Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Error Details:
Share Link
HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.
I'll try to tackle something seemingly impossible. In the WOG (War of the Giants) version of Heroes, an anti-cheat function was implemented. It doesn't completely eliminate map hacking, but it does take certain steps in that direction. So, here are my questions: 1) Is it possible to implement a system where, when needed, information from the map stored in random maps becomes inaccessible? 2) Saves are, as far as I know, archived files. Could it be possible to make these files saved during online play with a password known only to, say, the opponent? Perhaps there's an alternative approach? This would be a huge step forward.