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It would be even better to divide physical damage into piercing, slashing, bludgeoning, fire, acid/poison, and astral, and magical damage into elements.
And also add a penalty for ranged attacks for each cell.
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It would be even better to divide physical damage into piercing, slashing, bludgeoning, fire, acid/poison, and astral, and magical damage into elements.
And also add a penalty for ranged attacks for each cell.
It would be even better to divide physical damage into piercing, slashing, bludgeoning, fire, acid/poison, and astral, and magical damage into elements.
And also add a penalty for shooting for each cell.
It would be even better to divide physical damage into piercing, slashing, bludgeoning, fire, acid/poison, astral, and magical damage by elements.
And also add a penalty for shooting for each cell.
Because it's logical that when a dwarf crushes a dozen bone skulls with a hammer, an archer can't do anything to them.


Actually, skeletons already have 50% or higher resistance to arrows. This is implemented without the need for ten different types of damage. Or rather, there are complications, but they are easier to understand and less global.
I only remember this property in the fourth game. As far as I recall, it works on halfling stones, on fire from ballistae, on medusa spit, and on many other illogical ranged attacks for this rule. And spears still cut through bones.


Technically, it was mentioned in the fifth game, wasn't it?
And in the fourth game, defense worked against arrows; I think it was even written that way, and halfling stones ignored it.
It would be even better to divide physical damage into piercing, slashing, bludgeoning, fire, acid/poison, and astral, and magical damage into elements.
And also add a penalty for shooting at each cell.
You can hit as much as you want with water and lightning.
and physical attacks are weaker, especially ranged attacks.
pikemen for cavalry
well, yes, in Heroes, resistances were made the simplest.
I would like them to keep the Dungeon faction and not make super units!