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Can the hero duplication bug be fixed? My hero duplicated even when not in a castle. It took a couple of days to resolve, but it eventually worked.
New here? I'm Roha — want a quick tour?
Quote:2 by right-clicking the small icon of your own city to the right of the creature slots, we can see their city; if we have 2 cities and the opponent has 1, then clicking on the 2nd one will cause the game to crash,
- I fixed this as well.
But I can't manage to "check troop prices." What am I doing wrong? I enter the creature recruitment dialog via the Castle or a building, press m - nothing, press any other key - nothing.
This bug is so ingrained in the online experience that some players wouldn't even want to play without it. And I keep forgetting about it, even in SOD.
Basically, the idea with replays. Asm either couldn't or didn't bother, but in general, with the ability to edit the Heroes code, it shouldn't be too difficult to implement. The algorithm is as follows: a handler is attached to the procedure that displays sprites on the screen, which logs all calls and saves them to disk. Accordingly, playback is similar: reading the log and repeating it in the same sequence. This will significantly reduce the size of the replay because the replay doesn't store graphics, only sprite codes. And there will be a lot of potential for archiving such a log, both with external archivers and simply by removing unnecessary sprites (for example, all kinds of animations) or creating sprite macros (like for a city). Can you handle it?
I keep forgetting about him even in SoD.
I'll say it again.
If we set the rules for a season to only allow playing with HD, I'm all for it!
But another interesting point is, for example, the bug with selling artifacts at inflated prices. I have HD on my opponent's Sod, can he use it? Or is it just me who can't? Or maybe only when HE creates it? Or can't he use it at all?
This is a very important point for me... :-)