There aren't any unified rules, but the differences are minor; all games follow the general principles of Mafia with clues. The only significant change that has affected the gameplay is the introduction of "notes." I was thinking that it might be worth slightly modifying these general principles by replacing "notes" with psychology. Whether or not this should be done, I planned to find out by conducting two experimental games.
I would also like to see a few more perspectives on conducting psychological and hybrid games.
The setting for the psychological game has been ready for a long time; I plan to record it on November 5th, and the game starting on November 8th – I will have a free week to dedicate the necessary amount of time to it. However, I have some doubts about the number of players – I think we can add two more roles.
Наше оружие - неожиданность! Неожиданность и страх, страх и неожиданность - это два наших оружия! Плюс безжалостность - три наших оружия: страх, неожиданность и безжалостность! И ещё фанатичная преданность Папе - четвёртое! Наше оружие включает в себя... наше оружие включает в себя... страх, неожиданность... я сейчас!