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#3
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Edge Island, a brief description.
Just a very good map.
First, the storyline. By nature, I'm lazy, and I used to just skip the storyline in English, but now that it's in Russian, I have time for it.
The map. Each subsequent map becomes more interesting.
This map is designed like a labyrinth, and sometimes you don't even notice a passage, and you just start going around it, and there are advantages to that.
This map has many paths, and you start choosing where to go yourself.
(The advantage is that you have the right to choose, and it's not like most RPG maps, which are built on the principle that after passing "point A," you'll end up at "point B," and so on).
The map isn't "overloaded" with mines, but the "freebies" are cleverly placed, so you can build up relatively quickly.
You can develop the hero according to your own principles and give him the necessary specializations. (When I open a map and see that "my" hero has already been given everything, I close it).
It's interesting that you came up with the idea that completing a task gives you not an artifact or material resources, but magic, and very useful magic at that.
And it's clear that you really put a lot of effort into the map. A good map is like a painting; it's pleasant to look at.
PS. I still haven't encountered the computer.
That's all for now.

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