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Tournaments hassles HMM II

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Draft rules for a speed tournament.
1. Tournaments/duels are held on the PoL 2.1 for Windows, HMM2 Gold, and "Platinum" by Buki versions. Playing in DOS and switching between versions is prohibited.

2. The following are prohibited in tournaments:

1) redeeming your dismissed heroes on the same day (i.e., using the "dismissal-redemption" tactic);
it is also forbidden to buy heroes who died in battle (do not confuse with those who fled)!
2) using a redeemed hero who fled/was redeemed in battle on the day he fled/was redeemed. It is allowed to buy such a hero, but he can only be used on the next day;
3) buying the dead/fled heroes of a computer opponent;
3) digging up UA without fully revealing the puzzle map;
4) visiting graveyards, demon caves, and ghost ships (they will be removed by the host as much as possible);
5) hiring ghosts (the host will remove ghost dwellings as much as possible);
6) if a computer player is given as an ally to a player, it is strictly forbidden (!) to attack his castles and heroes, engage in military actions with him, or capture any objects belonging to the ally (including mines, beacons, etc.);
7) It is forbidden to use infinite events more than ONCE. This refers to events that do not disappear after the first visit.
8) discussing the tactics of the current tournament/duel or any results in the forum before the tournament ends;
9) using any cheats and bugs in the "final" playthrough;
10) using weeks and months with additional troop increases or plague. If a week "+5 monsters X", a month "monster X", or a plague appears, the player must replay the week/month transition and achieve a neutral result. If there are difficulties in obtaining a neutral result, the judge must be notified immediately.
3. During the tournament, the player must save intermediate saves for each game day.
Intermediate saves may be requested by the tournament host to verify the fairness of the playthrough. If the use of cheat codes is detected, as well as clearly indicated errors and features of the game that are prohibited, the player will be immediately disqualified from the tournament.
4. Together with the final save, players must send a description of the tactics of the final battle (the more complex the battle, the more complete the description).
If the victory depends on the outcome of morale/luck/certain actions of computer players, a complete description of the battle is required - one that can be repeated.