to look at.
PS. I still haven't encountered the computer.
That's all for now.
In reply to Чебу-Rashka
User Avatar
Auto-translated
Chebu-Rashka, thank you for your feedback. I'm glad you like the map. I uploaded it especially for you because I remember you asked for maps with geographical features. I have more on this topic, but I don't have time to work on them right now. Let me know how it goes when you finish playing.
In reply to samatron
Auto-translated
Playing is great! Everything is as I like it: explore, develop... no hyper-strategic tasks about how to defend 20 entrances from impossible AI opponents. But here's the problem. I sailed on a ship and... and that's it! I'm stuck, how should I proceed? (I don't want to spoil too much, but if needed...)
In reply to Spatal
User Avatar
Auto-translated
Spatal

But here's the problem. I sailed around on the boat and... ...and that's it! I'm stumped, how do I proceed?
Find a way (it's not difficult) to get into the Dungeon... you need to go there.
Auto-translated
Yeah, sorry, I messed up: the enemy just wasn't sailing towards me, and I thought that the green algae also prevented ships from docking, but it turns out that's not the case. :)\

Now, the problem is this: in the dungeon, where the passage guardian stands on the water, the boots of teleportation don't seem to be helping much: he just won't approach the guardian... I'm desperate. :(\

But overall, the map is great! I've set myself a goal to find that hidden stash with the uber-artifacts, no matter what. But for now, it's tough. :)
In reply to Spatal
User Avatar
Auto-translated
Spatal

The problem now is this: in the dungeon, where the passage guardian stands on the water, the boots of teleportation don't seem to help much: he absolutely refuses to approach the guardian...
I checked, and it's true, he doesn't approach the guardian. I'm sorry, this is a very annoying bug since you've almost completed the map. Thank you for letting me know. It's fixed!
I wish you a successful playthrough.
Auto-translated
Why don't you check for things like that? :) Good luck with the walkthrough... Hmm... Unless you use cheats, like for teleportation... I've already explored all the castles thoroughly, so elementals won't help me here (although something tells me that this magic is disabled in the editor). :) P.S. I found the hidden stash, and I'm as happy as can be! :D
In reply to Spatal
User Avatar
Auto-translated
Spatal
(although something tells me that this magic is disabled in the editor). :)

P.S. I opened the secret stash, I'm as happy as can be :D
Of course, it's disabled:smile01:
I wonder, what forces did you use to open the secret stash? -) it's actually quite difficult to do;)
User Avatar
Auto-translated
samatron, after finishing the grueling "Jedi story," I wanted something easier. I chose "Island of Edge" (the latest version). Here's what I can say about it so far:
1. You have a small mistake that, for some reason, no one has mentioned: one of the passage guardians is positioned in such a way that it can be bypassed. I noticed it by chance and took advantage of this oversight. Perhaps others deliberately kept quiet about it (or, perhaps, they simply didn't notice?). But if you bypass the guardian, you can visit many locations, improve your skills, increase creature growth through external dwellings, etc. Before that, progress was quite slow.
2. A Seer demanding 2 angels for the Slow spell is outrageous! I didn't give them to him – let him stay hungry! Especially since I later learned Slow (and other useful spells) in a captured castle.
What's nice is that I managed to collect some very useful items, such as Cursed Armor and Titan's Roar. I've already found 3 pieces of the Angel Alliance: Helmet, Shield, and Necklace. I haven't reached the enemies yet (and they are strong, those bastards!), but I am methodically moving towards my intended goal: brown tent - blue tent - ... - the city of Whitmont.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
User Avatar
Auto-translated
Expansion update. Here's how I've progressed: I visited the brown, blue, and light blue tents, assembled the Angel Alliance, obtained the Legion Statue, visited the cartographer and revealed the entire map, and made several visits to the blue faction. After opening a chest, I learned the coveted City Portal spell. The only downside is that my main hero hasn't mastered Earth magic. However, I do have the Captain's Hat. I also want to mention the seers again: is trading the Ring of the Mage for the Summon Boat spell a fair exchange? It seems like insurance in case the boat spell fails (which I got very soon after: the enemy arrived by sea, just as you predicted). Anyway, I got the ring for free. There are also some reasonable quests: 10 angels for killing monsters (which were bothering me anyway). It seems that the only way to reach Whitmont is by air; all that's left is to learn how to fly. I don't know where to do that yet. I must express my regret that you didn't ensure that my main hero acquired the necessary skills, and didn't even give any hints. I also don't understand why he needs the Artillery skill: it hasn't been useful at all so far. I'll have to check in the editor later (since I'm playing fairly!) whether the witches have specific skills assigned to them. The same applies to other skills: by the time I reached the huts that provide the most valuable skills, I no longer had any free slots. I guess I can train the secondary heroes... Interestingly, in the Necropolis faction, the main hero is somehow Turis, while Nagash is in a supporting role.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
User Avatar
Auto-translated
I'm continuing. I reached the Conflux. I tried to defeat the orange player; it worked, but the losses were too great because he has Armageddon's Blade. I decided not to bother with him, especially since I found out that I can't build a Grail in this Conflux anyway. I reloaded, and freed Catherine from the prison where she was being held. Here, Samatron, you have another minor mistake, which (unlike the first one) should be fixed: the Guardian of the passage, which requires killing Nagash, can also be bypassed. It doesn't matter to me; I already killed him!
A frustrating point: do you think it's okay that the orange player immediately attacks Catherine? Luckily, I split her army into 7 stacks and managed to escape, and then hired her again. And, as it turned out later, not in vain: she has an important role to play! But again: you gave her 5 skills right away, but there's no earth magic among them! So, I'll have to "guide" her, waiting for the right moment, because meeting Tur-Resh will be fatal for Catherine...

Added 13 hours 1 minute ago
So... it turned out to be easier to move Catherine to the underground: I gave her the City Portal from the main hero through a Tan, hired specifically for this, with literacy (of course, after upgrading his skills). Catherine, from the plane of mages, went straight to where she needed to, opened the path, and I collected the reward - at least this time it was adequate! I defeated the turquoise player, practically without losses - Merist couldn't even help with the Alliance of Angels and the Sphere of Inhibition.
Now I'm looking for the purple tent. I looked all over the map - I couldn't find it. I had to open the map in the editor. Of course, it's hidden! If I had known, I would have visited it earlier - I was already there! - and now I have to travel to the same place for a week!
Okay, these are minor things. I'm afraid that Flight or Dimension Door can only be learned by building a Grail in the Conflux at the purple player's location - but I buried it in my capital a long time ago! Then I won't be able to continue... True, I saw a scroll that the blue player must have taken. By the way, the blue player dug up the Grail buried in the underground, so I won't have another one.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
User Avatar
Auto-translated
Thank you, Marmot, for such a detailed description of your Walkthrough. I hope that all the moments you described, which made your Walkthrough more difficult, did not spoil the overall impression of the map. I, for one, am always happy to receive comments. I will try to answer all your questions as much as possible.

I didn't want to give any specific "hints" to the main hero, as everyone has their own preferences in development. So, it's impossible to please everyone. Specifically, I assigned the "Wisdom" and "Air Magic" skills to the main hero; I didn't assign any artillery skills. I don't know where you got that from. It seems that the WoG version is affecting things again.

I didn't give Catherine any skills at all. (it's probably all due to your WoG). I'm now thinking about adding the necessary ones.
There are indeed two Grails, one is with Catherine, and the other needs to be dug up. The Dimension Door is disabled; it can only be obtained with the Grail (I will disable the building option in the cities), I think using the method you know.

Thank you for all your suggestions. I have already made the necessary changes. Good luck.
P.S. How is the testing of your map going?
User Avatar
Auto-translated
samatron, since December, I've only been playing SoD! So, both Catherine's secondary skills – the initial ones (if you don't change them, they remain as they are), and the artillery in the hut (67, 51) are set by default – if not by you, then by whom? Check it out yourself! Now, about something sad. After the last battle with the turquoise faction, I saved the game (Merist attacked during the turn transition), but when I loaded this save and continued the game, after some time, it crashed with an application error for an unknown reason. I checked both in SoD and in the Complete Collection – the same thing happens. I'm afraid I won't be able to continue, although I could try replaying from the previous save. For now, I've put it aside.
samatron

The Dimension Door is disabled; it can only be obtained with the Grail (I will disable the building option in cities), I think in a way you are familiar with.
Besides installing it in the Conflux, perhaps it could be given to a Seer in exchange for that spell? Now I know for sure: it's on a scroll! But: 1. Enemies can take the scroll. 2. You are unlikely to stumble upon it by chance; you didn't provide any clues for a targeted search, and searching the entire map for it is tedious. Regarding the buried Grail, I'll add: it's bad that it's in the Underworld! As I'm starting to understand, the computer has a significant advantage over the human player when searching for the Grail: it only needs to reveal a small part of the puzzle map to dig up the Grail – a human usually needs to reveal all or almost all of the pieces, and even then, it's sometimes unclear where the place is. In my case, on this map, although many obelisks were definitely not visited by the computer players, the Blues dug up the Grail, and I only saw 2 pits in that place!
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)

Statistics

Welcome our newest member: Emil