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In reply to SEM_56
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SEM_56
Seriously, can someone explain what the point is of playing in windowed mode?
I only play in windowed mode. It allows me to read messages in ICQ and the World of Tanks chat while it's my turn (especially useful when I'm streaming – people can quickly give me tips), see the opponent's messages in the game chat and various system messages (like when an opponent disconnects) during their turn, see the moment when the turn is passed, and when I receive a turn, the window doesn't pop up to fill the entire screen, interrupting other activities (for example, I often watch YouTube videos during the opponent's turn – I can pause them and switch to the game).
In reply to Javdet
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I play in fullscreen mode, but I almost always switch to windowed mode during the opponent's turn. This way, I can chat in ICQ or a chat while simultaneously monitoring the game, and it's convenient for opening cards.
Не бійся коли ти один, бійся коли ти нуль.

484800548

In reply to Javdet
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yeah, and the cheat menu also appears in the top left corner:smile01:

"Это нам идеально подходит!" [Новосибирск, 2013]
"Красавчик! Если только не читер.." [Киев, 2014]
"Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015]
Сам ты фиш (с) :D
In reply to Сатир
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Only in windowed mode!

On topic. The screenshots look very promising. If the gameplay doesn't change because of this, then it can actually be used! I only have one question left. How will Dimension Door work? :rolleyes:
LeBron
yeah, and a cheat menu appears in the top left:smile01:
+1
In reply to Javdet
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Dirty, don't worry, the door works perfectly; Baratorch implemented all the checks a long time ago. I see that none of you are paying attention to the HD mod, but it's being actively discussed on many resources – on NS, on LH, there was also a topic on the portal, and on DF2, and there's even a topic here, in the general forum for Heroes 3. Besides that, Baratorch is also developing a universal method for adding buttons and extra functionality to the game; Asm and SAG are also aware of this, as far as I remember. Asm, by the way, discussed with Baratorch the possibilities of integrating both mods, so maybe soon many solutions will see the light of day in a single package. If needed, I'll help in any way I can, mainly with scripts or utilities. By the way, on www.forum.df2.ru, there are several good assembly programmers capable of new achievements; one of them has found addresses to restore functionality (probably test functionality for developers) to display coordinates in hints on the map, so it won't be difficult to create a battlefield display, including army placement and obstacles. Well, we'll see. I also contacted a Chinese guy; he also has a battlefield viewer program, maybe I'll arrange an "exchange of experience" with him.
Инфа о разных моих проектах, по большей части геройских, тут http://phomm.narod.ru
In reply to Javdet
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Attention! Attention, everyone!

Javdet, you scoundrel! :) ))) Why didn't you show this earlier??? I'm really shocked. The program is VERY pleasing!!! I don't need 4000 resolution, it's very unusual, I left it as it was. But the fact that it transmits troops like the WbN program and, in addition to all this, SEPARATES the units is great!!!

I think it's time to test it for bugs. And every Heroes player should have this. EVERYONE! It really saves time!!!

And it's incredibly easy to install: unpack it into the game and play! No hassle!

Great! Thank you!!!
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
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Mods, don't sleep on this, move everything to a separate thread created by Rebellius.
In reply to Dirty_Player
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Dirty_Player
Mods, please don't ignore this, move everything to a separate thread created by Rebellius.


Kostya, it's not difficult to move everything (it was already tried before your post) to Andrey's thread, but since the program will distribute everything chronologically, Andrey's first post in his thread will end up being the last one when posts from the Round Table are moved there, which is not ideal.
So, please share your impressions in the thread created by Rebellius.
С истиной где-то рядом...





Лето 2010.
In reply to Дубровин Павел
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Dubrovin Pavel
The program will sort everything chronologically; Andrey's first post in his thread will end up being the last.
You need to copy this post and replace it with the first one, and also change the author of the post; that's all. But never mind.

Added 14 minutes later
Lider1
Javdet, you're a scoundrel! :) ))) Why didn't you show this earlier??? I'm really shocked.
Why is everyone so surprised? :confused: This thread was created on the forum as early as October 23, 2009, i.e., almost a year ago...
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On the other hand, it's good that some people only found out about this now. And some had to test it and write bug reports for these six months :)

Now everything is ready and working. The only problem I know about, which may not have been fixed yet, is the game crashing due to the MP3DEC.ASI error when playing music on MS Windows Vista/7. But I'm not sure if this is a bug in the HD mod, or an inherited bug from the original game.

Added 4 minutes later
If anyone doesn't understand how to view MP:
Right-click on the green bar to the left of the hero's picture in the list - the MP will be displayed in a pop-up window: like Morer 1736/1936. You can simply hover the cursor over this green bar and view the MP information in the status bar at the bottom of the window.

Added 3 minutes later
You can divide and move stacks directly in the small hero window on the adventure map.
eno tuohtiw hguone yzarc si efil
nalp a deen od elpoep tsom
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If there are any bugs, it’s likely due to the 32-bit color mode (which can be disabled). But most of the bugs seem to have been caught so far.
Играю на www.heroes-III.com
In reply to SAG
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I noticed an unknown bug. When casting the clone spell on phoenixes that had already moved, the main unit disappeared. Then, all sorts of weird things started happening, like spells disappearing, and so on – basically, a desynchronization issue. Another bug in Heroes of Might and Magic V (and possibly in Heroes of Might and Magic VI as well).
Земля нуля.
Все в ней нулево и кукольно.
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In the Volda Rules, section 6, "Prohibitions and Restrictions," there is a rule stating that the use of all kinds of "bugs" is prohibited. We ask players to express their opinion on which specific "bugs" should be prohibited. Thank you!
С истиной где-то рядом...





Лето 2010.
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Ballista, damn it!!!
Ушел с героев, пока пряники)
In reply to SEM_56
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Multidefeat

It's time to seriously implement this restriction in the rules. vbn and I discussed this a long time ago, but I don't know why it wasn't included in the rules. The point is this: If a creature has Ground Strike, it can only be used to attack once (which is when the fact of having Ground Strike is established).

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