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#34
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Stone and wood are available on the starting map; you just need to introduce additional conditions to the map rules if one of the mines is inaccessible until turn 115, for example, then a rest is taken. The wood and stone mines on the starting map are usually sufficient for 200%, I played a lot before. As for the mini-gnome chests, etc., the imbalance will remain.
In my opinion, it's an unnecessary extension. You can play for an hour until turn 115.

By the way, Jebus is still quite playable at 200%. I recommend it to everyone.

Dear players, we need to decide: either we want to create a high-quality tournament at 200%, or we want to create some kind of portal-style tournament, "Chaos - 2." I have nothing against it, but I would like to participate in the first option. The main thing is, will this mean true randomness? S, M, HL. Personally, I immediately reject the option of not playing HL templates. Also, I don't want to involve WT unnecessarily in this, as it's a completely different game at 200%.

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