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Tournaments hassles HMM II

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#106
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Qwerty;43034

1) Redeem your dismissed heroes on the same day (i.e., use the "dismissal-redemption" tactic);
it is also not allowed to buy heroes who died in battle (do not confuse them with those who fled)!
2) Use a redeemed, fleeing, or redeemed-from-battle hero on the day they fled or were redeemed. It is allowed to buy such a hero, but they can only be used on the next day;
3) Buy the dead/fleeing heroes of a computer opponent;
4) Visit graveyards, demon caves, and ghost ships (as much as possible, these will be removed by the host);
5) Hire ghosts (as much as possible, ghost dwellings will be removed by the host);
8) Discuss the tactics for completing the current tournament/duel or any results in the forum before the tournament ends;

Is it possible to cancel or change these points? I believe that what is described will not interfere with the gameplay.
In my opinion:
1, 2, 3 - Let them buy. Those who know how to use this should use it.
4 - What's the catch? Different results? Well, let it be, whoever is luckier.
5 - And what's the problem here? Let them multiply :)
8 - And this is the most important thing! :) I would like to discuss this to make it more interesting. No one is forcing anyone to reveal the main trick. Those who want to win will keep some things secret, but not everything. :)

That's it.
Герои - это клёво.

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