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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.

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#158
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Could you please explain how a replay would be helpful?
Земля нуля.
Все в ней нулево и кукольно.
In reply to Medium_HP
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#159
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Medium_HP
If the spell restructuring works correctly, the spells should not repeat until all available ones appear. In particular, in Heroes of Might and Magic II: The Succession Wars, in the Inferno map on Very Tough difficulty, only 7 spells are available (including Blindness). Therefore, a single restructuring can yield all 7. In this save, Blindness does not appear even after several restructurings.

I don't know about Blindness, but I found the Explosion spell in the Dungeon, either on the 8th or 9th try, I don't remember exactly. I started building it after the game, and I already thought it might not appear there.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Oelm
#160
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Oelm
Could you please explain how a replay can be helpful?
Well, it's basically a complete recording of everything you saw during the game. Like a video recording, but without any loss of quality, and the file size is hundreds of times smaller than a heavily compressed video. Plus, you can jump to different days. But I understand that this feature doesn't negate the importance of password-protected save files. *** HoMM3 HD 2.61u (update for HoMM3 HD 2.58f): (includes updates 2.59u, 2.60u) http://sites.google.com/site/heroes3hd/rus/download
[+] Quick access to the market from the adventure map and city screen (including cities where the market hasn't been built) - key . To open the market window, you must have at least one market built, and it must be your turn. [+] Hotkeys [M], [R], [L] in the battle options window. Hotkey [L] in the battle window. For quick exit to the main menu. [+] New optional color mode - "32-bit (MMX)" - faster rendering than the old 32-bit mode. The old 32-bit mode has been renamed from "current (...-bit)" to "32-bit (GDI)". If you don't experience any rendering speed issues, it is recommended to use the old "32-bit (GDI)". [-] Peeking in online games through artifact merchants (in the fixed gameplay bugs mode). [-] Bug when trading between heroes on teleporters and gates of the underworld, and the same bug when pressing "next hero" [H] if the hero is standing on a teleporter/gate of the underworld (for this, in the fixed gameplay bugs mode, the "next hero" [H] action had to be disabled for the waiting player).
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

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In reply to baratorch
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#161
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Firstly, such replays of hero movements can be created using the Asm program. If you mean some additional replays, it's unclear what they could provide. They don't directly indicate whether a player used cheat codes from an open map.
Земля нуля.
Все в ней нулево и кукольно.
In reply to Lider1
#162
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Lider1
I don't know about blindness, but I found an explosion in the Dungeon, either on the 8th or 9th try, I don't remember exactly. I started building it after the game, and I already thought it wouldn't appear there.
So, only 1 spell can be built on the 5th floor, but there are 9 available (4 summons, Explosion, DD, Flight, Armageddon, Sacrifice), so sometimes it takes a long time to rebuild. On the second floor, 4+4 is already 8, i.e., all 7 should appear, and one will repeat.

Added 6 minutes later
Oelm
Firstly, you can create replays of hero movements using the Asm program. If you mean some additional replays, it's unclear what they can provide. They don't directly show whether a person used cheat information from an open map or not.

The replays that the Asm program creates are not very useful; we can only dream of full-fledged ones for now.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
In reply to Oelm
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#163
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Oelm
Firstly, you can create replays of hero movements using the Asm program. If you mean some other types of replays, it's unclear what they could provide. They don't directly indicate whether a player used cheats from an open map.


Pasha, does the Asm program work for you when analyzing replays?
Sometimes, when you're analyzing save files, it doesn't always work.
С истиной где-то рядом...





Лето 2010.
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#165
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What's the point of installing a new version if you won't be able to see your opponent's castles, and they won't be able to see yours? I guess I'll just have to play on the old version.
In reply to 13v
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#166
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Make sure that the opponent's castle is also a new one. The mod allows this.
Земля нуля.
Все в ней нулево и кукольно.
#168
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Lider1
Unfortunately, there are new bugs again.

The hero appears out of nowhere on the map screen when you try to move him along a route. When you run through him, he disappears. Clicking on him does nothing.

I saved the game, but the bug is not visible when loading it.
I figured it out. At least this bug won't affect the gameplay. The hero appearing out of nowhere on the map is just a graphical phantom, without any 'real' properties.
Here's how to reproduce the bug: meet with two heroes, right-click OK, and scroll the map.
We will fix it.
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание
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#169
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After installing the HD mod, the replay issue (viewing hero movements) has been resolved! You can load a save in multiplayer mode (online, not hotseat) and click "view opponent's turn" for an inactive player. Their last turn will be shown, with the map opening up as the heroes move. I consider this one of the main advantages of the mod.
#171
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In the latest version - 2.61 - instead of the number of moves, the text "Hirez.txt string loading error!" is displayed. With this version, the Windows Explorer.exe would freeze at the moment of/after passing the turn to the opponent, and only a reset would help. Interestingly, only the messenger (R&Q) could still be used. In the settings, only the parameter "Fix gameplay Bugs = 0" was changed; everything else was left at the default. And one more thing. Is it possible to set the turn time to 3 minutes? For a 2 vs. 2 game, 4 minutes is too long, and 2 minutes is too short to be able to play a game in a day.
In reply to Kluka
#172
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Kluka
After installing the HD mod, the replay issue (viewing hero movements) has been resolved!
You can load a save in multiplayer mode (online, not hotseat) and click "view opponent's turn" for an inactive player. It will show their last turn, with the map opening as the heroes move.

I consider this one of the main advantages of the mod.
Super!!! I wish I knew how this was achieved; I could create a complete replay of all turns: read all the saves from the folder one by one and show the sequence of events!
#173
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In the original game, the "replay opponent turn" button is unavailable to the player waiting for their turn. However, in HD, it is available on the main screen. When clicked, the waiting player can view their previous turn. The issue is simply the ability to click the button; clicking it always triggers the same function.

Added after 3 hours 56 minutes

HoMM3 HD 2.62u (update for HoMM3 HD 2.58f):
(includes updates 2.59u, 2.60u, 2.61u)

http://sites.google.com/site/heroes3hd/rus/download
[+] When trading between heroes, after pressing the right Ok [Enter], the intended path (arrows) is displayed, and the "Move hero" [M] button becomes available (in previous versions, the path was not displayed, and the "Move hero" button was unavailable).

[-] When trading between heroes, after pressing the right Ok [Enter], a graphical phantom of the hero appeared on the map.
[-] "Hirez.txt string loading error!" message.


Added after 22 hours 45 minutes
I am currently working on fixing/treating the hero duplication issue. As I have learned, there are different types of duplication. I only have examples (save files) of one type of duplication – an invisible hero with an undefined flag on the map (the hero was dismissed or killed). I am interested in what other types of duplication exist. Does an undefined flag ghost ever appear in a boat? Can a duplicate of your own color appear without contact with a castle? Under what circumstances does duplication occur in a castle? Save files of different examples would be VERY helpful.
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание

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