Who would pay attention to such trivial nonsense? The main idea of both Craig's walkthroughs is to show that the Barbarian's goal in the first week is to rush the Behemoths. If there isn't enough gold or crystals, you build Marketplaces (1-2-3, depending on luck). What do unrelated heroes have to do with it and how they get gold, I don't understand.
These are exactly the things that many should learn from the start, rather than discovering for yourself that the goal for Barbarian is to build Behemoths in the first week — or did you think the goal was to rush Cyclopes, or upgrade Ogres in the first week!? :)
And in general, there are no universal development strategies in Heroes — that's what makes them so great. Most often for Barbarian — yes, they try to rush Behemoths as standard, but cases are also frequent where you build Ogres, Orcs, and Harpies in Castle, for example, if there is an external dwelling for Orcs, and the respawn isn't very rich. And I've even seen people play Cyclopes in Castle in place of Behemoths, when there was an external dwelling, say, and some Bow was visible on the horizon.
I'm also amused by claims like: "I never upgrade Goblins" :smile07: If Grechin comes as a second hero, would you also not upgrade Goblins? And in general, breaking out on the first day with 8 speed, taking retaliation strikes with upgraded Gobs, and covering the Archers on the second round — that's pretty good in my book. ;)
Similarly, you could build Orcs on the first day instead of Wolves — it all depends on the initial conditions and respawn.
In short, don't chase standards — learn to think and plan first, little pupils. :smile29: :smile08:
В прошлом "Координатор турниров Лиги Героев" (www.heroesleague.ru)