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Mafia: general discussions.

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#787
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It hasn't been updated regularly for quite some time, but I plan to get back to it and resume its regular updates.

There aren't any unified rules, but the differences are minor; all games follow the general principles of Mafia with clues. The only significant change that has affected the gameplay is the introduction of "notes." I was thinking that it might be worth slightly modifying these general principles by replacing "notes" with psychology. Whether or not this should be done, I planned to find out by conducting two experimental games.

I would also like to see a few more perspectives on conducting psychological and hybrid games.

The setting for the psychological game has been ready for a long time; I plan to record it on November 5th, and the game starting on November 8th – I will have a free week to dedicate the necessary amount of time to it. However, I have some doubts about the number of players – I think we can add two more roles.

Наше оружие - неожиданность! Неожиданность и страх, страх и неожиданность - это два наших оружия! Плюс безжалостность - три наших оружия: страх, неожиданность и безжалостность! И ещё фанатичная преданность Папе - четвёртое! Наше оружие включает в себя... наше оружие включает в себя... страх, неожиданность... я сейчас!