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Inferno faction discussion.

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#336
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There are many ways to balance Factions, and it's not necessary to give creatures special abilities. For example, Angels had resurrection, which made them unique. And Devils had teleportation, which was a unique ability (as far as I remember, it was the only unit with this ability). And teleportation is not just simple movement; it's needed to overcome obstacles, quickly block/disable archers/casters. Therefore, I think it's better to give Devils a normal teleportation ability, and the developers can balance the Devil with other units.
Teleportation is essentially flight. The function is the same, the animation is different. It's necessary to balance it based on speed, especially since it will also be "initiative." By the way, there's a mod that adds a teleportation animation to Djinns and Shadow Lords :). And there are flying units and the "teleport" spell to quickly block archers. As I said, I don't care how the Devil will move, but it shouldn't create a disbalance with its teleportation. Even black dragons can only attack the unit that is in front of them. What makes the Devil better?

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You can read another meaning of this word in the "Big Forum Dictionary." Lol - lamer-on-line. I think the meaning of "lamer" is clear.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"