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Posts from Mafia: general discussions. Auto-translated

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#771
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Register, hello. :)\
Will this game be released, I don't understand?
My sword, my trusted ally, unphased by my aspect.
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#772
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Ellina, hello!!!
Morning, greetings :)
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#774
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The Mafia theme is turning into a Bermuda Triangle – every GM who joins it disappears without a trace.
In reply to Werevolka
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#775
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Werewolf
The "Mafia" topic is turning into a Bermuda Triangle – every GM who joins it disappears without a trace.
Maybe moving Toriy's post to another topic will make it reappear?

В тихой однообразной жизни всегда так бывает: каждый отдельный день бесконечно долог, но месяцы и годы мчатся с непостижимой быстротой.

I wanted to offer you some flowers, but a crown would suit a princess like you much better

Смысл жизни в том, что жизнь на тебе не заканчивается
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#776
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Let’s go, sign up now!!!!
In reply to Werevolka
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#777
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To be honest, I don't quite understand how things work here: 1. Some aspects are not described, for example, winning as a lone player (except for the clown) - does it mean killing everyone? 2. It says that the Beast cannot be executed by infected creatures - but why? It's natural that they can't, as he controls them with their voices!!! 3. PaCh (literally – Five) - what does that mean? The same question applies to the opposite... 4. 2) "Blood Kinship" - If it kills the Sorcerer, it perishes along with him. - who is our Sorcerer? 5. Can each member of the group perform their own special ability, or is only 1 special ability performed, or only 1 special ability that kills and any other special abilities? 6. If the smokers commit a joint murder, how will the clues be given? 7. Poisoning - will any clues be given for it, and will the target of the poisoning be indicated? 8. Does Mr. Death direct the special ability of the chosen player himself, or does he not know where it will land? Also, can this special ability land on him? 9. Due to the large number of both Fives and PaChs, the meaning of the Psychoclyp and the Hideout is unclear. 10. Can a player vote for their own execution, either by order of the Beast or without it?
є(°¤°)э Мадара где-то рядом...
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#778
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Sorry, I'll chime in ;) since Thor already answered some of the questions.
2. It says that the Beast cannot be executed by infected players – but why? This is natural; he controls them with his voice!!!
Not execute, but kill. These are different things. But they can execute him, even though he controls them!
3. PaCh (truly – Five) – what does this mean? The same question about the opposite...
Here is the question. Here is the answer. And there’s a lot more interesting stuff in that thread.)
4. 2) “Blood Kinship” If it kills a Sorceress, then it dies along with her. - who is our sorcerer?
Yes, there is one.
Sorcerer. Affiliation: PaCh, head covered.
ND: “Poison” - A poisoned player dies on the next night.
Special ability: “Blood Kinship.” If it tries to poison an observer, it dies along with him on the same night.
8. Does Mr. Death direct the ND of the chosen player himself, or doesn't he know where it will fly? Also, can this ND land on him?
Plainly:
ND: “Song of Death” - Redirects the ND of the selected player to a random target (type – blocking).
9. Due to the large number of both Fives and PaCh players, the meaning of the Psychocycle and Hideout is unclear.
Here is the post.
10. Can a player vote for his own execution at the Beast’s command, or without it?
Here is the post.

В тихой однообразной жизни всегда так бывает: каждый отдельный день бесконечно долог, но месяцы и годы мчатся с непостижимой быстротой.

I wanted to offer you some flowers, but a crown would suit a princess like you much better

Смысл жизни в том, что жизнь на тебе не заканчивается
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#779
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questions 8-10 haven't received answers in those posts...
regarding question 9, please elaborate in detail ;) where did the idea come from?;)
and about answering only some of the questions, I wasn't aware... it's not specified in the rules... I'm not going to dig through a thread of 74 pages ;) or wherever it is...
є(°¤°)э Мадара где-то рядом...
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#780
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Oh... sorry, I just saw the questions now >_<
Ты страшился тысячи вещей... Но все это были лишь маски, лишь видимости. На самом деле страшило тебя только одно решиться сделать шаг в неизвестное, маленький шаг через все существующие предосторожности. И кто хоть один раз оказывал великое доверие, полагался на судьбу, тот обретал свободу.
Мы не свободные, вольно танцующие автобусы. Мы – привязанные троллейбусы и трамваи
In reply to kcfgogbfalgfl
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#781
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Revan; Mafia: general discussions; 06/13/2009, 00:03
In general, I think there should be more roles with abilities. This would not only diversify the game but also give each participant a sense of their own importance :D

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#783
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Since a question arose regarding the rules, I decided to put forward a possible change to them for discussion.

Our HeroesWorld Mafia has long incorporated multiple elements of psychology, but to this day one of the rules prohibits all sorts of its manifestations.

My proposal is as follows: I plan to first run a purely psychological game, so that players who have not yet tried it can familiarize themselves, and then test a hybrid game, where there will be both newspapers with clues and complete freedom in terms of psychology — role reveals, etc., but no "notes". Only after these two games will it be decided whether to change the rules.

What do you think of this proposal, respected mafiosi?

Наше оружие - неожиданность! Неожиданность и страх, страх и неожиданность - это два наших оружия! Плюс безжалостность - три наших оружия: страх, неожиданность и безжалостность! И ещё фанатичная преданность Папе - четвёртое! Наше оружие включает в себя... наше оружие включает в себя... страх, неожиданность... я сейчас!
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#784
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Sure, I'm all for it. I love new things and experiments, although it's a shame that I won't be able to fully immerse myself in them.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#785
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should the rules be changed?
For each game, the GM has the right to either write their own rules or take them from those that were used previously. We do not have any unified rules.

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#786
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No.Topic
Players
GM
Stage
19Trojan War20Aziral'Game Over
20Radioactive Dreams21ThoriumGame Over
2118Sunny!Recording in progress
22Corpus delicti (Experiment: psychology)16VegtamSetting is ready
I don't understand what the point is of having a "information for players" topic if this information is never updated regularly. Editing two words in a post takes ten seconds.

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#787
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It hasn't been updated regularly for quite some time, but I plan to get back to it and resume its regular updates.

There aren't any unified rules, but the differences are minor; all games follow the general principles of Mafia with clues. The only significant change that has affected the gameplay is the introduction of "notes." I was thinking that it might be worth slightly modifying these general principles by replacing "notes" with psychology. Whether or not this should be done, I planned to find out by conducting two experimental games.

I would also like to see a few more perspectives on conducting psychological and hybrid games.

The setting for the psychological game has been ready for a long time; I plan to record it on November 5th, and the game starting on November 8th – I will have a free week to dedicate the necessary amount of time to it. However, I have some doubts about the number of players – I think we can add two more roles.

Наше оружие - неожиданность! Неожиданность и страх, страх и неожиданность - это два наших оружия! Плюс безжалостность - три наших оружия: страх, неожиданность и безжалостность! И ещё фанатичная преданность Папе - четвёртое! Наше оружие включает в себя... наше оружие включает в себя... страх, неожиданность... я сейчас!