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Posts from Карты - Maps для Heroes 3

4.1 (7 ratings)
16 years ago
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The map, frankly, is very weak and poorly designed.

The main mistakes, the most noticeable flaws, as a map creator, I'll say right away that many of them can be fixed by enabling the pathfinding mode and viewing all the cells:

1. The hero Albeon is inaccessible in the dungeon.
2. The mercury mine is inaccessible on Necropolis territory, blocked by 2 skeletons.
3. The road to the Beastiary at Inferno is blocked by the city itself, and the second road is blocked by a level 3 monster, which will force the computer to sit there for almost a week.
4. The garrisons are positioned incorrectly, with the possibility of bypassing them; 1 orange and 1 pink.
5. Some monsters are placed without indicating their level... which can easily lead to a level 6+ monster, which is a formidable guard.
6. There is an artifact without a level for the Red faction... which again can cause problems when a relic appears.
7. In some areas, the mines that should be necessary for a given city are blocked, and in some areas, they are free, which is inconsistent... and in the dungeon, the dragonstone mine is blocked by a level 7 monster.
8. The terrain is chosen incorrectly; sand for the Barbarian, stones for the Necropolis, and dirt for the Human, and given that there is a dungeon cartographer on the map, it's strange to see that there is only one 2x2 piece of dungeon terrain on the island.
9. Taking an army from the garrisons is simply unbelievably easy...

Walkthrough: The gremlins are taken from the wood mine, 1 group of wood (but you don't necessarily need to take it if you're lucky enough to find 5 in the camps, then simple gremlins will join), a crystal, and everything up to the chest and gargoyle on the other side of the city. There are exactly enough moves left to reach the city where you buy a hero. I got Nela with 4 speed (without golems). The troops and artifacts are given to her (we'll leave a few, about 3 ghouls). She takes a Scroll of Anti-Obstacle (what is it even needed for???) and takes a garrison with such an army that it's amazing. She defeats the garrison without losses, consisting of 2 cruisers and 5 marksmen, and takes another 80!!! blue creatures (I'm in shock... there are 170 of them!!!) and slowly descends to the Castle, takes a group of resources horizontally, and has exactly enough moves to settle in an empty Castle with 4000 income and GM3!!!! Although the shield +3/+3 was very tempting (I already mentioned the level-independent artifact at the Castle), in general, with such a horde (especially the 70 golemators %-]) and some blocked computer units, winning is as easy as peeling an orange - we clear the computer units in any order, just to see who has better access to their garrison, in order to protect ourselves even more...

Resources are not needed at all on this map... there is money for heroes, and 200 gold pieces for 50 ghouls and 70 golems will tear everything apart....

Moreover, the victory condition is not specified... just kill the computer units and that's it.

There are also some pleasant bonuses... ))) 5 not-too-fast level 7 units and access to the island with 7!!! relics... one of which is OLANZ ANGILOFFF, this is, of course... yes....

I won't say anything about the graphics... the author knows best, but the landscape doesn't seem organic...
In reply to pHOMM
16 years ago
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Thank you for listing all the errors! I won't be creating maps anymore... I just can't seem to get it right.
16 years ago
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You need to create maps!!!! Skill comes with time, and I'll tell you - if this is your first map, then you did a very good job!!! A crowd of beginner mapmakers wouldn't be able to create even half as good a map; the work is quite decent, and the flaws can be easily fixed, so there's no need to be so categorical. Keep trying, keep creating, and everything will be fine for you. And minor mistakes shouldn't spoil your mood and enjoyment of this fascinating Creation. Good luck!! I'll be waiting for more maps from you.
In reply to pHOMM
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16 years ago
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Hey guys, can you recommend some interesting XL maps for playing on impossible difficulty? I really liked the "The Empire of the World" map series (especially the second part), where you play as Maximus. The main feature of the map is the huge number of interesting quests, enemy heroes with skills at level 99, and many hidden locations, etc. I'm looking for something similar.
In reply to KeyWalker
16 years ago
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Hello everyone! I decided to try my hand at map creation. I'd like to create something large-scale, possibly even a Campaign, but based on my literary experience, I think it's better to start small, so I present to you a short map in the style of an RPG.

In the Heart of the Sands... for SoD

Number of players: 1
Description: A young, inexperienced wizard named Ignatius, as a result of his experiments with the element of water and an unexplained glitch while learning a new spell, found himself, along with his laboratory, in the very heart of the desert, and now he needs to find a way to return...
Additional information: Since this is a map in the style of an RPG and potentially the beginning of a Campaign, it only provides the basic plot points. It is also recommended that the player explore all corners and nooks, as you can often find something interesting there. Also, although I am not a professional player and don't know any tricky strategies or tactics, I still tried to make it so that the battles, especially the very first ones with auto-combat enabled, cannot be easily won. By default, a normal difficulty level is assumed.
I would like to hear some opinions about this...
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16 years ago
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What’s the point of the rest of the map if the Grail can be dug up in 4 days, and that’s even considering that I didn’t attack the zombies, but just ran around them; otherwise, it would have taken even less time.
16 years ago
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TERI
Hmm... maybe I missed something, but the initial assumption is that the player doesn't know where the Grail is buried, and they will only find out when they go into the Dungeon and reach the end of one of the branches, while reading texts in different parts of the map... if it's not a secret, how did you immediately go and dig it up? Maybe I didn't take something into account when creating the map? Or did you immediately look it up in the editor?
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16 years ago
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Indeed - Hmm...

I checked in the editor :D

It's offline anyway.
16 years ago
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in general, it’s best not to look at it in the editor. The main thing is to figure out that the skull at the very beginning and some places where you can go later on provide clues and reveal the story – after all, this is still an RPG.
16 years ago
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Yeah... I knew I was a bad player, but not *that* bad... Two monsters (12 walking dead) took me down...
15 years ago
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Hello.
Here's an XL-2 level map for 7 players. It's best not to look at it in the editor right away... there are many hidden events. It's best to play it at 200%, as the main villain is gathering an army in a secluded location. There are no flying units or spatial gates, but there is a city portal to find (it will be very useful). Well, I'm not aiming for a 5+ rating... at least a 4.
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15 years ago
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Created this map back in 2002. It can only be played at maximum difficulty (200%). Size: S, number of players: 8, with 7 being AI players. The map can be completed with any faction, but not with any hero. My fastest victory on this map was in 24 days, using the Conflux faction and the hero Grindan. A small detail: if you dig for the Grail on the shore, enemy ships won't be able to dock at that location, and the enemy won't be able to land troops. I recommend using this trick. I'm open to any feedback and criticism. Good luck!

I was too lazy to archive the file, so I just gave it the .txt extension. Simply rename it to .h3m.
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15 years ago
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A slightly modernized map, "A Viking We Shall Go," from the standard map pack. Brief plot description: war in Europe. Map size in squares: 144x144, XL. For Heroes 3 SoD. Additional description: you need to kill everyone except yourself; the map is very difficult – play only on the easiest difficulty.
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