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Posts from Reports on online games and their confirmations (Autumn 2010 season).
On respawn there were 6 hives, I only took 4, external dwelling of birds on 121 and on 126 I entered the treasure zone. Tome of Air, Helm +6, 3 Dragon Utopias — Orb of the Firmament, Tome of Fire and gold. I captured the swamp, wanted to replenish mana and go to the opponent, but he surrendered.
Thanks for the game))
Was the external dwelling of birds far from any of your towns? If not, it could have been taken as early as week 1.
Was the bird nest far from any of your cities? If not, it could have been captured as early as the first week.
It wasn't that far, but if I could capture bird nests in the first week, I would have already been OUT of the trees and attacking the opponent by week 126:D :D :D
Гоняю коныка :smile13:
Осень 2010.
13v
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27.10.2010 JonnyJay (red, Rampart, Ivor, Ivor) def Wlk777 (blue, Dungeon, Shakti, Shakti) 2sm4d (3) 215
Barely managed to defeat Shakti in his second castle. Shakti had around 50 lives and complete control. I had no spellbooks, but my attack was twice as high, and I had a red orb.
Thanks, Valentin, for the interesting game!
It happened. On turn 123 I was already in the treasure zone (have 2 angels and almost 200 Troglodytes) but it was empty — wandered for about 5 days, grabbed a Pandora's Box with 10000 experience, and that was basically it — a Dragon Fly Hive gave up to 49 bone dragon things. In another treasure zone there were 2 Dragon Utopias — the first one at best ate all my troops except about 25 nagas and gave КЗ, КО, and junk. I raised my stats a bit and nagas to almost 50, but the red orb ruined everything. Could have defended in the castle but a few small mistakes decided it. Thanks for the game.
Всем удачи ! И Морали !
Neverminder
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27.10.2010 Neverminder (Red, Rampart, Kyrre, Kyrre) def Alessandro (Blue, Castle, Valeska, Valeska) Panic, 141 We played on WT, so I took Kyrre instead of Ivor as my starting hero: it was guaranteed that there wouldn't be seven elves in the first week, and I could afford such a luxury. At the respawn: a stable, a Griffin Conservatory, a couple of crypts in a convenient spot, a Dwarf Cottage, several Naga Banks — playable, overall. On the first day, Kyrre reaches the Necropolis guard via the stable: Evil Eyes. I really don't want to lose elves, so I slow down. On the second day, I build the elf upgrade, bring them to the main hero, take the crypts (both pre-dwelling), and one of the scouts discovers a passage to the secondary zone through rough terrain, guarded by 50-99 boars. Kyrre happily rushes there. On the third day, she reaches the Necropolis and captures it. The respawn of the secondary zone is tiny and there's nothing on it. The passage guards are quite strong; I understand it's only for the secondary. We stall for now. At the end of the week, I discovered an external dwelling of Centaurs, moved my army there, secured it, and took the Centaurs. By the end of the week, I built 1-6 in the Citadel plus upgrades 1 and 3. I could have built the Castle, but I would have been short on money and didn't. On 122, Kyrre is still level three (though already with Expert Archery and an artifact +10 percent to archery), but from this point, her leveling begins. First, she beats 52 upgraded Ogres, captures a secondary Dungeon zone on the swamp, then 35 Basilisks into another area — there are two Pandora's Boxes behind Basilisks and Golems. One gives 40 Gargoyles, the other 5000 experience. She learns Logistics, then gets Wisdom and Tactics. Kyrre levels up well, fights a lot, albeit not without army losses. By the end of the second week, I have five towns, including a Dungeon with a Fort. Kyrre is level 12 with Expert Archery, Logistics, Tactics, Advanced Wisdom, and Basic Armorer and Earth Magic. At the Dungeon respawn, there are two Hives and an external Marketplace, where I noticed several artifacts because Earth Magic on them was, for some reason, very scarce this time — I only found a Bowstring. I move the main hero to the capital. On 131, I take the Griffin Conservatory for two Angels, then a couple of Naga Banks. I rush Kyrre to the Dungeon respawn, where she equips three artifacts; her stats become 8-12-5-5 (already livable), and she takes the Hives. Both have 8 Wyverns; I lose five Harpies per Hive. Closer to the end of the third week, I notice movement from the blue player nearby. On 137, I finally break through the passage into the opponent's Necropolis zone, but I don't go in; I stop at the teleport, just in case, so Valeska can't run away. On 141, I scout Valeska — decent: 10-7-7-2, 1 Angel, 8 Cavaliers, 22 Monks, 28 Archers, and single upgraded Griffins. I decide not to attack with Kyrre, but instead buy troops in the town and sit on one of my secondary heroes to replenish mana, as I have very little left. But my plans were not meant to be: on her 141, Valeska attacks. FB. Valeska: 10-7-7-2 (8), 4 Angels, 18 Crusaders, 8 Cavaliers, about 40 Archers, 32 Monks, single upgraded Griffins. Kyrre: 8-13-5-5 (11), 2 Angels, 13 Unicorns, 16 Wyverns, 35 Grand Elves, 78 Centaurs, and 9 Pegasi. I position with Tactics in such a way as to block the Archers and reach the Monks in the first round (there were far too many). In the first round, ranged fire takes out five Grand Elves, and the Angels stand in front of the Monks; I respond with Haste on the Wyverns, and the Monks are blocked. Then a brutal melee ensues; in the end, I have 10 Unicorns left, and the opponent lacks the three thousand gold to retreat with two Angels. Thanks for the exciting duel, Alexander!
ВОИН КЛАНА "РЫЦАРИ АПОКАЛИПСИСА" Никогда не теряйте концентрации, даже если абсолютно уверены в своей победе: секундная расслабленность, и триумф обернётся горьким поражением. "Любой filowandel запросто станет Neverminder-ом, если захочет". Kash.
SpiriTT
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Neverminder
We were playing on the World Tree map, so I chose Kiryu instead of Ivore as my starting hero.
In my opinion, this is a completely illogical conclusion.
As far as I'm concerned, that is an absolutely illogical conclusion.
What exactly is illogical here? Almost every Castle has a "papal" hero (who rules later) and a regular hero (who is easier to use at the start of the game). In the Rampart, these are Kirr and Ivor, respectively. Because starting as Ivor in SoD, we can have 15 elves, or even more, on the very first day, and we can clear a lot of things—a max crypt with a scout, for example. However, starting as Kirr, there is a pretty big chance of spending the entire first week running around with only 7 Grands. Some people are fine with that, but I prefer a more convenient hero for the start. And on WT, Kirr will definitely have between 11 and 15 elves on 111, which is why I allowed myself to do what I don't dare to do in SoD.
ВОИН КЛАНА "РЫЦАРИ АПОКАЛИПСИСА" Никогда не теряйте концентрации, даже если абсолютно уверены в своей победе: секундная расслабленность, и триумф обернётся горьким поражением. "Любой filowandel запросто станет Neverminder-ом, если захочет". Kash.
Confirmed. It's interesting and very engaging to play with chess time controls (we played 7200+10). Thanks for the autoban on turn 117.
Discord 5884
SpiriTT
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In SoD, Kir’ is taken because of her specialization in logistics – at high levels, she can move very, very far. But in WoT, taking her is almost pointless. It’s better to take Mephala, Ivor, or even Enova – you’ll get much more benefit from them.
Well, we weren't playing a full-fledged Wargame. We only had a simplified version with a single-button unit selection and chess clocks. If the speed of Kirr is reduced in Wargame, I wasn't aware of it, and I didn't really notice it anyway. She was running around a lot regardless.
ВОИН КЛАНА "РЫЦАРИ АПОКАЛИПСИСА" Никогда не теряйте концентрации, даже если абсолютно уверены в своей победе: секундная расслабленность, и триумф обернётся горьким поражением. "Любой filowandel запросто станет Neverminder-ом, если захочет". Kash.
In the first - Killed the brown player and bears in the citadel.
In the second - 5 Hives (42 wyverns) ,3 Griffin Conservatories (5 angels) and external dwelling of bears, 2 villages both dungeons. On 126 Lider takes 1 of the villages and on 127 takes the castle of the brown player (conflux).
In the third - on 131 Lider attacked me himself, well, I had pre-plod and he didn't. And 42 wyverns did their job...
Thanks for the game.
Wlk777
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27.10.2010, Wlk777 (red, Castle, Valèska) defeated Tovariщ (blue, Rampart, Kirya) 2smd4 (3) 122 In the first round, I took a second town off-road; my opponent wasn't at that respawn point. At home base, I had levels 1-6 in the citadel, and in the second town, only the citadel, external dwellings with Pokémon, and swords. I had up to 20,000 gold. I was preparing to take two mini-condors and go for the treasure zone. There are two Dragon Utopias nearby. On turn 122, my opponent surrendered and declined auto-play. Thanks for the game.
Decided to try experimenting and playing as a Mage. But nothing good came of it. I got a bad starting location, and I fell for the boots near the city. I barely managed to place the birds and exchange all the resources; on GM4, there were, of course, no resources, and the "rush" with the Crystal Dream crashed against the boat of being. Due to inexperience, or rather, stupidity, I immediately lost the bird to the golems (00 attack, defense) and with 3000 movement points, I ran to the opponent. By the time I got there, my 240 mana and lightning spell for 200+ damage were just a formality against such a pack of meat. I attacked and, therefore, lost.
Playing as Mages in Grand Game is interesting, but very risky...
Сейчас балуюсь этим https://vcmi.eu/download/ За то что нейтралы не бегают за единичкой, для меня это уже стоит того