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Posts from Let’s go back to the good old days.

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In reply to 13v
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#31
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JonnyJay
on the secondary town there are plenty of mines, and that's the main thing
On Panic, there are NOWHERE except for the starting respawns any sawmills or ore mines. Rebuilding will be very slow even with trade.
Also, I think that on 200%, the distributions will be even more uneven; a couple of fat treasure chests at the start will push development far ahead compared to an opponent who doesn't have them. That's why I don't want to sign up.
Всем удачи ! И Морали !
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#32
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a small amount of experience playing at 200% suggests that nothing but HL templates are suitable, especially in a competition where the distribution is already quite uneven :)
such a tournament would be much more appropriate to hold on Warlord's Tower to somehow mitigate the imbalance caused by having two treasure chests and mini-gnomemakers on level 111 :)
or, as an alternative, we could really play without templates, in true random mode :) but in that case, we should prepare for 50% of the reports.
Vasya defends, Petya has level 111, the opponent was unlucky and lost!
thank you for the game!

"Это нам идеально подходит!" [Новосибирск, 2013]
"Красавчик! Если только не читер.." [Киев, 2014]
"Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015]
Сам ты фиш (с) :D
In reply to Wlk777
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#33
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Wlk777
On panic mode, there are NO lumber mills or quarries anywhere except for the starting respawn points. Building up will take a very long time, even with trading.
Besides that, I think that with 200% resource distribution, the games will be even more unbalanced. A couple of large treasure chests at the start will give a significant advantage, allowing you to develop much faster than your opponent who doesn't have them. That's why I don't want to sign up.
There are stone and wood on the native respawn point; it's just that with 200% resource distribution, you need to introduce an additional condition to the respawn rules. For example, if one of the mines is inaccessible until level 115, then a rest is taken. There are usually enough wood and stone mines on the native respawn point for 200%, I've played a lot before. As for the treasure chests and mini-gnomes, the imbalance will remain as it was.
In reply to 13v
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#34
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Stone and wood are available on the starting map; you just need to introduce additional conditions to the map rules if one of the mines is inaccessible until turn 115, for example, then a rest is taken. The wood and stone mines on the starting map are usually sufficient for 200%, I played a lot before. As for the mini-gnome chests, etc., the imbalance will remain.
In my opinion, it's an unnecessary extension. You can play for an hour until turn 115.

By the way, Jebus is still quite playable at 200%. I recommend it to everyone.

Dear players, we need to decide: either we want to create a high-quality tournament at 200%, or we want to create some kind of portal-style tournament, "Chaos - 2." I have nothing against it, but I would like to participate in the first option. The main thing is, will this mean true randomness? S, M, HL. Personally, I immediately reject the option of not playing HL templates. Also, I don't want to involve WT unnecessarily in this, as it's a completely different game at 200%.
Земля нуля.
Все в ней нулево и кукольно.
In reply to Oelm
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#35
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For an XL map in a шахта ( шахта - шахта, шахматная шахта) rest, it's definitely not needed, and on smaller maps, the first week goes much faster. Regarding XL templates... it's like the good old chaos before the patch, meaning goodbye to Necropolis (even with the conditional rules of Hammers of Fate, no one will let you play Necropolis on an XL map with a zero starting position because of the freebies). Furthermore, if you only play the overused templates, then what kind of "old school" is that (back then, even the word "template" wasn't fully understood)? But if you play all the templates from the XL pack, then hello to Muzgob, 8x8, and Ring - no thanks :) Even though I'm an old chaos player, I'm personally against XL maps (it's easier to organize a separate tournament with old chaos rules). P.S. Maybe we should differentiate not by template, but by map size?!! into 5 categories: M+U, L-U, L+U, XL-U, and XL+U (anything smaller than M with an underground will depend too much on the initial distribution). As a result, fans of large spaces will at least get L+U, and if both opponents want close combat, that can also be resolved.
http://www.twitch.tv/mikevalentine/
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#36
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Of course, you can avoid resetting the mine if it's an Olympic system or a best-of-3 format. Shakti must NOT be banned as a starting hero under any circumstances, if only because Dungeon would then be a very difficult faction to play and nobody would pick it — even building the Eyes on 200% is a big problem. But Necromancy should be banned entirely, in my opinion. It might also be worth removing the restrictions on magic, scrolls, and specialists — debatable, of course.
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#37
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I'm signing up! I can play anytime, but we need to coordinate. ISQ 602898367
ICQ 644-340-585
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#38
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Playing, 475-853-744, Saturday, Sunday from 8:00 AM to 10:00 PM Moscow time.
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#39
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I've played similar games before. My participation code is 387-093-098.
I suggest adding a Balance template for the Dungeon faction.
Jebus should be removed, otherwise, it won't be possible to implement the idea of quick moves in the first week. From turn 3-4, everyone will be running around with 8 heroes.
I would also remove 8mm6a, as it is not very well balanced for this difficulty level.
В дикім полі
In reply to bRitvo4kA
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#40
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Those who expect quick turns in the early game are overly optimistic.
Земля нуля.
Все в ней нулево и кукольно.
In reply to Oelm
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#41
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Oelm
Those who expect quick turns in the early game are overly optimistic.

:D If they play against you, you'll really show them what you're made of.
Не бійся коли ти один, бійся коли ти нуль.

484800548

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#42
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I'm waiting for responses from a couple of participants, after which I'll finalize the rules and we'll speed up the start of the tournament to November 22, 2010. We've already gathered a good number of participants.


ICQ (559716573)

Стримы
http://ru.twitch.tv/romariogrom/videos?kind=past_broadcasts
In reply to bRitvo4kA
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#43
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bRitvo4kA
8mm6a I would remove him too; he isn't very well-balanced for that difficulty level.
And the balance with the CM (Creature Modifier) for that difficulty level seems to be well-balanced. :)

XL+U templates actually work best for 200% difficulty because, due to their size, they partially offset the advantage of having a bubble located nearby.
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#44
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Template 8mm6-a or random. 4 minutes. Black Castle start. Galthran and Shakti are banned from the starting lineup. Rest only on a strong block when exiting the castle and on a strong block towards the wood and ore mines up to level 113 inclusive... no more rests (except for mandatory ones)... and without the chaos patch, with it the meaning becomes 200% different...
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#45
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I'm in favor of: 1. Generator We'll use a map created from 3 templates: cm-ka, 8mm6a, Mini-Nostalgia (or Anarchy). 2. 4 minutes or 6 minutes 3. 3 restarts Each player has the right to request a map to be recreated within their first 3 turns in the following cases: a) They are blocked (all paths are blocked by monsters, and there is not a single free chest). b) The player is given a village or more than one castle at the start. c) If the starting hero is not level 1. d) If any contact (whether it's a hero or an object belonging to the player) occurs up to level 115, inclusive. Unnecessary items should be crossed out. Groups 5. Restrictions As in the season + Starting with: Galtran, Shakti (only as starting heroes) is prohibited.
Удача любит подготовленных!!!





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