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27.10.2010 Neverminder (Red, Rampart, Kyrre, Kyrre) def Alessandro (Blue, Castle, Valeska, Valeska) Panic, 141
We played on WT, so I took Kyrre instead of Ivor as my starting hero: it was guaranteed that there wouldn't be seven elves in the first week, and I could afford such a luxury. At the respawn: a stable, a Griffin Conservatory, a couple of crypts in a convenient spot, a Dwarf Cottage, several Naga Banks — playable, overall. On the first day, Kyrre reaches the Necropolis guard via the stable: Evil Eyes. I really don't want to lose elves, so I slow down. On the second day, I build the elf upgrade, bring them to the main hero, take the crypts (both pre-dwelling), and one of the scouts discovers a passage to the secondary zone through rough terrain, guarded by 50-99 boars. Kyrre happily rushes there. On the third day, she reaches the Necropolis and captures it. The respawn of the secondary zone is tiny and there's nothing on it. The passage guards are quite strong; I understand it's only for the secondary. We stall for now. At the end of the week, I discovered an external dwelling of Centaurs, moved my army there, secured it, and took the Centaurs. By the end of the week, I built 1-6 in the Citadel plus upgrades 1 and 3. I could have built the Castle, but I would have been short on money and didn't. On 122, Kyrre is still level three (though already with Expert Archery and an artifact +10 percent to archery), but from this point, her leveling begins. First, she beats 52 upgraded Ogres, captures a secondary Dungeon zone on the swamp, then 35 Basilisks into another area — there are two Pandora's Boxes behind Basilisks and Golems. One gives 40 Gargoyles, the other 5000 experience. She learns Logistics, then gets Wisdom and Tactics. Kyrre levels up well, fights a lot, albeit not without army losses. By the end of the second week, I have five towns, including a Dungeon with a Fort. Kyrre is level 12 with Expert Archery, Logistics, Tactics, Advanced Wisdom, and Basic Armorer and Earth Magic. At the Dungeon respawn, there are two Hives and an external Marketplace, where I noticed several artifacts because Earth Magic on them was, for some reason, very scarce this time — I only found a Bowstring. I move the main hero to the capital. On 131, I take the Griffin Conservatory for two Angels, then a couple of Naga Banks. I rush Kyrre to the Dungeon respawn, where she equips three artifacts; her stats become 8-12-5-5 (already livable), and she takes the Hives. Both have 8 Wyverns; I lose five Harpies per Hive. Closer to the end of the third week, I notice movement from the blue player nearby. On 137, I finally break through the passage into the opponent's Necropolis zone, but I don't go in; I stop at the teleport, just in case, so Valeska can't run away. On 141, I scout Valeska — decent: 10-7-7-2, 1 Angel, 8 Cavaliers, 22 Monks, 28 Archers, and single upgraded Griffins. I decide not to attack with Kyrre, but instead buy troops in the town and sit on one of my secondary heroes to replenish mana, as I have very little left. But my plans were not meant to be: on her 141, Valeska attacks.
FB. Valeska: 10-7-7-2 (8), 4 Angels, 18 Crusaders, 8 Cavaliers, about 40 Archers, 32 Monks, single upgraded Griffins. Kyrre: 8-13-5-5 (11), 2 Angels, 13 Unicorns, 16 Wyverns, 35 Grand Elves, 78 Centaurs, and 9 Pegasi. I position with Tactics in such a way as to block the Archers and reach the Monks in the first round (there were far too many). In the first round, ranged fire takes out five Grand Elves, and the Angels stand in front of the Monks; I respond with Haste on the Wyverns, and the Monks are blocked. Then a brutal melee ensues; in the end, I have 10 Unicorns left, and the opponent lacks the three thousand gold to retreat with two Angels.
Thanks for the exciting duel, Alexander!