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Posts from Inferno faction discussion. Auto-translated

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In reply to =Feel999=
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#333
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=Feel999=
What an imbalance! In Heroes 4, devils can move to any cell, and everyone is happy. But in Heroes 5, the devils' movement is restricted, and I don't understand why. Or did our developers not have the brains to create a decent teleport?
Well, there's no accounting for taste. But I still support the winner. If devils are allowed to teleport across the entire map, then other factions should also be given units with the same ability, and not necessarily with teleportation.
Я - Темный Ангел.
Я - рыцарь, Зверей истребитель!
Я - тот, кто не знает, не ведает страх!
Я - Божий Сын, победитель!

"Без жалости! Без сожаления! Без страха!"
In reply to Evil Angel
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#334
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Evil Angel
Well, there's no accounting for taste. But I still support the winner. If devils are going to teleport all over the map, then other factions should also get units with the same ability, and not necessarily with teleportation:)
There are many ways to balance factions. And it's not necessary to give creatures any special abilities. For example, angels had resurrection, which made them unique. And teleportation was a unique thing for devils (it seems to be the only unit with this ability). And teleportation is not just simple movement; it's needed to overcome obstacles, quickly block/disable archers/casters. Therefore, I think it's better to give devils a normal teleport, and the developers will be able to balance the devil with other units.
Достоинство человека определяется тем, каким путем он идет к цели, а не тем, достигнет ли он ее.;)
Демократия есть одурачивание народа при помощи народа ради блага народа.(Уайльд Оскар)
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#335
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If devils could teleport across the entire battlefield, then other factions should also receive units with a similar ability, and it doesn't necessarily have to be teleportation.
Could you please tell me if you like the third installment of the game?
My sword, my trusted ally, unphased by my aspect.
In reply to =Feel999=
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#336
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=Feel999=
There are many ways to balance Factions, and it's not necessary to give creatures special abilities. For example, Angels had resurrection, which made them unique. And Devils had teleportation, which was a unique ability (as far as I remember, it was the only unit with this ability). And teleportation is not just simple movement; it's needed to overcome obstacles, quickly block/disable archers/casters. Therefore, I think it's better to give Devils a normal teleportation ability, and the developers can balance the Devil with other units.
Teleportation is essentially flight. The function is the same, the animation is different. It's necessary to balance it based on speed, especially since it will also be "initiative." By the way, there's a mod that adds a teleportation animation to Djinns and Shadow Lords :). And there are flying units and the "teleport" spell to quickly block archers. As I said, I don't care how the Devil will move, but it shouldn't create a disbalance with its teleportation. Even black dragons can only attack the unit that is in front of them. What makes the Devil better?

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You can read another meaning of this word in the "Big Forum Dictionary." Lol - lamer-on-line. I think the meaning of "lamer" is clear.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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#337
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Smart guys, concerned about balance, where were you all when the fourth game was released?
And poison and blindness don't affect bone dragons! And the Titan is the only ranged unit of level 7! And an angel can even resurrect warriors! UNBALANCED!

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In the "Big Forum Dictionary"
It's also written on the fence.
My sword, my trusted ally, unphased by my aspect.
In reply to Победитель
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#338
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Winner
Teleport is essentially flight. The function is the same, the animation is different. And there are flying units and the "teleport" spell to quickly block ranged attackers. As I said, I don't care how the devil moves, but it shouldn't create an imbalance with its teleport. Even black dragons can only attack the unit that is in front of them. What makes the devil better?

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You can read another meaning of this word in the "Big Forum Dictionary." Lol - lamer-on-line. I think the meaning of "lamer" is clear.
Well, yes, flight and teleport have approximately the same function. The main feature of Inferno in 5 was good stamina, but they lost speed. And only devils could block ranged attackers/casters in 1-2 turns. I don't think a succubus or a dog can run further than a devil. Look at 4, where the Black Dragon is one of the strongest creatures, but how they balanced it (8000 for 1 battle is a rip-off).

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Lamer doesn't really fit here. So don't be silly.
Достоинство человека определяется тем, каким путем он идет к цели, а не тем, достигнет ли он ее.;)
Демократия есть одурачивание народа при помощи народа ради блага народа.(Уайльд Оскар)
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#341
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=Feel999=
The only real problem with the Black Dragon is its vulnerability to magic (if positive spells could be cast on it, it would be the strongest), but it is also the most resilient and powerful unit in the game (in terms of hit points and damage, only the Crystal Dragon is superior). And if its growth rate were 2 per week, there would be no stronger creature in the castle, and the only unit that can fight the Black Dragon on equal terms is the Phoenix (50% fire resistance).
The Black Dragon's immunity to magic is indeed a debatable ability. On the one hand, no one except Warlocks can harm them, and negative effects cannot be applied, which is important, although positive effects are also lacking. But the characteristics, which are among the highest, improve things significantly, making Black Dragons a truly powerful unit. By the way, in "Heroes," all units deal only physical damage, so the Phoenix's fire immunity will not save it from a dragon's attack :).

Oh, what are we arguing about! I'm just saying, let the devil jump! As long as they don't create a balance issue with its teleportation. By the way, in the Necropolis thread, you said that the undead turned out to be very gloomy. But I think the demons are the gloomiest :(. Just look at the Tormentors!
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
In reply to Победитель
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#342
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Let's announce the winner among the winners for receiving the title of "lol".
There is no undead more gloomy than demons. Demons have too much red and not enough black and gray.
Пара банок пива, снаряд дешевого пойла
Ракета прущего дыма и море свободы
Серьезные помыслы, прущие скорости, мама с вопросами:
- Куда ты дел совесть? Стань взрослым.
Я в ответ молчал виновато
- Посмотри на брата, разве трудно быть нормальным?
Им не понять меня, не поменять меня
Хотели поломать меня - им не поймать меня
В чем моя вина?
Думал бежать отсюда, хлопал дверями злобно -
Обида-паскуда
Мама била посуду и тихо плакала
Молилась за меня Богу - свечи ставила
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#343
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The only real problem with the Devil is his vulnerability to magic (if you could cast beneficial spells on him, he would be the strongest).
So what if his stats are twice as high as any other super unit? Doesn't that give him the right to be considered the strongest?
Magic immunity for the Devil.
Did you even read the previous posts?
Oh, what are we arguing about! I'm saying, let the devil jump! As long as they don't make the teleport imbalanced.
For example? How can teleportation be imbalanced? Will it deal damage to everyone standing near the arrival point? Or how?

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And in these cases, this word is directed at me. Substitute both options here.
You're too sensitive and suspicious, you take things too personally. I'm addressing you personally to stop building some kind of demeaning schemes in your head: the abbreviation expansion you provided is incorrect and non-canonical. I'm using the previous one.
My sword, my trusted ally, unphased by my aspect.
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#344
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The teleport will be unbalanced if the demon can move to any point on the battlefield. I repeat, the Chaos Devil doesn't always reach its target. At least, not from the starting position. Aren't black dragons immune to magic?:eek::eek::eek:???

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Yes, "I'm laughing so hard" sounds very realistic. I'm just asking you to show me some respect. I always address you formally. Why do you address me as "lol"? I'm not arguing that my version is non-canonical, but before the "Forum Dictionary," I knew this was the meaning of the word.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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#345
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The teleport will be unbalanced if the Devil can move to any point on the battlefield. I repeat, the Chaos Devil doesn't always reach its target.
"Heroes 5 and Crisis - that was my first game))))))"?

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Yes, "I'm laughing so hard" sounds very realistic. I'm just asking you to show me some respect. I always address you formally. Why do you address me as "lol"? I'm not arguing that my version is non-canonical, but before the "Forum Dictionary," I knew this was the meaning of the word.
You live and learn.
My sword, my trusted ally, unphased by my aspect.
In reply to Победитель
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#346
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Winner
On the one hand, only Warlocks can damage them,
and even Warlocks do damage.
Negative effects cannot be applied, which is important, although there are not many positive ones either.
Protection from negative effects is exactly what is needed, and positive effects are completely useless - although this was done for balance (it is already the strongest creature in the castles in terms of stats in Heroes 4).
By the way, in "Heroes", all troops deal only physical damage, so immunity to fire will not save the phoenix from a dragon's attack :).
And what about hives, poisonous creatures, ghosts, medusas, thunderbirds... should I continue? And phoenixes, ifrits, and other fire creatures attack with fire, and phoenixes have 50% immunity to fire, so this is the best way to fight against Black Dragons.
By the way, in the topic about Necropolis, you said that the undead turned out to be very gloomy. But I think that the demons are the gloomiest :(. Just look at the Tormentors!
Well, yes, they are gloomy, what else should they be, certainly not cheerful :D. Well, I don't know, everyone has their own opinion, I think the demons were drawn very well, I don't think they can be gloomier than the undead (the two factions are very different in terms of color scheme). And they are more likely not gloomy, but vile ;)
Достоинство человека определяется тем, каким путем он идет к цели, а не тем, достигнет ли он ее.;)
Демократия есть одурачивание народа при помощи народа ради блага народа.(Уайльд Оскар)
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#349
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=Feel999=
And Warlocks deal damage.

It's precisely protection from negative effects that's needed, and protection from positive effects is complete nonsense—although this was done for balance (they are already the strongest creatures in the castles in terms of stats in the 4th game).

And hives, poisonous creatures, ghosts, jellyfish, thunderbirds... shall I continue? And phoenixes, ifrits, and other fire creatures attack with fire, and phoenixes have 50% immunity to fire, so this is the best way to fight against Black Dragons.


Well, yes, they are dark; what else should they be, cheerful? Definitely not. I don't know; everyone has their own opinion; I think the demons were drawn very well; I don't think they can be darker than the Necropolis (the two factions are very different in terms of color scheme). And they are more vile than dark.
I was just saying that only Warlocks deal magic damage to Black Dragons.

Not just in the 4th game. Aren't Black Dragons "weak creatures" in the 5th game?

As far as I know, all units in the 5th game deal physical damage. There's no fire damage at all. Or am I wrong?
They shouldn't be cheerful, of course; the demons really turned out well. But even the dogs are too dark.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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#350
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We talked about the four-headed dragon, the four-headed sorcerers, and the four-headed creatures. After three pages, haven't you understood this yet?

By the way, there's a devil running around the entire map; it's a terrible imbalance. I can't imagine how they could have released such a game! At least they could have given everyone teleport!
My sword, my trusted ally, unphased by my aspect.
In reply to Победитель
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#351
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Winner
Not just in 4 :). Aren't the creatures in Heroes of Might and Magic 5 "weak"?

As far as I know, all units in Heroes of Might and Magic 5 deal physical damage. There is no fire damage at all. Or am I mistaken?

They shouldn't be funny, of course; the demons turned out quite well. But even the dogs are too gloomy.
No, they are not weak, at least they are stronger than in Heroes of Might and Magic 3. But in Heroes of Might and Magic 4, it is the strongest creature available in the castles, but not in Heroes of Might and Magic 5.

I'm talking about Heroes of Might and Magic 4 as an example of what could be introduced in Heroes of Might and Magic 6. Yes, there is only physical damage.

The unupgraded ones are quite frightening, I like them, but what is that muzzle they put on the upgraded one? I wonder whose "bright idea" that was. And I am willing to accept the idea of reducing the number of heads to 2, provided that the doggies will still attack multiple units.

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Added 4 minutes later
Morning
They could have given everyone teleport!
Good idea.
Достоинство человека определяется тем, каким путем он идет к цели, а не тем, достигнет ли он ее.;)
Демократия есть одурачивание народа при помощи народа ради блага народа.(Уайльд Оскар)