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Posts from Islands of Mystery, Chapter 2: Dragon Wisdom

5.0 (5 ratings)
In reply to Победитель
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15 years ago
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Gilraen
I wouldn't say I like it more challenging, but this time, playing on a higher difficulty level feels easier than playing on a lower difficulty level last time.

Well, since it's an older version, it's clear why it's easy. Now it's more challenging... although I still recommend playing on Veteran.
Ah! I downloaded the mod back when it was first fully released on the Dreammmod forum! Was there a restriction back then?

No, there wasn't;)
P.S.: And how did you rotate the garrisons in the first mission by 45 degrees, since you can only rotate them by 90?

Hmm... rotate them? I don't think I put any scripts in there to move the camera. Can you be more specific?:)
In reply to Ser9K
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15 years ago
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Ser9K
Well, since it's an older version, it's clear why it's easy. Now it's more complex... although I still recommend playing on Veteran.

Got it. But I downloaded the new version and installed it instead of the old one (but I'm continuing with the old save). I'll check what the limitation is in the second mission; maybe it will appear.
Ser9K
Hmm... are you talking about rotating? I don't think I put any scripts in for
camera movement. Can you be more specific?:)

I mean rotating an object in the editor. By pressing the R button, it rotates 90 degrees, but how do you rotate it 45 degrees?
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15 years ago
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So, will a limit appear now (currently 30.7)? Or, considering that I used an old save, will it not? Okay, even if it doesn't work, I won't continue developing it further.

And what about the third mission, is there no limit there?

P.S.: Thank you, Froska.
In reply to Победитель
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15 years ago
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The restriction never appeared :(. Also, at the end, the video played twice (but that's because the mission version is old). I started the third one. I didn't find any errors. It's very good that Jalib is now just a regular hero, and not a scripted, unkillable one, as he was before. It was interesting to see an enemy hero named Volander. I killed this Voldemort in his own castle (when I went through the portal, he didn't want to come to my lands). I defeated Talanar :cool:!!! Berserk, Vengeance, and Resurrection at the end, and I still won (losses are significant, but not critical). Now I'm preparing to kill the last hero. The "Greenpeace activists" have significantly reorganized the troops, so Talanar turned out to be a little weaker (than the initial version). The last hero has Darkness of Master Archers, Darkness of Forest Archers, and a Horde of Ancient Ents. After the battle with Talanar, I have left: 25 Titans (and they are still cooler than Thunderbirds), 8 Kshatriya Rakshasa, 24 Elder Gremlins, and 350+ Obsidian Golems. The danger is "High." However, the danger was also "High" for Talanar. And this battle promises to be easier. Well, we'll get through it! Sphinx, hide your claws - Sadhir is coming! P.S.: And another question about the map editor: how do you "lock" a player to a human faction so that at the beginning of the mission, you can only play as that specific player? And how do you "change the colors" of the players (because player 1 is red, but yours turns out to be orange :o)?
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15 years ago
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I finished your new mod :-)

As always, it's in your style - everything is just SUPER!!!!:smile54: :smile54: :smile54:
I really liked it, the maps are great, the plot is awesome! I was very impressed with your first version, but this mod has an even better plot!!! You have a real talent, and as I said before, the best maps presented on the forum, you could release your own map disc)))
Thank you so much for such wonderful maps with cutscenes! I played through everything in one go, but unfortunately, I had some trouble with the last map - the one where you have to sail across the sea to save the water elementals. When I was about to reach that shore, the computer brazenly steered the ship away from me and sailed off on its own:mad: , I waited for a whole month for it to sail to its heart's content, and when it finally deigned to leave my ship alone and land on the shore, I immediately summoned the ship and calmly sailed on with my business, but... As soon as I landed on the island with the green player, the computer again, as if in a trance, steered my ship away(((:smile35: :smile35: . And it didn't leave it anymore, even though I waited for another month. In general, the computer brazenly appropriated my ship. And there are no shipyards anywhere(, so I can't build a new ship. So I had to use "Wings of the Angel":smile36: codes to somehow complete the map and find out what happened.
Therefore, I have a big request to the author, please add shipyards to the islands or ban this "summon ship" spell for the computer :-)

And I really want to know if there will be a sequel?
I watched the video to the end...
I would really like to play the sequel!
Sincerely, PADME (Lady Revan)
In reply to Padme
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15 years ago
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Yay, I'm glad you completed the campaign, and I'm also glad you enjoyed it. :smile44: I hope you'll like the third part as well; it's currently in development. :)

I'll add more ships so you can summon them if needed. The turquoise player is quite audacious; I didn't even think that he could hijack a ship (in previous versions, he didn't have this ability).
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15 years ago
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It’s great that there will be a third part! I’m very happy!
You always use such a great plot, you could even make a movie out of it!)))
And can I sign up as a tester for the third part?)))
The turquoise player has a lot of heroes (like 5 of them), and the red one didn’t move at all (he was standing somewhere in the bushes).
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15 years ago
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Skull
I'm shocked that there are so few reviews :eek:. After all, this is an excellent campaign:smile12: with an interesting plot. Is it possible that people are still stubbornly nostalgic for the third game, while ignoring the fifth?:smile50:
Yes, there seem to be fewer and fewer of us. However, maybe that's because there's nothing to criticize :)
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15 years ago
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:D Actually, everything is fine. Especially if you remember the discussion about the previous campaign :rolleyes: It more or less came back to life after about a month. Again, it's easier to play a map; the campaign, in this regard, puts many people off, I think.
In reply to Ser9K
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15 years ago
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So, here are some more changes to the latest map. I've added more elements for the Warrior, and now there are a lot more ships!
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15 years ago
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I just finished the "Alien Sands" mission in hero mode, and it took me 2 months of playing.
In my opinion, the plot and its development are simply amazing! I especially liked the episode with Jafar's gang.

Huge respect to the author and those who tested the game!

The only drawback I would like to mention is that obtaining the "magic quiver" for the fleeing elf doesn't make sense - why would you need 30,000 experience points if the hero has already reached the limit of perfection possible in this mission (level 23)? In my opinion, it would be better if this elf gave a powerful artifact or provided the hero with additional warriors (to choose from). And returning is a waste of time (and therefore a worsening of the result), so I killed the druids guarding the quiver, but I didn't go back across the map to give it to the elf.

Although, maybe in other difficulty modes, this additional task makes sense?
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15 years ago
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Thank you :) I will try my best in the future. Regarding the task... it seems I simply forgot about it (or even ignored it). Initially, there were no level restrictions, but this led to the hero becoming too powerful too early, which meant he stopped developing by the third map. I will try to correct this oversight and add some other bonus.
15 years ago
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I really enjoyed the campaign. I'll be looking forward to the sequel. Thank you.
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15 years ago
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I'm very sorry, but it seems that the "Secrets of the Wastes" map in "Hero" mode is simply unplayable. I defeated the Legions of Death; I defeated the Dark Elves, even though they were four times stronger than me; but then, when I encountered the Demons, it turned out that their initiative was always higher (and their hero is level 40, while mine is level 32), and they managed to destroy half of my army before my warriors even had a chance to act. And most importantly, the Imps steal 2/3 of my mana, and no matter what I do, it's impossible to defeat an army that is almost ten times stronger than mine. And it's also impossible to change the course of the game because the army is provided automatically; you can't build it up or strategically outmaneuver a strong opponent (by destroying half of their army with small units and then engaging them yourself, either in the city or at least in a favorable location with obstacles where Chaos warriors can't reach my units on their first turn). Here, everything is just straightforward: you approach the enemy in a strictly defined location, receive your army, and try to win. I almost succeeded once, but I fell just a little short. I apologize if I'm wrong.
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15 years ago
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Against me, there were always 80 devils (as well as black dragons in the previous battle) versus 25 of my titans, and it continues to decrease; if anyone doubts it, I can provide the details, but the main point is not that. If their initiative wasn't so insane, resulting in the devils stealing 2/3 of the mana, then it would have been a manageable fight, but as it is...
Regarding hero leveling, I always go to the "edge of what's possible" to get the optimal result at the end of the campaign. Of course, I could spend 3-4 months running around the previous map and leveling up the hero, but that would be boring and illogical. Although, I'm now thinking that in the previous campaign, I might try waiting for the green elf in the last silver city after defeating the demon gates; he has as many as 200 blue dragons, and I think that defeating him would give my hero a level-up.

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