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HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.

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I'll try to tackle something seemingly impossible. In the WOG (War of the Giants) version of Heroes, an anti-cheat function was implemented. It doesn't completely eliminate map hacking, but it does take certain steps in that direction. So, here are my questions: 1) Is it possible to implement a system where, when needed, information from the map stored in random maps becomes inaccessible? 2) Saves are, as far as I know, archived files. Could it be possible to make these files saved during online play with a password known only to, say, the opponent? Perhaps there's an alternative approach? This would be a huge step forward.
Земля нуля.
Все в ней нулево и кукольно.

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