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Posts from International League Legends of Heroes

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14. Stalemate.
If both players are unwilling to end the battle, the attacking player should retreat/surrender. If 100 golems cannot kill a single ghost dragon that flies away, then the player avoiding the confrontation (in this case, the one with the dragon) should always retreat/surrender.
There are situations where both players avoid confrontation, resulting in a stalemate. For example, if each player has only one skeleton with 1 HP left, both have to wait and skip their turn. Or another example (from a real game) - gremlins with 2 bullets skip their turn because they don't want to shoot with a curved arrow, and skeletons skip their turn because they don't want to go under a direct arrow (DVStranger vs someone, in some old League of Fixes championship).

There are also situations where players cannot end the battle, even if they want to - for example, if both have an Elixir and one angel each.

Another scenario - a unit was teleported into a terrain hole, enemy infantry cannot reach it, and there is not enough mana to teleport back.

In general, the rule that forces the retreating player to accept the battle reduces the strategic depth of the game. Because the tactic of reducing the battle to a stalemate and forcing the opponent to pay a ransom/retreat is a true "pappstvo" (a term for a specific, often cheesy, tactic), which greatly diversifies and enhances the game. A recent example is the game between Term and Kobra in the Autumn Cup.

In my opinion, this rule only makes sense in battles with bracers; in that case, yes, the retreating player should be forced to accept the battle. But in normal battles, let them run; there's no need to attack if you can be stalemated.
In reply to Wicc
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Wicc


And in general, a rule that forces a fleeing player to accept a battle reduces the strategic depth of the game. Because the tactic of reducing the battle to a stalemate and forcing the opponent to pay/flee is a true "pope" strategy, which greatly diversifies and enhances the game.

I would call it a cheap trick. :) And if fast neutral creatures start fleeing from you in battle, what will you do?
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Vikku should play Arcomage =) It’s a shame he even found out about Heroes.
Всем удачи ! И Морали !
In reply to KobRa_RR
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KobRa_RR
I would call this unfair play. :) And if quick neutral creatures start running away from you in battle, what will you do?
Don't act like a coward and a reactionary. :). If you get hit by some tactic, it doesn't mean that you should remove that tactic; rather, you should do the opposite.
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Wicc
Don't act like a coward and a reflex-driven person :). If you got hit by some trick, it doesn't mean you should remove that trick; rather, you should do the opposite.

I've always disliked this "trick." And you didn't answer my question.
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I'm ready to predict Vika's answer: in this case, he won't attack them.
In reply to StickyFingaz
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@Wlk - sorry for the English, but I can't speak Russian well enough to write in your language. I hope the admins will forgive me.
StickyFingaz
...You want to discuss SoD rules here, which were already discussed on HW 3 years ago. Now, the WT version is becoming more and more popular in Russia, so we are discussing WT rules/gameplay now... So, stop talking about these Stone Age rules. Start playing WT. Start making reports, videos, and translations. Start discussing tactics. And so on.
In the Polish community, SoD rules were also discussed 3 years ago (maybe even earlier). But times are changing, and players are changing, so IMO, the rules need to evolve and change every season. Update if something new appears (new mods) or if someone finds out something new. BTW, I've noticed that you also discuss and update your rules on this forum. Second thing, as Pent(acz) wrote, the LH league cannot be based on the WT mod. I want to see an alternative WT ranking in the LH league (if ASM accepts it and supports it), but WT doesn't work on every platform, has a lot of bugs, development has stopped, and not everyone likes the changes that are being made there. IMO, because it works using ERM scripts, it will never be stable in MP. So, it can be used as an alternative in the league and in WT tournaments, but it will never replace OrgH3. The same situation was with TE.
Wicc
Sometimes there are stalemate situations...
I'm not sure if I've understood everything, but you can't include all situations in the rules, especially in a league. Of course, if you want to create a tournament in which one game decides who is the winner, then you should try to do it. But in this kind of tournament, noobs can't play like they do in the LH league because they won't understand these rules. If we want to promote H3, we need rules that are as easy as possible to make the game fair and friendly. There are also referees or admins who can decide in problematic situations. Still, keep in mind that a league is something different than a tournament. For every tournament, the rules need to be precise, depending on the templates or maps that are used.
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StickyFingaz
2 Lichemaster
You want to discuss SoD rules here, which were already discussed on HW 3 years ago. Now, the WT version is becoming more and more popular in Russia, so we are discussing WT rules/gameplay now, and some old-timers are discussing some minor details of our SoD rules, but they forget about SoD because WT is the future of Heroes. So listen - after 3 years, some of the .pl players will say - hey, WT is a good version, maybe let's talk about that. But for sure, in Russia, Heroes 3 progress will go far ahead... So, stop talking about these Stone Age rules. Start playing WT. Start making reports, videos, and translations. Start discussing tactics. And so on.

Why should the whole world switch to WT?
Do you really think that it has a future?

to Lichemaster:
I agree with you, man. WT is just a mode-version, with a bunch of scripts, tons of bugs, and a straightforward strategy in the game, without any chance for luck or hope for luck. So, WT just repeats all the matches in the game. It's always the same, without any adrenaline. Also, I want to say that WT is simpler than our favorite SoD. And lastly, WT doesn't have real balance; the Tower sucks in this stupid mode-version, and Inferno and Fortress rule over the others.
I wish WT would never become the main version for all portals and tournaments; it should just stay on heroes.bay, and nothing more.
In reply to readme
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readme
Why are they trying to adapt the entire world to this WT? Don't you think it has a future?
That's what most of the strong players think, at least.
In reply to FireToSky
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FireToSky
that's what most strong players believe, at least.

Well, who exactly thinks so? Name their nicknames, at least 7-8 people.
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readme
So, who exactly thinks that way? Name their nicknames, at least 7-8 people.
It seems FireToSky got confused. It seems that all the strongest players agree that only the Stronghold has a future:
Navukh, Sem56, Loser, and others...
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readme
So, who exactly thinks that way? Name their nicknames, at least 7-8 people.

Go into the Wargaming chat during prime time and ask who is willing to play with you in a club for big money in Heroes, following your rules. Write down the nicknames.
In reply to Лось
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Moose
You enter the WT chat during prime time and ask who is ready to play Heroes with you in a club for big money according to your rules. You write down the nicknames.


WT kills the whole idea of Heroes, eradicates it, and transforms it into a completely different game. You don't even feel what Vikk was talking about—sportsmanship—because everything is monotonous and there isn't a shred of excitement... and to keep real Heroes-SoD from becoming tedious, you just need to play less and spend more time on real life, then nothing will get old. IMHO.
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readme
WT kills the whole idea of Heroes, eradicates it, and remakes it into a completely different game. You don't even feel the spirit of what Vicc talked about – sportsmanship – because everything is monotonous, and there's no element of chance... and to prevent getting tired of the real Heroes – SOD, you just need to play less and spend more time in real life; then nothing will get boring. IMHO.

Are we talking about strong players or your opinion right now?
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WT also has its own charms))
I played it myself and there is plenty to see, but it's just too simplified...
And SoD was, is, and will be the biggest hit!!
Because it is closest to the complexity of situations and the need for thoughtful game tactics...
The pros are endless. Those who know how to play SoD aren't very kind toward WT))
Ушел с героев, пока пряники)

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