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17.11.2010 Neverminder (Blue, Necropolis, Galthran, Galthran) def Legionerdv (Red, Castle, Valeska, Valeska) 2sm4d(3) 131
In general, here's how it went. On the random map I had to take Necropolis, because giving it to the red player would be an instant GG. At first, I decided to start with Clavius. It worked out well: Galthran with two stacks appeared right away in the tavern, followed by Vokial and Tant. But they banned this chocolate pick for me. In the second generation (I didn't experiment with the starting setup after that), the reds took 111, and I didn't even see anything. In the third generation, I was given Zydar, I upgraded the skeletons at 111 and went to war first with Zydar, then with Galthran. But the war didn't last long, since I ran into a horde of Castle archers with an upgraded stack and lost quite a lot to them. I took 113. In the 4th generation, a miracle happened: I spawned on mud. True, the respawn was blocked by a horde of storm elementals, and on one path there were orc chieftains whom I also didn't want to fight. But luckily, this path was in the ГО, and the guard for my secondary hero turned out to be boars. However, on grass, not mud. In short, on the first day I visited the stable and approached the boars. I built a Converter. On the second day, I upgraded the skeletons and started breaking everything. Sorcery became expert already on the third level — lucky. The secondary turned out to be Rampart, I captured it on the 4th day. There, I built a tavern, a citadel, elves, and their upgrade by the end of the week. In my home town, I inserted horses into the fort. On day 117, Galthran took the Spirit of Unrest (very useful against Valeska). By the end of the week, I had 73 upgraded skeletons and 107 normal ones. I have Haste in the spellbook. I wanted Air Magic. But instead, I got Tactics.
On the second week, I took more skeletons from a hero and from the castle, 14 grand elves, killed the orcs, visited a crypt that gave me an artifact granting +5% to Necromancy, and ran underground. I arrived there on day 124, and found the red player's secondary there — and not just a secondary, but a Necropolis. I thought: this is where they'll get me. But no attack came. On day 125, I brought horses and liches and stopped being afraid. I killed the trolls for a prison and an artifact giving +1 speed. I finally got Air Magic (hooray!) and Logistics. I swapped the necklace for the Deadman's Amulet. On the sixth day, I attack the Necropolis where Malekith was holed up with skeletons, zombies, troglodytes, and harpies. In a citadel, unfortunately. I lost over 40 skeletons there. I stayed to refill mana. On day 127, I scouted the red player's starting respawn. On my day 131, without growth, Valeska without a spellbook (4-9-5-5) attacks Galthran (5-4-4-4). And I have Haste. Unfortunately, only advanced. I kept this hidden for a while; the reds cornered the archers in one corner and the monks in another and started shooting the liches and grand elves. But in the second round, a movement surprise for them: Haste on the skeletons, which kill three horses after taking retaliation. The Necro-horses are also active and got quite close. In the third round, Haste on the Necro-horses; the skeletons finish off the Castle horses, and my horses hit the now unprotected archers, also blocking them. After that, the 25 knights put up some resistance, but soon the reds surrendered. On my turn, I didn't attack the Castle; I went for stat boosts, and then came the news of capitulation. Thanks for the game and the interesting Facebook!
In general, here's how it went. On the random map I had to take Necropolis, because giving it to the red player would be an instant GG. At first, I decided to start with Clavius. It worked out well: Galthran with two stacks appeared right away in the tavern, followed by Vokial and Tant. But they banned this chocolate pick for me. In the second generation (I didn't experiment with the starting setup after that), the reds took 111, and I didn't even see anything. In the third generation, I was given Zydar, I upgraded the skeletons at 111 and went to war first with Zydar, then with Galthran. But the war didn't last long, since I ran into a horde of Castle archers with an upgraded stack and lost quite a lot to them. I took 113. In the 4th generation, a miracle happened: I spawned on mud. True, the respawn was blocked by a horde of storm elementals, and on one path there were orc chieftains whom I also didn't want to fight. But luckily, this path was in the ГО, and the guard for my secondary hero turned out to be boars. However, on grass, not mud. In short, on the first day I visited the stable and approached the boars. I built a Converter. On the second day, I upgraded the skeletons and started breaking everything. Sorcery became expert already on the third level — lucky. The secondary turned out to be Rampart, I captured it on the 4th day. There, I built a tavern, a citadel, elves, and their upgrade by the end of the week. In my home town, I inserted horses into the fort. On day 117, Galthran took the Spirit of Unrest (very useful against Valeska). By the end of the week, I had 73 upgraded skeletons and 107 normal ones. I have Haste in the spellbook. I wanted Air Magic. But instead, I got Tactics.
On the second week, I took more skeletons from a hero and from the castle, 14 grand elves, killed the orcs, visited a crypt that gave me an artifact granting +5% to Necromancy, and ran underground. I arrived there on day 124, and found the red player's secondary there — and not just a secondary, but a Necropolis. I thought: this is where they'll get me. But no attack came. On day 125, I brought horses and liches and stopped being afraid. I killed the trolls for a prison and an artifact giving +1 speed. I finally got Air Magic (hooray!) and Logistics. I swapped the necklace for the Deadman's Amulet. On the sixth day, I attack the Necropolis where Malekith was holed up with skeletons, zombies, troglodytes, and harpies. In a citadel, unfortunately. I lost over 40 skeletons there. I stayed to refill mana. On day 127, I scouted the red player's starting respawn. On my day 131, without growth, Valeska without a spellbook (4-9-5-5) attacks Galthran (5-4-4-4). And I have Haste. Unfortunately, only advanced. I kept this hidden for a while; the reds cornered the archers in one corner and the monks in another and started shooting the liches and grand elves. But in the second round, a movement surprise for them: Haste on the skeletons, which kill three horses after taking retaliation. The Necro-horses are also active and got quite close. In the third round, Haste on the Necro-horses; the skeletons finish off the Castle horses, and my horses hit the now unprotected archers, also blocking them. After that, the 25 knights put up some resistance, but soon the reds surrendered. On my turn, I didn't attack the Castle; I went for stat boosts, and then came the news of capitulation. Thanks for the game and the interesting Facebook!
ВОИН КЛАНА "РЫЦАРИ АПОКАЛИПСИСА"
Никогда не теряйте концентрации, даже если абсолютно уверены в своей победе: секундная расслабленность, и триумф обернётся горьким поражением.
"Любой filowandel запросто станет Neverminder-ом, если захочет". Kash.
Никогда не теряйте концентрации, даже если абсолютно уверены в своей победе: секундная расслабленность, и триумф обернётся горьким поражением.
"Любой filowandel запросто станет Neverminder-ом, если захочет". Kash.