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Posts from DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.” Auto-translated

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In reply to Pit for LM
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#768
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By the way, could you fix the bug that prevents viewing the opponent's Castle?


In reply to Pit for LM
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#769
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Against:

- Banning the mercenary camp.

- Definitely against hit-and-run. - The wording "ban on escaping/buying off for the attacking player who cast a spell in the 1st turn"(c) seems the most optimal.

- If a player did not see the opponent's guard being broken, but for some reason believes the guard was broken, they have the right to clarify this

point with the opponent. The opponent, in turn, is obliged to provide accurate information.
-----If they want to pass, let them break through, IMHO. Instead of playing mind games with questions.



FOR:

- I am FOR digging up the Grail!!! (only ban building it in Tower and Conflux)(c) +1 Honestly, how often do you see reports of it being dug up? I think it would only
add more strategic depth to the game. Blue hat with the Book of Earth, IMHO, would be even stronger! Of course, those conservatives who are used to grinding according to a set pattern might be put off... It's an innovation after all. But it's a good suggestion! And when it comes to cheating, it's better not to play with those you don't trust. If you force digging the Grail only when the cross is visible on the map puzzle, then those who never dug it before still won't dig it =(. Bring it on without any crosses!!!

- Choosing a hero for Necropolis, as in favorites, is optimal. (But if it were up to me, I would ban Galthran entirely, like Mullich)

- It is forbidden to split more than once against a GO that contains an upgraded stack. (or better yet, specify using the HD patch by default!)

- The wording of rests totaling 3: 111+111+111 or 112+111 or 113, I like it.

As for the rest, I haven't gathered my thoughts yet...
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In reply to Lider1
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#770
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Lider1
(and even better, specify to use the HD patch! by default!)
Let's just not do that, please. There is no need to make the HD patch the default. Introducing mods (HD, VT, TE, etc.) by default will reduce the influx of new players, because for many, Heroes means SoD. Tournaments, well yes, it depends on what the organizer decides, but the rules must be written FOR SoD!
In reply to Pit for LM
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#771
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Do you see an influx? :D - I only see ducks. What's wrong with playing a balanced SOD, but without obvious, glaring bugs? When you tell a newbie that they need to install patch 3.2, is there anything wrong with that? So what's wrong with HD? The "disagreements" will only be with "experienced" players, hardcore conservatives. (like, everything that isn't 3DO is crap).
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In reply to Dirty_Player
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#772
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Dirty_Player
The HD patch should not be enabled by default. Introducing mods (HD, VT, TE, etc.) by default will reduce the influx of new players, as for many, Heroes means SoD. Tournaments, well yes, it's up to the organizer, but the rules must be written FOR SoD!

+1. Against all sorts of patches, let them refine it and get it right first... :smile27: for now, SoD+hmm-lighter is enough :smile20:
Человек человеку - друг!
In reply to Dirty_Player
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#773
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Dirty_Player
There is no need to include the HD patch by default.
I agree. But, on the other hand, it would be worth adding the following point to the rules:
It is allowed to use the lighter, HD mod, and other additions that do not change the physics of the game.

P.S. Has anyone thought about banning the construction of the "Veil of Darkness" in the Necropolis?
In reply to Pit for LM
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#774
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I would remove restarts (except for situations with an uneven number of players, Fort and several cities). I think it's much more interesting to find a way out of all sorts of difficult situations, which will add uniqueness to the development.

Added 7 minutes later
And another question about banning: why would I ban if I like playing as a certain Castle and want to play as it? Judging by the Tournaments, people don't have favorite Castles and the distribution is more or less smooth.
/topic/7249/
In reply to Yourdestiny
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#775
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Yourdestiny
And another question about banning – why would I ban if I enjoy playing with a specific faction and would like to play with it?
If it’s a seasonal game, you tell your opponent that you want to play with a specific faction, and 90% of the time they’ll let you. In tournaments, on the other hand, they’re more likely to ban it; that’s what favorites are for.
In reply to Kluka
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#776
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Kluka

It would be good to add the following point to the rules:
Using a lighter, HD mod, and other add-ons that do not change the game's physics is allowed.

Why? Are there too few letters in the rules?
Не бійся коли ти один, бійся коли ти нуль.

484800548

In reply to Pit for LM
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#777
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By using the HD mod, I gain an advantage in the form of a more user-friendly interface. Consequently, while my opponent spends time clicking through units, I can use that time more effectively. This raises a legitimate question: what right do I have to use this?
In reply to Pit for LM
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#778
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I. General organizational issues.

1. Online matches are held on any version of HoMM3 (SoD 3.2, 4.0; WT, TE 1.03q, TE-light ...) by mutual agreement between players or according to the tournament regulations.

2. The use of additional programs that speed up the gameplay is allowed, in particular:
A program for quick exchange of troops and artifacts between two heroes in Heroes III - HMM3_Lighter,
Animation accelerator in battles - Cranim,
Mod for improving the functional part of the interface - HoMM3 HD.

3. You can find an opponent in the topic Let's agree to play online in HoMM3!, where everyone who wants to play leaves their application in a free form, but with a mandatory indication of ICQ. To facilitate finding opponents, it is recommended to also indicate the main nuances of the required conditions that you agree to play under. For example:
invisible, Platinum or WoG, turn time 6 minutes, random L+U, template 2SM4d(3), ICQ XXX-XXX-XXX. Waiting for two hours.

4. Games are played on random maps generated from templates.
The choice of template for the game is made by agreement.
You can familiarize yourself with various templates and recommended settings and rules for each of them in the topic Useful information: templates, maps, programs. To play on your favorite template, you need to copy the text file of the template attached to the description into the Data folder (located in the folder where Heroes is installed), rename it to rmg.txt if necessary, and restart the game so that the changes take effect.
You can also choose a template for the game from the list of templates using the elimination method. The most common templates are 2SM4d(3), 8mm6/8mm6a, Jebus cross, Balance, Panic, Nostalgia, Mini-Nostalgia, 8xm12/8xm12a, 6LM10a, Anarchy. Template selection is done similarly to choosing a Castle (see II.3).

5. It is also possible to play on fixed maps. You can view selections of maps and rules for games on them in the following posts:
- Best fixes from St. Petersburg championships,
- Maps of the "Seasons" tournament (winter 2009-10).

6. Players are strongly advised to make daily saves.
In reply to Pit for LM
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#779
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This is, roughly speaking, the opponent's problem. By the way, he's also wasting my time by mindlessly cycling through units. I, in turn, save both his and my time thanks to the mod, which he could use much more effectively than sitting at his computer waiting for his turn.
Не бійся коли ти один, бійся коли ти нуль.

484800548

In reply to Сатир
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#780
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Satyr
This is, roughly speaking, the opponent's problem. By the way, he's also wasting my time by mindlessly clicking through units. I, in turn, save his and my time thanks to the mod, which he can use much more effectively than sitting at the computer waiting for his turn.
+1. Maybe the opponent is playing without a mouse :D - should I be forced to as well? :) It's a different matter if the game is, for example, a tournament where the goal is to limit the time, then such speed-ups are like cheats, at least if the opponent doesn't know about them.
Всем удачи ! И Морали !
In reply to Pit for LM
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#781
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the problem is that most of the bugs are already known to everyone (and they are being exploited). For fun, it's not critical, but in tournaments, this needs to be fixed (and even enforced). I sat down to play a regular SOD game the other day and immediately started having issues. It takes a while to go through the list of heroes (in general, it's become somewhat inconvenient).
Lider1
Do you see an influx? :D - I only see ducks
What's wrong with playing a balanced SOD, but without obvious, game-breaking bugs?
When you tell a newbie that they need to install patch 3.2, is there anything wrong with that?
So what's wrong with HD?
+1 We're playing the same SOD (our favorite), but with more convenience.


ICQ (559716573)

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In reply to Pit for LM
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#782
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Actually, Dirty is right; who knows what the author might decide to add to the mod in the future? So, it probably shouldn't be included in the rules...

But I think every self-respecting tournament organizer will use it. Or rather, will require participants to use it.
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За то что нейтралы не бегают за единичкой, для меня это уже стоит того