Come on, don't pretend there isn't a lot of imbalance in Warlords.
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well, at least it's not more than in Soda)

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I'm giving 100 points in favor of the balance of the Warlock :)
Calculations:
2000 + 600 (logistics) + 600 (explorer) + 600 (merchant, buying 1 movement point for 2 gold) + 400 (stable) + 400 (boots) + 200 (gloves) = 4800.... well, you can add another 100 movement points for the lousy logistics specialty, and it will be even 4900!!!!
Added 2 minutes ago
This is how Warlock-phobia is born, based on unfounded prejudices :)
1. Starting army. In BT it's roughly the same always; in SoD there is often wild imbalance, possibly 12 gnolls + 12 pokemons against nearly 200 troglodytes or 30-40 marks etc and so on.
2. Randomness of building the 2nd level from the start. For many castles, this heavily affects the tempo.
3. Artifacts. +600 MP from a guard that is broken with ease—that's an imbalance, as is the pile of junk in Dragon Utopia which is much more realistic to obtain in SoD.
4. Primary skills—more than half of them are useless in SoD. For control and comfortable living, having one Earth Magic is enough. It's entirely possible to survive without the other magics. 6-7 skills are quite sufficient. In BT everything is much more thought out, interesting, and balanced.
5. Hero specializations—almost all creature specialists bring very little benefit from their specialization compared to attack\defense\logistics specialists.
Out of boredom, I'll start by listing at least 5 places where WT is more balanced than SoD.
But that's exactly the point—you have to be more resourceful rather than just blindly upgrading wolves to 30 or using demons from 113 to crush everything. The only issue is that in WT the boots are 400 instead of 600, and they're probably guarded by archangels in WT?))
Calculations:
2000 + 600 (logistics) + 600 (explorer) + 600 (merchant, buying 1mp for 2 gold) + 400 (stable) + 400 (boots) + 200 (gloves) = 4800.... well, you can add another 100mp for the crappy logistics specialty and it'll even be 4900!!!!
Added after 2 minutes
that is how a delusion based on ignorance of the mechanics is born :smile42:
Added after 1 minute
Good lord, it's even funny to compare the number of times a merchant is used in Warlords.
That's the point – you need to be more active and strategic, rather than just improving your wolves to level 30 or using a demon with 113 attack to destroy everything.
I agree. With its overly convenient mechanics, Warlord Tactics feels more like a simple speedrun than an engaging strategy game.
484800548
Все в ней нулево и кукольно.
P.S.—I consider my calculations regarding 4300 MP to be more correct than yours—we are talking about the amount of MP a hero has at the start of the turn, while what they gain during the turn is a different question—in SoD, for instance, you can use DD 4 times; 2 extra DDs also add a decent amount of MP =)
P.S. - I believe my calculations regarding 4300 Movement Points are more accurate than yours.
In TE, a stronger player will simply win against a weaker one. Just through technique. But in SOD, there is a chance to win against a stronger opponent!
there's no accounting for taste (idiom) ;)
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VT, SoD, again...
there's no accounting for taste ;)
