Posts from Tournaments hassles HMM II
Thank you all for the kind words!
I vaguely remember something about Arrax and some map – it was a small map, quite interesting, but my memories are from the 90s:)))
Arrax is, I think, ArraxThe Jerk. A fun map :) Small, but it had a cool feature – you could join more troops. Without that, it was very difficult. You could try it :) Many battles, little space to run around, perfect!
P.S. When you say "90s..." :) I think it was 1997.
We will also implement this, and it will be done during the map editing stage (thanks, Alan!).
Let me try to look at some small maps this evening. If we don't find anything, we'll take a medium-sized one!
I vaguely remember something about Arrax... it was a small map, quite interesting, but my memories are from the 90s:)))
Dear Qwerty, I'm really counting on you;) .
Sincerely, VDV_forever
free recruitment of troops
Then they won't join for free; they'll only join for money!
Added 3 minutes later
Colleagues, let's agree: on the next working day (that's November 7th:))), Tuesday), we'll put small maps up for discussion. If there are no small ones, then medium ones. We have 3 days off ahead - we'll have time to review the maps.
If everything is okay, we'll start right next week.
And today, I'll try to create a draft of the rules and post it for discussion.
Okay?
In the editor, you need to set a fixed number of creatures. Well, 19, for example, or 49, or 99:)))
Then they won't join for free, only for money!
Colleagues, let's agree: on the next working day (that's November 7th:))), Tuesday), we'll put small maps up for discussion. If there are no small ones, then medium ones. There are 3 days off ahead - we will have time to review the maps.
If everything is okay, we will start right next week.
And today I will try to create a draft of the rules and post it for discussion.
Okay?
I'll take a look at what interesting things I have in my standard set.
The not-so-bad map Pyramid immediately comes to mind. But, I think it's Large.
And, again with my sheep, you can edit an ally in NewEnemies, making him an enemy. The map will be awesome!!! :)
This is exactly the idea that was implemented in the last tournament!
I edited the allied map and included allied humans in the alliance against him!
Regarding the Pyramid: there are two difficult aspects here.
1. The algorithm for completing this map is widely known.
2. It will be extremely difficult for beginner players to complete this map. It is one of the most difficult maps from the standard set, and many may simply give up... When I was completing it (not yet knowing the algorithm), I barely managed to do it on the "hard" difficulty level, although I usually only play on "impossible"...
And what is the size of "NewEmenies"?
If the victory conditions are changed, you can play on a small map; there are some fun scenarios there.
If possible, we can connect on the weekend and finalize everything. If you're from Moscow, we can just call each other.
And for everyone, since I'm generating the save file, the game version is: Buka, the "Golden Collection" compilation, the original game with the add-on. I don't know if it will work on other versions, but if needed, I can find a pirated version from the 90s, both in Russian and English. But it's better to play on the Buka version.
Added 2 minutes later
I'm unavailable on weekends... I guess, Booka is making everyone nervous. Is that right?
But it would be better to play on the Cove.
Sincerely, VDV_forever
1. Tournaments/duels are held on the PoL 2.1 for Windows, HMM2 Gold, and "Platinum" by Buki versions. Playing in DOS and switching between versions is prohibited.
2. The following are prohibited in tournaments:
1) redeeming your dismissed heroes on the same day (i.e., using the "dismissal-redemption" tactic);
it is also forbidden to buy heroes who died in battle (do not confuse with those who fled)!
2) using a redeemed hero who fled/was redeemed in battle on the day he fled/was redeemed. It is allowed to buy such a hero, but he can only be used on the next day;
3) buying the dead/fled heroes of a computer opponent;
3) digging up UA without fully revealing the puzzle map;
4) visiting graveyards, demon caves, and ghost ships (they will be removed by the host as much as possible);
5) hiring ghosts (the host will remove ghost dwellings as much as possible);
6) if a computer player is given as an ally to a player, it is strictly forbidden (!) to attack his castles and heroes, engage in military actions with him, or capture any objects belonging to the ally (including mines, beacons, etc.);
7) It is forbidden to use infinite events more than ONCE. This refers to events that do not disappear after the first visit.
8) discussing the tactics of the current tournament/duel or any results in the forum before the tournament ends;
9) using any cheats and bugs in the "final" playthrough;
10) using weeks and months with additional troop increases or plague. If a week "+5 monsters X", a month "monster X", or a plague appears, the player must replay the week/month transition and achieve a neutral result. If there are difficulties in obtaining a neutral result, the judge must be notified immediately.
3. During the tournament, the player must save intermediate saves for each game day.
Intermediate saves may be requested by the tournament host to verify the fairness of the playthrough. If the use of cheat codes is detected, as well as clearly indicated errors and features of the game that are prohibited, the player will be immediately disqualified from the tournament.
4. Together with the final save, players must send a description of the tactics of the final battle (the more complex the battle, the more complete the description).
If the victory depends on the outcome of morale/luck/certain actions of computer players, a complete description of the battle is required - one that can be repeated.
1) Redeem your dismissed heroes on the same day (i.e., use the "dismissal-redemption" tactic);
it is also not allowed to buy heroes who died in battle (do not confuse them with those who fled)!
2) Use a redeemed, fleeing, or redeemed-from-battle hero on the day they fled or were redeemed. It is allowed to buy such a hero, but they can only be used on the next day;
3) Buy the dead/fleeing heroes of a computer opponent;
4) Visit graveyards, demon caves, and ghost ships (as much as possible, these will be removed by the host);
5) Hire ghosts (as much as possible, ghost dwellings will be removed by the host);
8) Discuss the tactics for completing the current tournament/duel or any results in the forum before the tournament ends;
Is it possible to cancel or change these points? I believe that what is described will not interfere with the gameplay.
In my opinion:
1, 2, 3 - Let them buy. Those who know how to use this should use it.
4 - What's the catch? Different results? Well, let it be, whoever is luckier.
5 - And what's the problem here? Let them multiply :)
8 - And this is the most important thing! :) I would like to discuss this to make it more interesting. No one is forcing anyone to reveal the main trick. Those who want to win will keep some things secret, but not everything. :)
That's it.