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The Tale of Igor's Campaign

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#14
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Skull
Ment, that's exactly what I was thinking. At the very least, we need to remove the native lands from the Grim, and at most, bring back the regular paladins. And I forgot to fix the shield ;)
Oops, I mean. I fixed it, it now has +9 defense, +2 morale, only the description remained the same :) So, that's it. And I don't really want to weaken the Sir. The idea is that he's a kind of tactical genius, so he defeats much stronger enemies with relatively small troops. By the way, I had an idea. We could, on the contrary, strengthen him (to the level he was at during the test), and then (immediately after the battle) return Botan's army to him. Should we do that?
Divinora
Ment, I really have version 3.0. I didn't see the need to patch, but now, I guess, I'll have to do it. And I'll play it first - it won't hurt me. In general, I'll try it tomorrow or the day after and let you know.
Who knew... I always thought that such a simple function as round should work even in 3.0. But that's the only reasonable explanation I can find...
 

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