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Posts from DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”

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In reply to Neverminder
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Neverminder
Listen, in this thread (/topic/3960/), Kash explained back in February that you must hit the GO if it is shifted. That is, for example, on the second day, according to the rules, you cannot reach your opponent through a shifted GO. But if it stands on the road and before acquiring Dimension Door/flight/wings, you cannot bypass the GO directly to get to your opponent, then later you don't have to hit it. Don't you read the reports? Dozens of games here were won without hitting the GO (the code name for the maneuver: DD-gg). This also surprised me at first, but then I found the aforementioned topic and realized that you don't have to hit the GO. It's just that, as Kash rightly noted, we are beginners, and due to our lack of experience, we haven't encountered situations in our games where the opponent didn't hit the GO but flew over it or used Dimension Door. This has nothing to do with the new edition.

In the reports I read, I didn't see anything like that. I didn't read the February ones for obvious reasons. If a shifted GO can be ignored when there is no way around it, then this should also be indicated in the rules. There is no such line there.
Show your true face when losing. Make sure it`s not ugly.
In reply to Pit for LM
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Pit for LM


What do we prefer? We can either vote, or introduce it experimentally for the winter season (111+111+111 or 112+111 or 113).

Will we introduce
Restarts with one road in the Grand Order and a strong block?

Again, either vote, or test it in the winter season.



Regarding restarts:

in favor of allowing players to choose either 111 and 113; or 111, 111, 111, 111; or 111, 112, 111, that is, any combination, but so that the total is still 111 and 113.

in favor of a restart with one road and a strong block.

in favor of a restart if the Grand Order is on an unpaved road.
С истиной где-то рядом...





Лето 2010.
In reply to Pit for LM
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I'm for 111+112 :) Solely because I rarely take rests myself, and when someone takes a rest at the end of round 113, it wastes an hour of the game...
3. 111 is some kind of incentive to rush for the chocolate. I don't like it.
Show your true face when losing. Make sure it`s not ugly.
In reply to Pit for LM
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3 days of madness (better 2, but that definitely won't work) and technical restrictions with only 1 road to the Goblin Camp and a strong block. The concept of a "strong block" needs to be clarified, otherwise one guy in the chat thought a group of harpies was a block. :smile42:
Не бійся коли ти один, бійся коли ти нуль.

484800548

In reply to Pit for LM
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Pit for LM
No, according to the current rules, it is not a valid reason. The only valid reason is a battle between heroes.
So, I didn't understand.
If red captures a city or mine belonging to blue, guarded by 1 gnoll, then this falls under "any battle between players." But it is not a battle between heroes.

2. Regarding the single road – it needs to be emphasized that it refers to a single road from the castle. Even if there is another road in the corner of the map, connecting one secondary location to another, restarting at the castle via a single road is possible.

3. Against restarting at the castle via off-road travel. I believe that this adds variety to the game on small maps.
In reply to Pit for LM
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20+ of any 2nd-level ranged units and 20+ of any 3rd-level units already constitute a strong defense, and I'm generally in favor of such a composition.
At the same time, 49 Gryphons and 19 Elves with 9 Grand Griffins...
Show your true face when losing. Make sure it`s not ugly.
In reply to Герой Меча и Магии 3
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Heroes of Might and Magic III
20+ any 2nd-level archers and 20+ any 3rd-level units already constitute a blockade; I'm generally fine with such a defense.
This isn't a blockade; it's an expansion (s).
No, seriously, very often a secondary hero guards 60-70 War Lizards. And they can be defeated. So, should we consider a smaller number of them, twice as few, to be a blockade? Then you won't even start playing on Jebus; there are blockades on the roads there.
ВОИН КЛАНА "РЫЦАРИ АПОКАЛИПСИСА"
Никогда не теряйте концентрации, даже если абсолютно уверены в своей победе: секундная расслабленность, и триумф обернётся горьким поражением.
"Любой filowandel запросто станет Neverminder-ом, если захочет". Kash.
In reply to Герой Меча и Магии 3
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In my opinion, a strong block is one that either cannot be broken, or breaking it results in the loss of at least 1/3 of the attacking army.
С истиной где-то рядом...





Лето 2010.
In reply to Герой Меча и Магии 3
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What should we prefer? Either we can vote, or we can introduce it experimentally for the winter season (111+111+111 or 112+111 or 113).

Will we introduce
Restarting along a single path in the Grand Order and a strong block?

I think we should leave it as it is. Or replace it with an equivalent of 4 days in total. Three days in total is normal for Warlord-Territorial Enclave, when the armies are even and it's level 2. Besides, restarting on a strong block is needed for most High-Level templates. And it can be avoided on the Stronghold. Because it's not a good idea to restart and then complain - oh, I got stuck in a block.
Земля нуля.
Все в ней нулево и кукольно.
In reply to Pit for LM
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A block is defined as guarding something with a value of more than 6000. The value of an object can be found in the table. The downside of this definition is that 9 snipers, for example, would not be considered a block. But overall, it's better than listing levels, characteristics, and quantities.
In reply to Pit for LM
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What is the point of this wording? It's nonsense, especially when it comes to golems and blocking.
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За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
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Lider1
What is the meaning of this wording? It's nonsense when it comes to golems blocking the way.
Do you think that 20-49 iron golems, for example, don't constitute a block?
In my opinion, it's logical: a block is something that is harder to break through than a passage guard. The imbalance of this definition is no greater than the imbalance of various passage guards.
In reply to Neverminder
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Neverminder
This isn't a block, it's an expansion (s)
No, seriously, very often a second-tier unit guards 60-70 War Lizards. And they can be defeated. So, should we consider a smaller number of them to be a block? Then you won't even start playing on Jebus, because there are basically only blocks on the roads.

We're talking about a block at the castle. That is, you can't even leave, or you can only pass through a very short distance. And 60-70 Gr Lizards on the first level are only defeated in exceptional cases. With mass haste or mini-cons...
Show your true face when losing. Make sure it`s not ugly.
In reply to Pit for LM
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I believe that the block's penetration should be determined on a case-by-case basis. If the opponents cannot agree on this issue, the tournament organizer or the AC (if it still exists ;) ) will decide. If the judges recognize the block as penetrable, then it is considered penetrable.
Всем удачи ! И Морали !
In reply to Kluka
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Kluka
Do you think that 20-49 iron golems, for example, don't constitute a block?

I think that with such a formulation, it's better to not have it at all.

If there's no block from snipers, but there is from golems, that's absurd! It should be determined by value. Either list specifically what is considered a block, or don't have it at all.

**
If the opponents don't agree on this issue, then the tournament organizer or the AC (if it still exists) decides (c) Logically, that's how it should be.

***
And by the way, yes. I believe that 20-49 iron golems are NOT a block. Otherwise, some people are just ridiculous, considering 10-19 harpies as an arch-block.
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За то что нейтралы не бегают за единичкой, для меня это уже стоит того

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