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#286
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Well, guys, apologies if for you this is: "Who would pay attention to such trivial nonsense?" and "insignificant nuances," then I wash my hands of it — for me, it's not like that at all, especially when it's presented as educational videos! :smile32:
Neverminder
Who would pay attention to such trivial nonsense? The main idea of both Craig's walkthroughs is to show that the Barbarian's goal in the first week is to rush the Behemoths. If there isn't enough gold or crystals, you build Marketplaces (1-2-3, depending on luck). What do unrelated heroes have to do with it and how they get gold, I don't understand.
And you, if you listen carefully now, you will never learn to play Heroes well as long as you think all this is nonsense, that basic things are insignificant and irrelevant.
These are exactly the things that many should learn from the start, rather than discovering for yourself that the goal for Barbarian is to build Behemoths in the first week — or did you think the goal was to rush Cyclopes, or upgrade Ogres in the first week!? :)
And in general, there are no universal development strategies in Heroes — that's what makes them so great. Most often for Barbarian — yes, they try to rush Behemoths as standard, but cases are also frequent where you build Ogres, Orcs, and Harpies in Castle, for example, if there is an external dwelling for Orcs, and the respawn isn't very rich. And I've even seen people play Cyclopes in Castle in place of Behemoths, when there was an external dwelling, say, and some Bow was visible on the horizon.

I'm also amused by claims like: "I never upgrade Goblins" :smile07: If Grechin comes as a second hero, would you also not upgrade Goblins? And in general, breaking out on the first day with 8 speed, taking retaliation strikes with upgraded Gobs, and covering the Archers on the second round — that's pretty good in my book. ;)
Similarly, you could build Orcs on the first day instead of Wolves — it all depends on the initial conditions and respawn.

In short, don't chase standards — learn to think and plan first, little pupils. :smile29: :smile08:
Тот, кто борется - может проиграть, кто нет - проиграл уже (с)
В прошлом "Координатор турниров Лиги Героев" (www.heroesleague.ru)
In reply to Dust_HL
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#287
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P.S. I would agree with Dust if I saw the WoDs as educational material rather than entertainment. You can find a ton of mistakes in both his and Mikhail's work. But what's the point of discussing them? It only spoils the mood for the players. + they often don't distinguish between minor errors and major blunders because they don't pay close attention to the situation. 2Numone: at the very least, it's wrong to waste wolves on rushing; it almost always results in a loss of combat units, and in return, you get +360 mana (actually less due to rounding) by the end of the week for each one, but minus 6-7 wolves. Is it worth it? 2Neverminder:
Who would pay attention to such nonsense? The main idea of both WoDs for Craig is to show that the Barbarians' goal in the first week is to build bears. If there isn't enough money or crystals, then markets are built (1-2-3, depending on luck). What do secondary heroes and how they get gold have to do with it? I don't understand.
That's exactly what shows that you don't understand anything at all. AlexTheGreat, if I remember correctly, said that he builds bears for Craig in 10-20% of cases. As for me, I think that for Craig, the pace is much more important than building up. And the way secondary heroes get gold – I would consider that important, but whether bears are built or not is a secondary matter, especially if there are better prospects. And 2FTS: to recommend Demonology on a Small Map, you have to be a complete idiot.
Земля нуля.
Все в ней нулево и кукольно.
In reply to Dust_HL
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#288
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Dust_HL
Well, guys, excuse me if this is for you: "Who would pay attention to such nonsense?" and "insignificant nuances," but I wash my hands of it; for me it's not like that at all, especially when it's presented as tutorial videos! :smile32:

And you, listen carefully now, you will never learn to play Heroes well as long as you think it's all nonsense, that basic things are insignificant and have nothing to do with it.
These are precisely the things that many need to learn from the start, rather than discovering that for Barbarian the goal is to build Behemoths in the first week, or did you think the goal is to slot in Cyclopes, or upgrade Ogres on the first!? :)
And in general, there are no universal development strategies in Heroes; that's what makes them great. More often for Barbarian — yes, Behemoths are standardly squeezed in, but there are also frequent cases where Ogres, Orcs, and Birds are built in Castle, for example, if there's an external dwelling of Orgs, and the respawn isn't very rich. And I've even seen Cyclopes played in Castle, in place of Bears, when there was an external dwelling, and, say, some Bow was visible on the horizon.

Also, statements like "I never upgrade Goblins" amuse me :smile07: If Gretch comes second, you still won't upgrade Goblins? And in general, rushing out on turn one with 8 speed, removing retaliation with upgraded Gobs, and covering Shooters on round two, is pretty decent in my opinion. ;)
Similarly, you can build Orcs on day one instead of Wolves; it all depends on the initial conditions and the respawn.

In short, don't chase standards, learn to think and plan first, my little pupils. :smile29: :smile08:

Everything is correct, I wrote something similar just above, just not sure it wasn't in vain... But you're wrong to blame Mizrael :) I think the main idea of his film is precisely about the variability of tactics, and he probably didn't want to bother calculating every single tile — that's why he played fast, and that's why there are insignificant errors.

As for Oelm +1, everyone makes mistakes:)
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Javdet
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#289
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2all: By the way, a serious analysis of the game can only be done based on a save file, not on videos like this.
Земля нуля.
Все в ней нулево и кукольно.
In reply to Oelm
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#290
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Oelm
2all:By the way, a serious analysis of the game can only be done based on a save file, not on videos like this.
You're kidding, Pasha)))
And adding save files and games to the video and trying to replicate them, with a simultaneous view and gameplay, would be even better!!!
Ушел с героев, пока пряники)
In reply to SEM_56
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#291
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No, I'm serious. What kind of game analysis can you do from a video? You can watch it, enjoy a good game, or laugh if the game isn't very good.
Земля нуля.
Все в ней нулево и кукольно.
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#292
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Oelm, just play the video at 0.5x or 0.25 speed and watch it in slow motion, and analyze it in more detail :D
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
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#293
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Leader, that was a funny joke. Ha-ha. The real issue is this: VODs usually show fragments of gameplay. That is, a player like Numone, Stinger, or someone else makes moves, conducts battles, sometimes with commentary. But what does this give to someone who wants to learn how to play the game? They won't be able to understand why certain moves are made (usually 80% of the decisions are off-screen, and only 20% are commented on). When analyzing a save file, you're essentially playing along with the author, you can watch, evaluate, criticize, and ultimately play better. But with a VOD, if it turns out that placing bears was successful, it means you should always place bears when playing as Crag. Leader, are you talking about that? Or are you playing so well that you can judge whether I'm playing too slowly or too quickly? If you want, watching Barcelona or, say, Ronaldo play football won't be enough to learn how to play. So, I have a similar attitude towards VODs. It's like watching a game of Barcelona, Manchester United, or the Tom team. That's why I don't make evaluations based on videos, as the most important aspects often don't make it into them.
Земля нуля.
Все в ней нулево и кукольно.
In reply to Neverminder
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#294
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Neverminder
Who would even pay attention to such nonsense?
If turn management is insignificant to you, then it's best to quit playing Heroes right away.
Neverminder
The main idea behind both scenarios featuring Crag is to show that the Barbarians' goal in the first week is to deploy Bears.
Thanks, Captain Obvious, I thought Crag's strength lay in Cyclops!!! :D :D :D
In reply to Dirty_Player
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#295
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For example, I didn't understand anything from the VOD, why the player didn't take their main hero on the first map. But it would be easy to figure out from the save files.
Земля нуля.
Все в ней нулево и кукольно.
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#296
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Never mind, in that case, you should go here: /topic/2122/ Here are a few phrases from there; I didn't manage to read much:
When storming an enemy Castle, Cyclops can destroy walls. So, it makes sense to separate their troops.
I associate playing as the Stronghold with a game on the The Lord of War map. When I cloned 4800 Behemoths and tore everyone apart. That was insane damage... (I cloned them, understand?))))))
Yes, the only decent units for the Stronghold are Behemoth and Cyclops.
They focus on attack.
Behemoth is generally awesome =)
I agree, but this doesn't happen very often, but when going against Mine Guards, you definitely shouldn't go without Orcs.
Damn, this caught my attention, here's another one!
No, you can't do without upgrading Ogres, who will then cast Bloodlust on monsters and Rukh?
I think you shouldn't build Behemoths on day 2, it will ruin your economy! You need Orcs (archers are always needed), Riders are essential, and Birds too, and if your economy isn't struggling, you can upgrade them! Heroes aren't bad! And magic isn't necessary! They have high attack power! By the way, Beautiful City! Well, that's a plus for aesthetes!)))
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to numOne
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#297
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numOne
I appreciate constructive criticism.
I started watching Andrey's video.
My first small comment is that the video is very long; not everyone has that much time to watch it all. It's great that you found the time to make it, but it would be even better if it were half as long while still covering the same content.
Although, it's probably perfect for beginners, but for experienced players...:)

On the first day in SoD, I almost always upgrade Goblins. First, it provides a quick boost, and second, it creates a fast, powerful unit composition. Barbarians usually don't have much to fight with at the start. In the first battle against Mummies, you could have lost a few upgraded Goblins instead of 11 regular ones and 1 dog.
By the time the Goblins are depleted, they will have earned enough money for Orcs and Birds. After that, there are many different build options, depending on the map, resources, and prospects. Bears are good on the first day, but it's not fatal without them.
Using regular Wolves as a meat shield is surprising. If there are only 7 of them, and an Orc specialist appears, then maybe, but otherwise, I don't see the point. In this case, 20 Wolves would have been better than 15; they hit harder and take less damage in return.

Furthermore, I was incredibly surprised by the lack of automatic damage calculation in the bottom panel! I understand that calculating without a calculator is cool, but this feature is very helpful and speeds things up, especially for beginners. It makes it easier to calculate return damage.
The battle with Basilisks on the way to the secondary resource point seemed to result in significant losses, in my opinion, considering the terrain. At least, I would have been upset.

"Goblins are expendable" - I'm going to disagree. Maybe for Tyrus, Gurmi, or Jabba, yes, but for Crag, they are a very powerful offensive unit, both on the first and second days. With good positioning, they are a devastating squad. And the variety of builds available for Barbarians allows you to sacrifice the first day to upgrade them.

Yes, I have more comments than criticism; there's not much to criticize yet. The description of the battles, the logical reasoning, and the overall narration are all good. Many technical and important nuances are shown and described in detail. But I don't have the time or energy to watch the whole thing right now; I only made it through an hour.
Хаос - это порядок, которым сложнее управлять.

icq: 407907277
skype: piterius_i

In reply to Piterius
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#298
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Piterius
... But I don't have the time or energy to finish watching it yet; I only managed to watch it for an hour.
As it turned out, the person who requested this VoD didn't even need to watch the whole thing; the main thing for him was to decide for himself: just throw in some bears :D
In reply to PReDS
#299
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PReDS
as it turned out, the person who requested this VoD didn't even need it; the main thing for him was to decide for himself: just insert the bears:D
Well, how else can you play without them?
In reply to Volland
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#300
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Volland
So, how do you play against them?
There's an interesting question: How do you play against them further? :D
Тот, кто борется - может проиграть, кто нет - проиграл уже (с)
В прошлом "Координатор турниров Лиги Героев" (www.heroesleague.ru)