Stone and wood are available on the starting map; you just need to introduce additional conditions to the map rules if one of the mines is inaccessible until turn 115, for example, then a rest is taken. The wood and stone mines on the starting map are usually sufficient for 200%, I played a lot before. As for the mini-gnome chests, etc., the imbalance will remain.
By the way, Jebus is still quite playable at 200%. I recommend it to everyone.
Dear players, we need to decide: either we want to create a high-quality tournament at 200%, or we want to create some kind of portal-style tournament, "Chaos - 2." I have nothing against it, but I would like to participate in the first option. The main thing is, will this mean true randomness? S, M, HL. Personally, I immediately reject the option of not playing HL templates. Also, I don't want to involve WT unnecessarily in this, as it's a completely different game at 200%.