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In reply to Igor111
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15 years ago
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I agree with Mish-gan's last post. No one will describe the mechanics of Heroes more accurately and clearly than it is described in the manual. So read carefully and think it over. And besides, no one will stop you from looking at the manual while you play! ;)
Будьте осторожны со своими желаниями. Иногда они исполняются.
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ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
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15 years ago
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Well, could you please tell me, if it's not too much trouble? Does the probability of joining increase with the hero's morality? Approximately how many times stronger should the Necromancer's army be to recruit a group of higher vampires?
In reply to Igor111
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15 years ago
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It's not something you can answer right away. The parameter you mentioned (the hero's morale) isn't the only factor that determines whether the unit you specified will join your army or not. I don't think it makes sense to move the diplomacy information from the manual to this forum thread. I understand that not everything written in the manual is immediately clear, but you need to try to understand it. However, I'm also curious about which undead units can join our army, even if it's for a price. We need to try to calculate and create a kind of table for unit recruitment, for example, based on the weekly increase of undead creatures in our city and the number of neutral creatures on the map, depending on their quantity: few, several, group, squad, many (I think a larger number won't join us).
Будьте осторожны со своими желаниями. Иногда они исполняются.
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Вступление в клан "Хранители небесных врат"
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15 years ago
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For neutrals to join: 1) The undead army must be MUCH larger than the neutral one; otherwise, don't even count on them joining. 2) Read the manual to the end and find out which parameters affect the chance of joining, and you'll be happy. With a certain amount of luck and skill, almost every other group of neutrals will join you. I'll tell you a secret: at the beginning of the mission, it's already predetermined who will join you and who won't. So, you just need to know how.

Added 5 minutes later
KillAndAction

We need to try to calculate and create some kind of table for joining, for example, based on the weekly increase in undead creatures in our city and neutrals on the map, depending on their numbers: few, several, group, squad, many (I think a larger number will no longer join us)...
Hehe... You can join hordes and hundreds, with a certain level of skill:D
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



In reply to Саня Изи
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15 years ago
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If you're talking about a player's experience, it doesn't affect the probability of neutral creatures joining. It's all about the math and the level of randomness built into the game...
So, what skill level are we talking about?
Будьте осторожны со своими желаниями. Иногда они исполняются.
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ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
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15 years ago
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KillAndAction
If you're talking about the player's experience, then in this case, it doesn't affect the probability of neutral creatures joining. It's all about the math and the level of randomness built into the game...
So, what skill level are we talking about?
We're talking about the Leadership skill level. Is it worth leveling up the Necromancer's Leadership skill beyond the second tier or not?
In reply to Igor111
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15 years ago
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But the amount of fighting spirit is by no means the only factor that influences the decision of neutral creatures to join or not join. Perhaps the esteemed Lordesat had something else in mind...
Будьте осторожны со своими желаниями. Иногда они исполняются.
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ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
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15 years ago
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There is no randomness in recruiting neutral creatures. As I said, at the beginning of the mission, it is rigidly determined which group will join and which will not. After that, everything depends on artifacts and some other parameters described in the manual. In addition, there are also hidden parameters that are not described in the manual, but some people know about them. That is, in fact, at the beginning of the mission, the groups of neutral creatures that are potentially ready to join are determined, and then everything depends on your ability to do so. This is the skill I meant.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



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15 years ago
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I reread the manual. The maximum probability of recruiting neutral creatures, which can be achieved, is 60%.
Here's some information copied from it:

Base recruitment chance = 0%. Modifiers are added to it:

* +10% / +5% / +0% / -5%, if the attitude is Friendly / Aggressive / Hostile / Wild
* +5% if the alignment (Light, Dark) of the hero and the neutral creatures matches
* +5% if the race of the hero and the neutral creatures matches
* +5% if the hero's army contains the same creatures (improved and unimproved are considered different)
* +5% if the neutral creatures are unimproved, and the hero's army contains their improved version
* +10% if the hero has the "Diplomacy" skill
* +20% if the hero specializes in these creatures.
In reply to Igor111
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15 years ago
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Igor111
Well, please tell me, if it's not too much trouble.
Does the hero's morale affect the probability of joining?
Approximately how much stronger should the Necromancer's army be in order to recruit a group of Greater Vampires?
The chance of joining does not increase with the hero's morale. The higher the morale, the stronger the creatures are, as calculated by the computer, and the higher the probability that they will flee. However, the disposition of the neutrals is what is determined at the beginning of the mission, and this parameter has the greatest influence on the chance of joining. And the disposition, in turn, depends on the Diplomacy skill and the Crown of Leadership. Of course, the factors you mentioned above also have a direct impact on the chance of joining.
To have a sufficient chance of joining, the army must exceed the neutral force to the point where the ratio of forces exceeds the combat threshold. Or at least the ratio of forces exceeds the joining threshold. To avoid getting bogged down in formulas, I'll say that I recruit neutrals when the danger level is very low.
Furthermore, regarding the skill itself. Taking Leadership early or mid-game involves a great risk. It's a different story in long games. And it's not necessary to develop Leadership with the main hero when you can develop a secondary hero through mentoring.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



In reply to Igor111
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11 years ago
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Igor111
Fellow experts on Necromancers, tell me what the most effective build for a Necromancer is. It seems to me that there are many different options for this faction.
Initial conditions: opponents are diverse, including mages and warriors.
I built my Necromancer like this:
- Logistics
- Attack
- Darkness
- Summoning
- Education

But there are also two very useful skills - Luck and Sorcery. I didn't have enough slots for them.
And some claim that it's worth taking Leadership to recruit neutral creatures.

I would like to hear your suggestions regarding the development of Necropolis heroes. Maybe there are more advantageous development schemes?

Thank you in advance)

Sorcery instead of Attack, in my opinion, and if possible, replace Summoning with Chaos. Well, assuming the enemy is the Academy, and you'll have the opportunity to learn the corresponding spells later.
Просто мне нравятся брюнетки...Поэтому и - Лукреция :rolleyes: Асха всё обращает во благо (с).:cool:
In reply to SuperGuru
11 years ago
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SuperGuru
Spellcasting instead of Attack, IMO, and if possible, replace Summoning with Chaos. Let's say, if the enemies are Academy, and there will be a place to learn the corresponding spells later.
Very interesting. Chaos against Academy with their innate immunities.

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