последняя версия - 5.0 RC96 (19.09.2020)
последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8
полное подробное описание
New here? I'm Roha — want a quick tour?
If the spell restructuring works correctly, the spells should not repeat until all available ones appear. In particular, in Heroes of Might and Magic II: The Succession Wars, in the Inferno map on Very Tough difficulty, only 7 spells are available (including Blindness). Therefore, a single restructuring can yield all 7. In this save, Blindness does not appear even after several restructurings.
Could you please explain how a replay can be helpful?
[+] Quick access to the market from the adventure map and city screen (including cities where the market hasn't been built) - key . To open the market window, you must have at least one market built, and it must be your turn. [+] Hotkeys [M], [R], [L] in the battle options window. Hotkey [L] in the battle window. For quick exit to the main menu. [+] New optional color mode - "32-bit (MMX)" - faster rendering than the old 32-bit mode. The old 32-bit mode has been renamed from "current (...-bit)" to "32-bit (GDI)". If you don't experience any rendering speed issues, it is recommended to use the old "32-bit (GDI)". [-] Peeking in online games through artifact merchants (in the fixed gameplay bugs mode). [-] Bug when trading between heroes on teleporters and gates of the underworld, and the same bug when pressing "next hero" [H] if the hero is standing on a teleporter/gate of the underworld (for this, in the fixed gameplay bugs mode, the "next hero" [H] action had to be disabled for the waiting player).
I don't know about blindness, but I found an explosion in the Dungeon, either on the 8th or 9th try, I don't remember exactly. I started building it after the game, and I already thought it wouldn't appear there.
Firstly, you can create replays of hero movements using the Asm program. If you mean some additional replays, it's unclear what they can provide. They don't directly show whether a person used cheat information from an open map or not.
Firstly, you can create replays of hero movements using the Asm program. If you mean some other types of replays, it's unclear what they could provide. They don't directly indicate whether a player used cheats from an open map.
Unfortunately, there are new bugs again.
The hero appears out of nowhere on the map screen when you try to move him along a route. When you run through him, he disappears. Clicking on him does nothing.
I saved the game, but the bug is not visible when loading it.
After installing the HD mod, the replay issue (viewing hero movements) has been resolved!
You can load a save in multiplayer mode (online, not hotseat) and click "view opponent's turn" for an inactive player. It will show their last turn, with the map opening as the heroes move.
I consider this one of the main advantages of the mod.
[+] When trading between heroes, after pressing the right Ok [Enter], the intended path (arrows) is displayed, and the "Move hero" [M] button becomes available (in previous versions, the path was not displayed, and the "Move hero" button was unavailable).
[-] When trading between heroes, after pressing the right Ok [Enter], a graphical phantom of the hero appeared on the map.
[-] "Hirez.txt string loading error!" message.