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Posts from Reports on online games and their confirmations (Autumn 2010 season).

5.0 (3 ratings)
In reply to Captain
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15 years ago
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I gave Necropolis to the SOD.

On Jebus, these castles are roughly equivalent, in my opinion.
In reply to Dirty_Player
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15 years ago
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Dirty_Player
No offense, guys, but it's easier to beat the first Guardian than to remember your nicknames :D
I just do it everywhere like this :smile02: so I don't forget.
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15 years ago
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25.10.2010, Neverminder (Red, random, dungeon, Sefinrot, Aislin) def soulist80114522293 (Blue, random, swamp, Wystan, Andra) Panic 145
The roads turned out slow. Aislin arrived, I decided to use her as a mama. She gained Earth, then Log. Magic, however, only became expert at level 10. On the first 1-6 in the Citadel. Slow was searched for a long time; it wasn't in the castles, but on the third week it was finally found in a shrine, learned through a scholar, and it became easier: I started taking down large crowds. Leveled up to 3-2-7-9. Built GM4. Upgraded the skeletons, got 450 of them, also took 11 Manticores, 19 Minotaurs - and went to the opponent. In the final battle, Blue positioned poorly and got caught under a heavy rain of meteors. Thanks for the game!
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15 years ago
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Neverminder
Neverminder (Red, random, dungeon, Sephinroth, Aislinn) def soulist80114522293 (Blue, random, swamp, Wystan, Andra) Panic 145
The roads turned out slow. Aislinn arrived, I decided to take her as a main. She got Earth, then Log. Magic, however, only became Expert on level 10. On the first 1-6 in the Citadel. Slow was sought for a long time, wasn't in the castles, on the third week it was finally found in a shrine, learned it through a scholar, things got easier: started wiping out large hordes. Leveled up to 3-2-7-9. Built Horde 4. Upgraded the skeletons, got 450 of them, also took 11 Manticores, 19 Minotaurs - and went to the opponent. In the final battle, the blues positioned poorly and got caught in a heavy meteor shower. Thanks for the game!
played like this for the first and last time, for some reason went after Avarice without magic in the first week, got wiped, then seemed to start catching up but the opponent came earlier, thanks for the game
In reply to 13v
15 years ago
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10/20/10. R55Max (red, swamp, Wistan, Wistan) def feehtengolz (blue, Castle, Loins, Edrik) 6LM10. 137
Clearly superior. Thanks for the game.

Confirmed)).
Thanks for the game.
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15 years ago
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25.10.2010 TERI (blue, confluence, random, Arlash, Arlash) def Wlk777 (red, Rampart, Kir, Kir) Jebus Cross, 137

There were 6 hives at the respawn, I only took 4, external dwelling of birds at 121 and at 126 entered the treasure zone. Book of Air, helmet +6, 3 Dragon Utopia - red orb, Book of Fire and money. Captured the swamp, wanted to replenish mana and go to the opponent, but he surrendered.

Thanks for the game))
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15 years ago
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TERI
25.10.2010 TERI (blue, confluence, random, Arlash, Arlash) def Wlk777 (red, Rampart, Kir, Kir) Jebus Cross, 137
It happened. And why not surrender when at the respawn there are 2 cons for 5 angels, 2 hives for 12 ducks, 1 external dwelling of uniques and 3 trash Dragon Utopias — there's nothing to even break ГО with. Thx for the game.
In reply to Wlk777
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15 years ago
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Wlk777
There's nothing to break the Grand Order with.
And just recently, someone said that Jebus is such an overpowered build that Grand Order is almost guaranteed to win on the first turn. :rolleyes:
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15 years ago
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25.10.2010 AYMAN (blue, Rampart, Mephala, Mephala) def soulist80114522293 (red, Stronghold, Dessa, Dessa) 2sm4d(3), 145

Played with a fellow countryman. We chose restarts and went for it.

The beginning was very tight and difficult, especially regarding the availability of money. But in the middle of the week, an external dwelling of uniques for pit fiends with a left artifact and an external dwelling of grand [gold golems?] were revealed. There is a road to the GO, next to it is grass, and an inconvenient road to the barbarian secondary hero. In the end, straining a bit, I managed to develop somehow with 5 heroes. I took an external dwelling of elves, some money, and approached the external dwelling of uniques by week 1, day 17. I attacked and felt the difference between Crag Hack and Mephala (it's tough without shooting, of course). There were many pit fiends and they had good morale, so I couldn't break through. I had to take a surrender. I didn't pick [the town] on the first turn, scout heroes took a crypt. At home, tiers 1-6 at the Citadel.

On the second [week/attempt?], I break through to the grass, there's a Castle with an external dwelling of marksmen. At home, there are two inconveniently placed hives and a Griffin Conservatory. On the secondary, I take a Medusa dwelling, two Dwarf Cottages, an Imp dwelling, and a Griffin Conservatory is revealed. On day 126, a scout hero takes a mini Griffin Conservatory, and Mephala takes the external dwelling of uniques.
At the start of the third [week/attempt?], a scout hero reveals two more Griffin Conservatories in a corner of the respawn. I took them with Geon 2+1 and a max Dwarf Cottage. Mephala, meanwhile, replenished her mana at the Castle, and on day 132, the chain returns to Mephala, who takes the max Naga dwelling near home. The parameters were nothing special; it's already a bit late for the treasure zone, and it's not there anyway )). So I move Mephala towards the GO. I return a couple of autos [leftover troops?] to my fellow countryman. The GO is Chaos Hydras. I take a two-stack Griffin Conservatory with Mephala and approach the GO. Meanwhile, I take a hive behind the Wizards with a scout hero for 8 ducks [Archangels?]. On day 135, I hit the GO without Mass Slow — it's quite tough: -1 Angel and 4 uniques. I move towards the barbarians and take the capital. Then Kolya ran around a bit more, escaping into the treasure zone. I bought troops in his Castle and took his Inferno secondary. Then I followed Dessa's tracks but decided not to go into the subway. Instead, I saw a Dragon Utopia and headed towards it. But Kolya capitulates, as he had escaped into the treasure zone on 6 Angels, I think. I checked the Dragon Utopia out of interest — it was a mini one with the Captain's Hat ))).

Thank you, Kolya, for the game, and good luck in battles, fellow countryman !!!!!!!!!!!

Added after 5 hours 2 minutes
25.10.2010 AYMAN (blue, Castle, Valeska, Valeska) def Wariator (red, Stronghold, Crag Hack, Crag Hack) 2sm4d(3), 132

On the first [turn/week?], Valya takes the Lodge, two roads — one to the GO and one to the swamp — but later found a subway through rough terrain. I took a swamp secondary. External dwelling of Woses [Dwarves?], cleared two external dwellings of griffins. Broke about 4 crypts and revealed an external dwelling of archers with a Stable, and later also a Griffin Conservatory. At home, horses at the Citadel + griffins (was 1 wood short for the Castle).

On the second [turn/week?], I broke through the subway, Valya leveled up there on the treasure zone guard and revealed a dungeon with a Griffin Conservatory from a lookout tower. A plan immediately forms to gather Griffin Conservatories and get to the opponent through this dungeon. On day 123, Valya takes a three-stack Griffin Conservatory on the grass without the Tome of Earth Magic, -3 horses and pokemons [units?]. Valya goes into the subway. The chain reveals another Griffin Conservatory deep in my own respawn, guarded by sharpshooters. I take a mini Griffin Conservatory with a scout hero, a Shield +4, and nearby there's an external dwelling of Angels, but I didn't take it because of a horde of Ice Elementals, plus I had other plans. The chain returns to Valya (in addition to the Lodge, there's also Armor), and we take a two-stack Griffin Conservatory near the dungeon. Valya takes the dungeon and an artifact for shooting [Bow of the Sharpshooter?] and stays the night near the dungeon.

On day 131, I see the red players lurking near the subway, and Crag Hack is running towards the mud (I saw everything from the lookout towers). I buy what troops I can (6 Angels, 83 Marksmen, 6 Horses, Griffins, and Crusaders) and emerge through the subway towards the barbarians. Valya kills a scout hero; I see Crag Hack on birds [Rocs?], but Valya can't quite reach him by 9 [movement points?] even with a S-Log [Logistics?] and Gloves [of the Swift Voyager?] — could have reached him with a scout hero but decided not to get fancy, since Crag Hack was already cut off from his capital. On day 132, Crag Hack suicide-rushes Valya.

Thank you for the game !!!!!!!!!!!!!!!
In reply to AYMAN
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15 years ago
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AYMAN
25.10.2010 AYMAN (blue, Castle, Valeska, Valeska) def Wariator (red, Stronghold, Crag Hack, Crag Hack) 2sm4d(3), 132

On the first, Valya takes the road, two paths into the GO and into the swamp, but later found the metro through off-road. Took a secondary swamp external dwelling of Vasek, captured two external dwellings of griffins. Broke about 4 crypts and revealed an external dwelling of archers with a stable, and then a Griffin Conservatory. At home, horses in the Citadel + griffins (not enough 1 wood for the Castle).

On the second, breached the metro, Valya leveled up there on treasure zone guards and revealed from an observation tower a dungeon with a Griffin Conservatory. Immediately a plan matures to gather the Griffin Conservatories and go to the opponent through that dungeon. On 123 Valya takes a level 3 Griffin Conservatory on the right without a spell book, - 3 horses and pokemons, Valya goes into the metro. The scout chain reveals another Griffin Conservatory deep in their spawn behind the sharpshooters. With a scout hero I take a mini Griffin Conservatory, Shield +4 and there is an external dwelling of angels nearby, but I didn't take it because of the horde of ice elementals, plus other plans. The chain returns to Valya (besides the road there is armor) and we take a level 2 Griffin Conservatory near the dungeon. Valya takes the dungeon and an artifact for shooting and camps near the dungeon.

On 131 I see reds loitering near the metro, and Crag Hack runs toward the mud (I saw everything from the observation towers). I buy up what I can (6 angels, 83 Marksmen, 6 horses, griffins and crusaders) and come out through the metro to the barbarians. Valya kills the scout hero, I see Crag Hack on birds, but Valya can no longer reach him despite 9 heros with a sloga and gauntlets (could have reached with a scout hero but decided not to fantasize, because Crag Hack was already cut off from the capital. On 132 Crag Hack suicides against Valya.

Thanks for the game !!!!!!!!!!!!!!!
All correct! Failure to build the bears on the first map and everything went to hell! Thanks!
15 years ago
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26.10.2010 SuperGrandMaster (red, Conflux, random, moner) def Lider1 (blue, Dungeon, Shakti, Shakti) 8mm6a 143

On the second day I thought about surrendering, even though I had the native secondary (took it from the pink player). I lost about 40 air elementals and 3 psychics, only 2 psychics and 14 air elementals remained from the army. But I still decided to play...

On the third day, 2 Griffin Conservatories 3+4 with a mini and 2 Dragon Utopias of the 3rd level.

On the fourth day, I took a mini Dragon Utopia and sat in the Castle, and then Lider1 almost attacks me, but is 1 tile short... (and I had 66 mana...) The next turn I attacked myself, the battle was won without much difficulty (I had more troops and better stats)

Thanks for the game.
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15 years ago
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10/26/2010 SuperGrandMaster (red, Conflux, random, Moner) def Lider1 (blue, Dungeon, Shakti, Shakti) 8mm6a 143

Confirmed.
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15 years ago
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26.10.2010 Neverminder (Red, Rampart, Ivor, Ivor) def JonnyJay (Blue, Dungeon, Shakti, Shakti) 2sm4d(3), 134
I often play with Vova; we decided to play a game beforehand for variety, for the report.
At first, I thought the spawn was terrible. Roads are slow. Very little gold; only three heroes on the first day. An unpleasant block in one of the directions. But on the respawn, an external dwelling of elves and two external dwellings of centaurs are revealed, so I decided not to restart. On 112, I enter the tavern and can't believe my eyes: Vova already has a secondary hero! On the first day, on slow roads! Unbelievable. Meanwhile, my first three days are spent with heroes doing God knows what; not a single hero is above level 1. I'm just looking for gold. By the end of the week, I still haven't left the native respawn. But on the 4th day, I picked up boots of speed, then took three crypts and found several treasure chests. A scout found a witch's hut with Logistics quite far away. And I don't even know how, but I managed to build 1-6 in the castle without dwarves but with an elf upgrade by the end of the week. Meanwhile, Shakti already has two secondary heroes and is furious. I think: I'm done for... On the second week, I go through a portal to the first secondary hero, and it's a swamp one. I don't want to wander around there, so I return to the respawn. I look at Shakti's stats in the tavern in surprise: 4-4-1-1. I thought it was heading towards a double-digit number. Hmm. Meanwhile, I visit the Logistics hut and quickly train it to Expert. At the end of the week, I rush to the capital for a spell book and run to the second secondary hero (it's Barbarian, so I wasn't in a hurry; wandering on rocks is as unappealing as the swamp). On the second week, I wanted to build dragons (finances and resources allowed), but changed my mind. Instead, I upgraded the centaurs. On 131, I take the citadel, then a Pandora's Box with Pit Lords. On level-up, I get Pathfinding (very timely, perfect), and in the Pandora's Box — all level 3 spells. On 132, Grand Elves and centaurs are delivered to me via chain from the castle, and I run underground (heading to what I think is the treasure zone). However, a surprise awaits me: it's not the treasure zone at all, but Vova's castle — his main one! What an unexpected turn. And it's occupied by someone with an unknown army. I take the capital, which has many unrecruited troops. But firstly, I just recruited everything; I have no gold at all, and secondly, I took the castle, but didn't have enough movement points to enter it... I buy 7 troglodytes ))))
On 132, my Shakti runs into the castle and recaptures it with the loss of 37 troglodytes. Not a bad trade: 7 for 37. Shakti's stats command respect but aren't alarming: 4-10. Then, after a few minutes, Shakti finally attacks Ivor.
FB. Shakti: 5-10-1-2. 78 Evil Eyes, 6 Beholders, 100-something troglodytes and single troglodytes. Ivor: 3-8-2-2. 43, I think, Grand Elves, 201 centaurs, 6 Unicorns, and single centaurs. Vova closes one Eye, casts Mass Slow, and starts taking out the Grand Elves. But his spell power is one! So Mass Slow only lasts one round. In response, I cast Haste on the centaurs, then on the Unicorns; they successfully Blind the Beholders and take them out of the fight for several rounds, the centaurs break through to the Evil Eyes, first the singles and then the main stack, the elves shoot. When Shakti has 15 troglodytes left, he retreats, leaving me with 29 Grand Elves and 100+ centaurs. A perfectly battle-capable army, it seems. On 133, I capture the tower, buy 24 Gargoyles there, build a Wall of Knowledge, and sit down to replenish mana. Shakti doesn't attack; apparently licking his wounds. On 134, I build the Gremlin upgrade, buy them too, leave, don't attack the dungeon, run towards Vova's second secondary hero, taking out a couple of scouts along the way. Stats by this time: 3-8-2-4 (40 points). On 134, my Shakti attacks for the second time. This looks more like an act of desperation: 5 Minotaurs, nearly 30 Evil Eyes, and single Harpies. The Minotaurs, under Tactics, move forward and kill 12 elves (nasty creatures, but thank God they don't get morale), then die to the centaurs. And then a cool move: Ring of Cold; all the Evil Eye cover dies; in the second round, Haste on the centaurs; they run in and hit the Evil Eyes. GG. Thanks, Vova, for an exciting match!
In reply to AYMAN
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15 years ago
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AYMAN
25.10.2010 AYMAN (blue, Rampart, Mephala, Mephala) def soulist80114522293 (red, Stronghold, Dessa, Dessa) 2sm4d(3), 145

We played with a fellow countryman. We picked Restarts and went for it.

The start was very tight and difficult, especially with money availability. But in the middle of the week, an external dwelling of unicorns with pits and a left artifact was revealed, along with an external dwelling of grand elves with gold golems. There's a road to the GO, with grass nearby and an inconvenient road to the secondary barbarian. In the end, after straining, I somehow developed with 5 heroes. I took an external dwelling of elves, some money, and approached the external dwelling of unicorns by day 117. I attacked and felt the difference between Kira and Mephala (without shooting, it's tough of course). There were many pits and they got morale, so I couldn't break out. I had to take auto-combat. I didn't take it on the first week, the scout heroes took a crypt. At home: 1-6 in the Citadel.

On the second week, I break through to the grass; there's a Castle with an external dwelling of marksmen. At home, there are two inconveniently placed hives and a Griffin Conservatory. On the secondary hero, I take a Medusa Pavilion, two Dwarf Cottages, an Imp Hovel, and a Griffin Conservatory is revealed. On day 126, a scout hero takes a mini Griffin Conservatory, and Mephala takes the external dwelling of unicorns.
At the beginning of the third week, a scout hero reveals two more Griffin Conservatories in a corner of the respawn, he took them with Geon 2+1 and a maxed Dwarf Cottage. Mephala, meanwhile, replenished mana at the castle, and on day 132, a chain returns to Mephala, who takes a maxed Naga Bank near home. The parameters are terrible, it's already a bit late for the treasure zone, and there isn't one anyway. So I move Mephala towards the GO. I return a couple of auto-combat results to my countryman. The GO is of Chaos Hydras. I take a two-stack Griffin Conservatory with Mephala and approach the GO. Meanwhile, a scout hero takes a hive behind the Wizard faction for 8 ducks. On day 135, I hit the GO without Mass Slow, it's pretty tough: -1 angel and 4 unicorns. I move towards the barbarians and take their capital. Then Kolya ran around a bit more, fleeing into the treasure zone. I bought up in his castle and took his secondary Inferno. Then I followed Dessa's tracks, but decided not to run into the metro, and instead saw a Dragon Utopia and headed towards it. But Kolya capitulates, as he fled into the treasure zone on 6 angels, I think. I checked the Dragon Utopia out of interest — a mini one with a Captain's Hat. ))).

Thanks Kolya for the game and good luck in battles, fellow countryman!!!!!!!!!!!

I confirm, thanks for the game, it's all because you (cleaned the folder):smile54: ))) you know what I'm talking about)))
In reply to Neverminder
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15 years ago
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Neverminder
26.10.2010 Neverminder (Red, Rampart, Ivor, Ivor) def JonnyJay (Blue, Dungeon, Shakti, Shakti) 2sm4d(3), 134
I confirm! A stupid mistake cost me the entire game. In the main battle, on tactics, I didn't notice that I had the first turn because of native terrain and greased eyes. Instead of moving forward on tactics with the Troglodytes, casting Mass Slow, and escaping with the elves, I surrounded the eyes and started a shootout with KC 1.
Thanks Dima for the game!

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