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Posts from Round table

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In reply to Oelm
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#2120
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Oelm
Come on, don't pretend there isn't a lot of imbalance in Warlords.
well, at least it's not more than in Shades of Darkness).
In reply to FireToSky
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#2121
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FireToSky
well, at least it's not more than in Soda)
+a million!! (C) :D
Всем удачи ! И Морали !
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#2122
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I give 100 points in favor of the balance of the Warlock faction.

"Это нам идеально подходит!" [Новосибирск, 2013]
"Красавчик! Если только не читер.." [Киев, 2014]
"Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015]
Сам ты фиш (с) :D
In reply to LeBron
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#2123
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LeBron
I'm giving 100 points in favor of the balance of the Warlock :)
better 100 bucks for a party poker :)

Calculations:
2000 + 600 (logistics) + 600 (explorer) + 600 (merchant, buying 1 movement point for 2 gold) + 400 (stable) + 400 (boots) + 200 (gloves) = 4800.... well, you can add another 100 movement points for the lousy logistics specialty, and it will be even 4900!!!!

Added 2 minutes ago
Wlk777
This is how Warlock-phobia is born, based on unfounded prejudices :)
this is how a misconception is born, based on a lack of knowledge :smile42:
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#2124
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Good luck, good luck with the Merchant, it's a super useful class!
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#2125
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Out of boredom, I'll list at least 5 examples to start with where BT is more balanced than SoD.
1. Starting army. In BT it's roughly the same always; in SoD there is often wild imbalance, possibly 12 gnolls + 12 pokemons against nearly 200 troglodytes or 30-40 marks etc and so on.
2. Randomness of building the 2nd level from the start. For many castles, this heavily affects the tempo.
3. Artifacts. +600 MP from a guard that is broken with ease—that's an imbalance, as is the pile of junk in Dragon Utopia which is much more realistic to obtain in SoD.
4. Primary skills—more than half of them are useless in SoD. For control and comfortable living, having one Earth Magic is enough. It's entirely possible to survive without the other magics. 6-7 skills are quite sufficient. In BT everything is much more thought out, interesting, and balanced.
5. Hero specializations—almost all creature specialists bring very little benefit from their specialization compared to attack\defense\logistics specialists.
Всем удачи ! И Морали !
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#2126
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I didn't specify what's happening with the water; 6500 was mentioned, but I'm sure there were more! It's just that in this form, there are more "-" than "+" for me. Maybe 0.42 will be better and they'll finish the 2nd turn... then we'll see).
Wlk777
Out of boredom, I'll start by listing at least 5 places where WT is more balanced than SoD.

But that's exactly the point—you have to be more resourceful rather than just blindly upgrading wolves to 30 or using demons from 113 to crush everything. The only issue is that in WT the boots are 400 instead of 600, and they're probably guarded by archangels in WT?))


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In reply to Dirty_Player
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#2127
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Dirty_Player
better to spend 100 bucks on a poker party :)

Calculations:
2000 + 600 (logistics) + 600 (explorer) + 600 (merchant, buying 1mp for 2 gold) + 400 (stable) + 400 (boots) + 200 (gloves) = 4800.... well, you can add another 100mp for the crappy logistics specialty and it'll even be 4900!!!!

Added after 2 minutes

that is how a delusion based on ignorance of the mechanics is born :smile42:
Good lord, it's even funny to compare the number of merchant uses in WT and logisticians in SoD. Your knowledge of the mechanics is purely theoretical and has little to do with practice. Just like most stubborn true-SoD players in WT simply haven't played or are too lazy to figure it out.

Added after 1 minute
RomarioGrom
didn't specify that with water 6300 was possible, but I'm sure it could be even more!
What water? What 6300 and more?
Всем удачи ! И Морали !
In reply to Wlk777
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#2128
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Wlk777
Good lord, it's even funny to compare the number of times a merchant is used in Warlords.
No, no, good lord, but we're talking about the maximum, the theoretical maximum. I'm not saying it's a top-tier class, but sometimes you can use it if you've added one bad skill.
In reply to RomarioGrom
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#2129
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RomarioGrom

That's the point – you need to be more active and strategic, rather than just improving your wolves to level 30 or using a demon with 113 attack to destroy everything.

I agree. With its overly convenient mechanics, Warlord Tactics feels more like a simple speedrun than an engaging strategy game.
Не бійся коли ти один, бійся коли ти нуль.

484800548

In reply to Сатир
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#2130
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In ТЕ, a stronger player is simply more likely to prevail over a weaker one. Purely through skill. But in SoD, there's actually a chance to lose—oh the horror!
Земля нуля.
Все в ней нулево и кукольно.
In reply to Dirty_Player
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#2131
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Dirty_Player
No, I mean, for goodness' sake, we are talking about the maximum, the theoretical maximum. I didn't tell you it was a true-class, but sometimes it can be used if one bad skill was pushed in.
I'm telling you seriously—comparing the number of times the merchant is used in WT with logisticians in SoD is simply laughable. Moreover, in WT there is a lot of tension regarding the number of slots for secondary skills—fire and water are mandatory for full control. So the merchant will definitely screw up the hero's build.
P.S.—I consider my calculations regarding 4300 MP to be more correct than yours—we are talking about the amount of MP a hero has at the start of the turn, while what they gain during the turn is a different question—in SoD, for instance, you can use DD 4 times; 2 extra DDs also add a decent amount of MP =)
Всем удачи ! И Морали !
In reply to Wlk777
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#2132
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Wlk777
P.S. - I believe my calculations regarding 4300 Movement Points are more accurate than yours.
I will probably agree only on the fact that when using the Merchant, the hero does NOT receive a bonus at the BEGINNING of the turn, but I will not agree that it should not be taken into account for the maximum Movement Points. It's like boots: you put them on - you get a bonus. It's the same here: you have money - you get a bonus.
Oelm
In TE, a stronger player will simply win against a weaker one. Just through technique. But in SOD, there is a chance to win against a stronger opponent!
In my opinion, a skilled player will win against a weak player just as often, whether in TE or SOD. Wicc is right, saying that even in "chaos," skill decides. And there are enough random events in Warlords as well.
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#2133
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WT, SOD, again...
there's no accounting for taste (idiom) ;)
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In reply to Loi
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#2134
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Loi
VT, SoD, again...
there's no accounting for taste ;)
I would have understood if the SoD supporters honestly said—we just don't like VT and that's it... But they come up with some kind of fantasy about 5000+ MP, VT imbalance, etc :)
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