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Posts from The weakest castle in Heroes of Might and Magic IV!Auto-translated
Such a charm is also available to the Crusaders. In general, if a Life hero has a mass charm against a specific enemy, things go better, but it is often removed. Poor people...
As always, people choose not based on their strength, but on their versatility: "We are against everyone, and at the same time, it's BETTER not to":):):):):)
Sincerely, Prorock.
Как много в жизни есть путей Для добродетелей и мира.
Death is the most noobish Castle. Those imps and skeletons get torn apart shockingly fast. Life at least has archers among its weak creatures. Cerberi with ghosts also don't command respect. Vampires are only useful when you have a noticeably large number of them. In the early game, everyone and their mother kills them, and their vaunted life-draining ability only lets a couple of individuals survive until the end of the fight (if it was going in the player's favor, of course). Spitting freaks are effective. But they're quite expensive, and besides, they're Death's only shooter. Devils and dragons noticeably fall short against other strong creatures. Well, except that the dragons' fear can sometimes be useful.
Death magic is a total nightmare altogether. Just curses and debuffs that won't get you anywhere. Playing as a Necromancer, I abandoned Death magic and focused on leveling Order magic first. At least that yields far more benefit.
Death is the weakest Castle. These demons and skeletons are torn apart incredibly quickly. At least Life has archers among its weak creatures. Cerberi and ghosts also don't inspire much respect. Vampires are only useful when there are a lot of them. But at the beginning, everyone kills them easily, and their much-vaunted ability to drain life only allows them to keep a couple of individuals alive until the end of the battle (if it was going in the player's favor, of course). The spitting creatures are effective, but quite expensive, and besides, they are Death's only ranged unit. Devils and dragons are noticeably weaker than other powerful creatures. Well, except that the terror of dragons can sometimes be useful.
Death magic is a nightmare. It's just curses and debuffs that you can't really make work. When playing as a Necromancer, I abandoned Death magic and focused on Order magic first. There's much more benefit from it.
Damn, here we go again, discrimination against Necromancers!
But in general, if you level up Necromancy to level five, you go and crush neutral creatures and get vampires, and when you have hundreds of them, then you become the strongest on the map!:D
Сила Тьмы - в бессилии света. Нет невежества - есть Знание
Man, here we go again, discrimination against Necromancers!
But seriously, you level up Necromancy to level 5 and then you go around slaughtering neutrals and getting vampires, and when you have hundreds of them, then you are the strongest on the map!:D
CORRECT! Why do we need these skeletons? They are actually weaklings...!:) Vampires and all that:) It's just hard without archers...
Как много в жизни есть путей Для добродетелей и мира.
Why are these skeletons needed? They are actually weaklings...! Vampires and all that.
Exactly. Fighting with skeletons is a last resort; not only are they weak, but they also have a small movement range. However, having two senior, fast units with retaliatory attacks is a good thing. You just need large maps.
But skeletons are also useful, as they can hold the line well in the back rows, and there are many of them (good increase in numbers + converted Imps).
Сила Тьмы - в бессилии света. Нет невежества - есть Знание
But skeletons also have their advantages, as they can hold the line well in the back ranks, and there are many of them (good growth + converted imps).
I recently played in a tournament for the 4th game, and it made me realize once again that even a horde of SKELETONS is nothing special!
I took out over 350 skeletons in 2 hits with a single wounded Death Dragon (less than 50 health). The Death Dragon participated in the battle after that and survived! But there were 20 Vampires, and they made me sweat, so much so that I forgot that I also had
Как много в жизни есть путей Для добродетелей и мира.
Imps are more useful than skeletons! And they still don't have much health, although their crossbows deal a lot of damage!
In the tournament that recently took place, the starting save was for the Life faction! THE MAP IS NOT VERY DIFFICULT. The goal is to destroy all the AI opponents. To reach them, you need to destroy more than a dozen units of the highest level, from 10 to 70 (not counting the fact that they hang out with units of the previous level, and there are about 60-90 of them).
Many people lost their nerves and didn't make it to the end:):):)
But I was saved by Life Archers: 130 Crossbowmen and 30 Monks. If it weren't for them, I don't know how I would have played so quickly, BECAUSE THE MAP WAS FOR SPEED! I did have a bow that gave the archers extra attack.
Now I don't even know... most likely I wouldn't have completed it so quickly if I had played as Chaos or Order!
IT SEEMS THAT THE LIFE CASTLE ISN'T THAT BAD AFTER ALL!
It may be weaker than the others, but it is not hopeless, and it has its own ADVANTAGES!
Sincerely, Prorock.
Как много в жизни есть путей Для добродетелей и мира.
Okay, I think there's something like having a knack for playing a particular faction and a personal preference for it. Personally, I found it unpleasant to play as Necropolis and didn't really try hard.
But I was quite good at playing as Dungeon. My father (a man in his 50s, and he plays Heroes!!!) was good at playing as Haven. He's just obsessed with angels.