- Banning the mercenary camp.
- Definitely against hit-and-run. - The wording "ban on escaping/buying off for the attacking player who cast a spell in the 1st turn"(c) seems the most optimal.
- If a player did not see the opponent's guard being broken, but for some reason believes the guard was broken, they have the right to clarify this
point with the opponent. The opponent, in turn, is obliged to provide accurate information.
-----If they want to pass, let them break through, IMHO. Instead of playing mind games with questions.
FOR:
- I am FOR digging up the Grail!!! (only ban building it in Tower and Conflux)(c) +1 Honestly, how often do you see reports of it being dug up? I think it would only
add more strategic depth to the game. Blue hat with the Book of Earth, IMHO, would be even stronger! Of course, those conservatives who are used to grinding according to a set pattern might be put off... It's an innovation after all. But it's a good suggestion! And when it comes to cheating, it's better not to play with those you don't trust. If you force digging the Grail only when the cross is visible on the map puzzle, then those who never dug it before still won't dig it =(. Bring it on without any crosses!!!
- Choosing a hero for Necropolis, as in favorites, is optimal. (But if it were up to me, I would ban Galthran entirely, like Mullich)
- It is forbidden to split more than once against a GO that contains an upgraded stack. (or better yet, specify using the HD patch by default!)
- The wording of rests totaling 3: 111+111+111 or 112+111 or 113, I like it.
As for the rest, I haven't gathered my thoughts yet...
За то что нейтралы не бегают за единичкой, для меня это уже стоит того