Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Error Details:
Share Link
The weakest castle in Heroes of Might and Magic IV!
Death is the most noobish Castle. Those imps and skeletons get torn apart shockingly fast. Life at least has archers among its weak creatures. Cerberi with ghosts also don't command respect. Vampires are only useful when you have a noticeably large number of them. In the early game, everyone and their mother kills them, and their vaunted life-draining ability only lets a couple of individuals survive until the end of the fight (if it was going in the player's favor, of course). Spitting freaks are effective. But they're quite expensive, and besides, they're Death's only shooter. Devils and dragons noticeably fall short against other strong creatures. Well, except that the dragons' fear can sometimes be useful.
Death magic is a total nightmare altogether. Just curses and debuffs that won't get you anywhere. Playing as a Necromancer, I abandoned Death magic and focused on leveling Order magic first. At least that yields far more benefit.