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I usually play as Nadir. What should I prioritize taking first, and why? What do you choose?
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I also play as Naadir and can say that he is one of the strongest heroes. What can I advise? Well, firstly, the tactics against different races are usually different; you need to delve a little into the manuals, as there is a lot of useful information there. Naadir has two initial skills – Darkness and Summoning, and it is worth developing them. The next most important skill for Naadir is Defense with Dodge, Block, and Resistance. It is also good to take Sorcery, Leadership (on large maps). In general, the tactics depend most on who you are playing against and on what map. On a small map, instead of Sorcery, it is worth taking Luck and Fire Warriors (however, Fire Warriors is one of the best skills in Summoning, so I always take it). And, of course, on large maps, it is simply necessary to take Education with Mentoring, Leadership with Herald, Diplomacy, and Abandoned Mines. Also, a successful build depends significantly on the artifacts and spells you have. In general, this is just a small recommendation, but you will have to extract more detailed information yourself, based on manuals, forums, and combat experience.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



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antonag07, thank you, I read it. I've already tried to get "Scream of Horror" twice, and I take all the skills for it, but in the end, I always get something I don't need, and as a rule, "Scream of Horror" is no longer needed. (+ visiting the trees is tedious). Did you manage to get it? --- They overdid it with its price...
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Fellow experts on Necromancers, tell me what the most effective build for a Necromancer is. It seems to me that there are many different options for this faction. Initial conditions: the opponents are diverse, including both mages and warriors. I built my Necromancer like this: - Logistics - Attack - Darkness - Summoning - Education But there are also two very useful skills - Luck and Sorcery. I didn't have enough slots for them. And some claim that it's worth taking Leadership to recruit neutral creatures. I would like to hear your suggestions regarding the development of Necropolis heroes. Maybe there are more advantageous development schemes? Thank you in advance.
In reply to Igor111
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Everything you're asking about has already been discussed in the NECROPOLIS - Necromancer topics. So, read more carefully... :)
Будьте осторожны со своими желаниями. Иногда они исполняются.
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The development of a Necromancer hero depends on who you are playing against and what resources are available – that is, the size of the map, the number and level of neutral creatures, the presence of mines, the presence of a computer opponent, and other factors. There is no single most effective development path – this has been tested hundreds of times, and there is no single most powerful Necromancer hero. Each has its own destiny.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



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Lordesat
Thank you. Could you elaborate?
I only play against the AI on difficulty level 4. I place several of them on a large map. So, it's hard to say who I'm playing against – they're all different. There are both magical factions and those that aren't.

I have a more specific question, or rather, several.
I don't think the "Spellcasting" skill is very suitable for a Necromancer. In what cases is it better to take it?
I also wanted to know more about leadership. Is it really useful, and if so, in what cases? After all, it's a lost slot... So, I'll have to sacrifice something important.

Also, regarding Luck. It's a good thing for a Necromancer, but is it an alternative to Attack?
Yes. Ghosts will become very good, and magic resistance will increase, plus -1 to luck, which is good in the case of a Dread Knight. But still, luck is a random thing, while Attack always works.
In reply to Igor111
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Igor111

I also wanted to know more about Leadership. Is it really useful, and if so, in what cases? After all, it's a wasted slot... So, you'll have to sacrifice something important.
Play for your own enjoyment :) If you want to take Leadership, go ahead! But in real games, and especially in tournaments, it is rarely chosen - it's a very dubious thing.
Igor111

Also, regarding Luck. It's a good thing for the Necromancer, but is it an alternative to Attack?
Yes. Ghosts will become very good, and their magic resistance will increase, plus -1 to Luck, which is good in the case of a Dread Knight. But still, Luck is a random thing, while Attack always works.
Well, the resistance is clear, but how will this help the ghosts? Are you thinking that they will be missed more often? If so, you are naively mistaken :) In none of the versions of the game has this been the case. Moreover, a long, long time ago, this question was meticulously studied and discussed on various forums, so, alas and alack, missing ghosts is something that depends exclusively on randomness: it is impossible to hit or miss them more than 3 times in a row - this is a fact and it's irrefutable! ;)
Иногда они возвращаются :smile27:
Бросайте флуд и оффтоп из раздела пятерки в Флудовские ссылки или мне в личку.
In reply to SteN
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SteN
Aren't you thinking that they will miss more often because of it?
Generally, yes)))
In all the sources of literature that I used to learn about the creatures' abilities, it was stated that way.
Turns out, it's not true... This is a flaw of the developers.

So, does the "Soldier's Luck" skill turn out to be completely useless (and for everyone)?
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Why is it useless? Everything is very relative in this world :)
1. Vampire Princes. With soldier's luck, the chance of putting an enemy to sleep during an attack increases. At the same time, maximum damage is dealt, the opponent does nothing for three turns, and if you attack him, it's as if he has rested and won't give up.
2. If you are playing against the AI, you will have a large army, and simply doubling the damage dealt during an attack will not hurt. :rolleyes:
Иногда они возвращаются :smile27:
Бросайте флуд и оффтоп из раздела пятерки в Флудовские ссылки или мне в личку.
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Does this mean that the "Soldier's Luck" skill is completely useless (and for everyone)?
That's not quite right. Various units like armored units, unicorns, militia, and others with the ability to inflict some kind of negative effect on the enemy upon attack increase the chance of inflicting that effect. For example, in Necropolis, Vampire Princes have this ability.
This is a flaw of the developers.
This isn't a flaw; it's all described in the game and in the official fan guide. What are your sources?
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I want to talk about luck. In the late game, taking this skill is really useless, since luck can be increased with artifacts and buildings on the map. But on small maps, where all of this is scarce, it is worth taking luck. Soldier's luck is quite suitable for skeletons. Regarding wizardry. You can take it against magical races to counter, for example, Armageddon, or because of the undead's protection against chaos. But in general, taking wizardry for Necromancers is superfluous.
But leadership is a separate topic. If there is a large map with many neutrals, and especially if the game is played with the condition that we develop for some time and then attack, it is a MUST-USE, as they say. At the same time, if you have the Diplomacy skill, you have the opportunity to recruit up to 30% of the neutrals on the map, and with the Leadership Crown artifact - up to 40%. This can be a very large number of units, literally hundreds. In addition, leadership is useful to take if there is a computer on the map, and there is a skill for abandoned mines. Then any computer can be defeated with just ghosts (for some reasons).

Added 2 minutes ago
SteN
1. Vampire lords. With soldier's luck, the chance of putting the enemy to sleep during an attack increases.
I don't quite agree. With vampire lords, the influence of soldier's luck has not been confirmed yet, and it is unknown whether it affects the percentage of putting to sleep or not. The only parameter that definitely affects it is the number of vampires in the stack.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



In reply to Саня Изи
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Lordesat
I want to say something about luck. It's really useless to take this skill in the late game, as luck can be increased with artifacts and buildings on the map. But on small maps, where all of this is scarce, it's worth taking luck. Soldier's luck is quite suitable for skeletons.

Added 2 minutes ago

I don't quite agree. With Vampire Lords, the effect of Soldier's Luck is still not allowed and it is unknown whether it affects the percentage of sleep or not. The only parameter that definitely affects it is the number of vampires in the stack.
And in a long game, it's worth taking "Luck" - if only because no artifacts or buildings can replace "Soldier's Luck".
Regarding the Vampire Lords - "Soldier's Luck" affects the probability of the Vampire Lords' "Stun" ability triggering. This has been proven for a long time.
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So, does the "Soldier's Luck" skill become completely useless (and for everyone)?

And what about Vampire Princes?

Misses against ghosts work randomly, but there can't be more than 3 hits/misses in a row. And this isn't a development oversight, but rather a result of you not reading the manual carefully.

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