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The map, frankly, is very weak and poorly designed.
The main mistakes, the most noticeable flaws, as a map creator, I'll say right away that many of them can be fixed by enabling the pathfinding mode and viewing all the cells:
1. The hero Albeon is inaccessible in the dungeon.
2. The mercury mine is inaccessible on Necropolis territory, blocked by 2 skeletons.
3. The road to the Beastiary at Inferno is blocked by the city itself, and the second road is blocked by a level 3 monster, which will force the computer to sit there for almost a week.
4. The garrisons are positioned incorrectly, with the possibility of bypassing them; 1 orange and 1 pink.
5. Some monsters are placed without indicating their level... which can easily lead to a level 6+ monster, which is a formidable guard.
6. There is an artifact without a level for the Red faction... which again can cause problems when a relic appears.
7. In some areas, the mines that should be necessary for a given city are blocked, and in some areas, they are free, which is inconsistent... and in the dungeon, the dragonstone mine is blocked by a level 7 monster.
8. The terrain is chosen incorrectly; sand for the Barbarian, stones for the Necropolis, and dirt for the Human, and given that there is a dungeon cartographer on the map, it's strange to see that there is only one 2x2 piece of dungeon terrain on the island.
9. Taking an army from the garrisons is simply unbelievably easy...
Walkthrough: The gremlins are taken from the wood mine, 1 group of wood (but you don't necessarily need to take it if you're lucky enough to find 5 in the camps, then simple gremlins will join), a crystal, and everything up to the chest and gargoyle on the other side of the city. There are exactly enough moves left to reach the city where you buy a hero. I got Nela with 4 speed (without golems). The troops and artifacts are given to her (we'll leave a few, about 3 ghouls). She takes a Scroll of Anti-Obstacle (what is it even needed for???) and takes a garrison with such an army that it's amazing. She defeats the garrison without losses, consisting of 2 cruisers and 5 marksmen, and takes another 80!!! blue creatures (I'm in shock... there are 170 of them!!!) and slowly descends to the Castle, takes a group of resources horizontally, and has exactly enough moves to settle in an empty Castle with 4000 income and GM3!!!! Although the shield +3/+3 was very tempting (I already mentioned the level-independent artifact at the Castle), in general, with such a horde (especially the 70 golemators %-]) and some blocked computer units, winning is as easy as peeling an orange - we clear the computer units in any order, just to see who has better access to their garrison, in order to protect ourselves even more...
Resources are not needed at all on this map... there is money for heroes, and 200 gold pieces for 50 ghouls and 70 golems will tear everything apart....
Moreover, the victory condition is not specified... just kill the computer units and that's it.
There are also some pleasant bonuses... ))) 5 not-too-fast level 7 units and access to the island with 7!!! relics... one of which is OLANZ ANGILOFFF, this is, of course... yes....
I won't say anything about the graphics... the author knows best, but the landscape doesn't seem organic...
The main mistakes, the most noticeable flaws, as a map creator, I'll say right away that many of them can be fixed by enabling the pathfinding mode and viewing all the cells:
1. The hero Albeon is inaccessible in the dungeon.
2. The mercury mine is inaccessible on Necropolis territory, blocked by 2 skeletons.
3. The road to the Beastiary at Inferno is blocked by the city itself, and the second road is blocked by a level 3 monster, which will force the computer to sit there for almost a week.
4. The garrisons are positioned incorrectly, with the possibility of bypassing them; 1 orange and 1 pink.
5. Some monsters are placed without indicating their level... which can easily lead to a level 6+ monster, which is a formidable guard.
6. There is an artifact without a level for the Red faction... which again can cause problems when a relic appears.
7. In some areas, the mines that should be necessary for a given city are blocked, and in some areas, they are free, which is inconsistent... and in the dungeon, the dragonstone mine is blocked by a level 7 monster.
8. The terrain is chosen incorrectly; sand for the Barbarian, stones for the Necropolis, and dirt for the Human, and given that there is a dungeon cartographer on the map, it's strange to see that there is only one 2x2 piece of dungeon terrain on the island.
9. Taking an army from the garrisons is simply unbelievably easy...
Walkthrough: The gremlins are taken from the wood mine, 1 group of wood (but you don't necessarily need to take it if you're lucky enough to find 5 in the camps, then simple gremlins will join), a crystal, and everything up to the chest and gargoyle on the other side of the city. There are exactly enough moves left to reach the city where you buy a hero. I got Nela with 4 speed (without golems). The troops and artifacts are given to her (we'll leave a few, about 3 ghouls). She takes a Scroll of Anti-Obstacle (what is it even needed for???) and takes a garrison with such an army that it's amazing. She defeats the garrison without losses, consisting of 2 cruisers and 5 marksmen, and takes another 80!!! blue creatures (I'm in shock... there are 170 of them!!!) and slowly descends to the Castle, takes a group of resources horizontally, and has exactly enough moves to settle in an empty Castle with 4000 income and GM3!!!! Although the shield +3/+3 was very tempting (I already mentioned the level-independent artifact at the Castle), in general, with such a horde (especially the 70 golemators %-]) and some blocked computer units, winning is as easy as peeling an orange - we clear the computer units in any order, just to see who has better access to their garrison, in order to protect ourselves even more...
Resources are not needed at all on this map... there is money for heroes, and 200 gold pieces for 50 ghouls and 70 golems will tear everything apart....
Moreover, the victory condition is not specified... just kill the computer units and that's it.
There are also some pleasant bonuses... ))) 5 not-too-fast level 7 units and access to the island with 7!!! relics... one of which is OLANZ ANGILOFFF, this is, of course... yes....
I won't say anything about the graphics... the author knows best, but the landscape doesn't seem organic...
