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Posts from The Tale of Igor's Campaign

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Name: The Tale of Igor's Campaign (Waa)
Version: 1.1
Size: medium
Heroes version: 3.1!!!!
Race: Orcs
Author: Ment
Testing: Kwant, Skull
Assistance: Dyrman, Ser9K
Text correction: Divinora
Installation: copy the file Waa.h5m to (game folder)/maps.
Description:
Khan Botan-Matan is preparing for a campaign to the lands of the Griffin Empire for glory and wealth. He needs to prepare
and quickly set off on a long journey. But he doesn't yet know that his adventure will be more than just a simple raid...

!!!The map is a mod, so it may affect other maps. After completing it, it is best to delete "The Tale of
Igor's Campaign" from the maps folder.
Attachments 1
1 file attached • Total size: 1.2 MB
 

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Thank you, I really liked the previous maps, and now a new one has appeared :)
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Very happy :)
I'm fixing an annoying bug: the non-functional shipyard in Milfield. I apologize if anyone has already seriously started playing version 0.9.8. I'm afraid we'll have to start over... :(
 

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Ment, could you please tell me how to get past the outpost? I've tried everything, but I can't figure it out – I've destroyed all the castles, eliminated all the red heroes up to this outpost, and completed all the quests... What am I missing?
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You need to destroy 4 castles (the condition for the "Pillage" quest). Are you sure this quest has been completed? Most likely not, as the map was tested by people who know what they are doing ;) If I'm wrong, I'll look into it...

Added 1 minute ago
There is one castle that you can only reach by going through a dungeon.
 

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Ment
You need to destroy 4 castles (the condition for the "Pillage" quest). Are you sure this quest has been completed? Most likely not, as the map was tested by people who know what they're doing ;) If I'm wrong, I'll look into it...

Added 1 minute ago
There's one castle that you need to go through a dungeon to reach.

No, I'm certainly a morally upright person, but not to that extent))) All FOUR castles have been destroyed; if needed, I can provide a screenshot. But the "Pillage" quest is still not completed.

P.S. I can't go through this again; I've already started playing the game from the beginning when the new version of the map was released(((
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Skull, I think it's better not to mess with him))) Incomprehensibly, he destroys half of my army even before I can make a move... Although, just for fun, I did manage to defeat him - to see what I would get.

Ment, by the way, regarding the bugs:
1. Do troops flee or not after destroying enemy castles? In my case, it seems they don't. Neither in the first nor in the second version.
2. The dialogue window during the conversation with Sir Savage glitches - it doesn't scroll to the end, and in the end, I had to guess intuitively what was being said.
3. And there are rare errors, mostly spelling mistakes. I can help fix them;)
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Divinora
No, I am definitely not that naive, but not to that extent either))) All FOUR castles have been destroyed; if needed, I can provide a screenshot. But the "Pillage" quest is still not completed.

P.S. I can't go through this again; I already started playing from the beginning when the new version of the map was released(((
Don't be mad at me, Divinora. I really don't want to believe in the worst-case scenario. I just checked everything, but I didn't find any errors :( The garrison was unlocked.
Divinora
1. Do the troops flee after the enemy castles are destroyed, or not? It seems like they don't in my case. Neither in the first nor in the second version.
2. The dialogue window when talking to Sir Valiant glitches - it doesn't scroll to the end, and I had to guess what was being said at the end.
These new circumstances are quite interesting!
1) Was your army made up of Orcs? If not, then everything is fine - only Orcs leave.
2) It's possible that some third-party mods are to blame.
Back to the garrison: can you tell me if the heroes were teleported? Did the cutscene play? Did a new quest appear?
Divinora
3. And there are some rare bugs, mostly spelling mistakes. I can help fix them.
I would be very grateful :)
 

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Ment, here's what I've got:

1. At the moment of capturing at least the first castle (it seems, the second one too), there were only Orcs in the army. It seems like no one deserted. This happened both in the first version on "Veteran" difficulty and in the second version on "Warrior" difficulty.

2. Regarding the window glitch, mods might be the culprit. I read somewhere about an issue with large windows, and I have it too. But it's not a major problem.

3. No, there was no teleportation or cutscene. A new quest didn't appear, probably because the checkbox next to "Marauders" is still unchecked.

4. Regarding editing: ask Ser9K, he'll tell you how to contact me (preferably through a messaging app, or as a last resort, through email). I'd be happy to help!

P.S. Maybe we can switch to using "you" (informal)?
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Divinora
1. At the moment of capturing at least the first castle (it seems, and the second one too), there were only Orcs in the army. It seems like no one deserted. This happened both in the first version on "Veteran" difficulty and in the second on "Warrior" difficulty.
I think I'm starting to understand something. Most likely, the culprit is the round function that I used for rounding when calculating the number of Orcs that should leave. The fact is that I have version 3.1 of Heroes. I thought this function worked in 3.0 as well, but I might be wrong. If I'm right, the problem will disappear after installing the patch. Of course, it's not good if I have to start the game from the beginning... However, I won't have to start completely from the beginning; I can load a save where no city has been captured yet. But that's still almost the beginning :( Alas.
By the way, Skull, do you have a patched version?
Divinora
P.S. Maybe we can switch to "you" (informal)?
As you wish. That is, as you wish :)

Added 4 minutes later
I'll ask about contacts.
 

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Ment, I actually have version 3.0. I didn't really see the need to patch it, but now I guess I'll have to. And I'll play it first – it won't hurt me. Anyway, I'll try it tomorrow or the day after and let you know.
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Skull
Ment, that's exactly what I was thinking. At the very least, we need to remove the native lands from the Grim, and at most, bring back the regular paladins. And I forgot to fix the shield ;)
Oops, I mean. I fixed it, it now has +9 defense, +2 morale, only the description remained the same :) So, that's it. And I don't really want to weaken the Sir. The idea is that he's a kind of tactical genius, so he defeats much stronger enemies with relatively small troops. By the way, I had an idea. We could, on the contrary, strengthen him (to the level he was at during the test), and then (immediately after the battle) return Botan's army to him. Should we do that?
Divinora
Ment, I really have version 3.0. I didn't see the need to patch, but now, I guess, I'll have to do it. And I'll play it first - it won't hurt me. In general, I'll try it tomorrow or the day after and let you know.
Who knew... I always thought that such a simple function as round should work even in 3.0. But that's the only reasonable explanation I can find...
 

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By the way, even when I lost to the Grim Reaper, the message that should only appear after winning still popped up. And then, that's it – the game is over. Maybe add a message for losing? Or at least prevent the irrelevant message from appearing? Though, I can again assume that this bug is due to the version...
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Divinora
By the way, even when I lost to the Grim, I still got the message that should only appear after winning. And then the game just ended. Maybe add a message for losing? Or at least prevent the irrelevant message from popping up? Although, I can again assume that this bug is due to the version...
No, it's not because of the version. It's me :) I just didn't think about what would happen if someone lost here. I'm focused on winning :D But this case really needs to be fixed.
 

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Well, in this case, it wasn't me who lost, but the auto-battle system.

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