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Group F
14.09.2010 Wlk777 (red, Bog, Alkin, Alkin) def bRitvo4kA (blue, Barb, Gurney, Gurney) 2smd4(3) 221 WT without OMB.
The game turned out to be super fun =). It started with 2 max crypts on 111-112 where I left all the gnolls+ from the external dwelling and lizards (also + from the external dwelling) 10+ and about 6-7 flies. But I have money and 2 Griffin Conservatories are spotted - I decide not to take the rest. There's another pre-max crypt, I go to the secondary - grass, there's another one, total 8 heroes. On the grass there's another Griffin Conservatory and stables nearby. I beat the guard of the mercenary camp - there are 7 Grands. One bad thing - the secondary Castle is far beyond the mountains and the week is ending. On 116 Brogh - a scout finds an external dwelling of cows!!!. I frantically build a chain to take it, I take it with Brogh on 117 and also with him on auto-battle without losses a mini-gnome dwelling =). At home 1-6 in the Castle, Alkin level 7 with basic Earth spends the night at the stables. There's also an external dwelling of hydras behind up to 49 medusas and far away Vassies, I never took all this until the end of the game. Second - I start from the stables, here's the funny part - in the hydra guard camp)). I quickly take a mini Griffin Conservatory, they give a Log, I want to split into the capital but I mess up and attack a crowd of orcs with all my troops =. I go down through the wasteland in search of a split, I stumble upon a Beholder for 40+ gr. demons, I take it, +6 ducks. Well, of course here 2 Griffin Conservatories with 2 each fell easily, a scout with 7 griffins from the external dwelling and 7 Grands can't break through the blocks to the secondary (, so I fight with 1 castle until the middle of the third. I go with Alkin on the road to another secondary, there's a Barb but I can't get to the castle, the roads are 100 kilometers long (. I eat a mini Griffin Conservatory, a mini hive and an empty Pandora's Box behind a powerful guard, it was probably level 4 or 5 (((. I end the week not far from the stables - and nearby there are 2 entrances to treasure zones. On the third I take a mediocre treasure zone where from useful stuff there's a pair of lean Beholders and a Book of Air behind up to 19 giants. 40 mana, can't fly much. Split into the freshly taken Castle and into another treasure zone, there's only a mini Dragon Utopia but with a Book of Fire and Boots of Speed. By the way skills are a total bust, no Scouting, no Learning, no Fire... I have Pathfinding and Catapult =). Here, after breaking the KZ, Gurney appears with up to 9 angels and bears, but with weak magic, I catch up, I think it's over, I have almost 40 cows and the capping is only 400+... But I play the battle super stupidly, cast the wrong magic, as a result an exchange of my 5 angels and 24 gr. ducks for 7 bears and 14 gr. Phoenixes, buyback... Sad.. Scout wars start on the border of my respawn, I almost catch Kirya with shackles with which she took 70+ gr. lizards and almost 200 gnolls, hidden, but super tricky terrain didn't allow my 30 cows with expert Tactics to reach 15 simple ogres, so the shackles would have been mine... Even sadder... I fly at the end of the third - beginning of the fourth to the Dragon Utopia on the Barb respawn, there's KZ and the Sword of Justice... Scout wars on the borders continue, I manage to keep no one close to the capital... Here Gurney starts to get fat on parameters and I come up with a super tricky plan =). At the end of each turn I take off all new artifacts so that my parameters don't grow in the opponent's opinion ))). With View of the Earth I reveal a huge piece of an uncleaned sand treasure zone by the opponent and, having doubled my mana at the Barb respawn and visited the stables, I break into it. I don't take the Barb secondary due to the lack of Fire for Town Portal to the desired castle. Gurney flashes huge parameters, but I also in the sand treasure zone take 2 Dragon Utopias with Titan's Cuirass, Helm of Thunder, Sentinel's Shield, Boots +2 all, Book of Water, Wings, Cape of Speed.. I already have a semblance of control... I stubbornly don't reveal stats... Town Portal home on the last mana, here Gurney is also walking to my capital, since there's no Dimension Door there's hope for the absence of powerful magic.. I lure him into the capital, while I myself fly on Wings deep into the Bog to a well. Gurney carelessly spends the night in the Bog castle.. Where he was killed the next day by 49 black cows and an explosion of almost 2k, by the way even the Catapult skill came in handy, Gurney had nothing stronger than a bolt for 500+ although he had almost 400 mana. Thanks to Andrey for an interesting battle.
14.09.2010 Wlk777 (red, Bog, Alkin, Alkin) def bRitvo4kA (blue, Barb, Gurney, Gurney) 2smd4(3) 221 WT without OMB.
The game turned out to be super fun =). It started with 2 max crypts on 111-112 where I left all the gnolls+ from the external dwelling and lizards (also + from the external dwelling) 10+ and about 6-7 flies. But I have money and 2 Griffin Conservatories are spotted - I decide not to take the rest. There's another pre-max crypt, I go to the secondary - grass, there's another one, total 8 heroes. On the grass there's another Griffin Conservatory and stables nearby. I beat the guard of the mercenary camp - there are 7 Grands. One bad thing - the secondary Castle is far beyond the mountains and the week is ending. On 116 Brogh - a scout finds an external dwelling of cows!!!. I frantically build a chain to take it, I take it with Brogh on 117 and also with him on auto-battle without losses a mini-gnome dwelling =). At home 1-6 in the Castle, Alkin level 7 with basic Earth spends the night at the stables. There's also an external dwelling of hydras behind up to 49 medusas and far away Vassies, I never took all this until the end of the game. Second - I start from the stables, here's the funny part - in the hydra guard camp)). I quickly take a mini Griffin Conservatory, they give a Log, I want to split into the capital but I mess up and attack a crowd of orcs with all my troops =. I go down through the wasteland in search of a split, I stumble upon a Beholder for 40+ gr. demons, I take it, +6 ducks. Well, of course here 2 Griffin Conservatories with 2 each fell easily, a scout with 7 griffins from the external dwelling and 7 Grands can't break through the blocks to the secondary (, so I fight with 1 castle until the middle of the third. I go with Alkin on the road to another secondary, there's a Barb but I can't get to the castle, the roads are 100 kilometers long (. I eat a mini Griffin Conservatory, a mini hive and an empty Pandora's Box behind a powerful guard, it was probably level 4 or 5 (((. I end the week not far from the stables - and nearby there are 2 entrances to treasure zones. On the third I take a mediocre treasure zone where from useful stuff there's a pair of lean Beholders and a Book of Air behind up to 19 giants. 40 mana, can't fly much. Split into the freshly taken Castle and into another treasure zone, there's only a mini Dragon Utopia but with a Book of Fire and Boots of Speed. By the way skills are a total bust, no Scouting, no Learning, no Fire... I have Pathfinding and Catapult =). Here, after breaking the KZ, Gurney appears with up to 9 angels and bears, but with weak magic, I catch up, I think it's over, I have almost 40 cows and the capping is only 400+... But I play the battle super stupidly, cast the wrong magic, as a result an exchange of my 5 angels and 24 gr. ducks for 7 bears and 14 gr. Phoenixes, buyback... Sad.. Scout wars start on the border of my respawn, I almost catch Kirya with shackles with which she took 70+ gr. lizards and almost 200 gnolls, hidden, but super tricky terrain didn't allow my 30 cows with expert Tactics to reach 15 simple ogres, so the shackles would have been mine... Even sadder... I fly at the end of the third - beginning of the fourth to the Dragon Utopia on the Barb respawn, there's KZ and the Sword of Justice... Scout wars on the borders continue, I manage to keep no one close to the capital... Here Gurney starts to get fat on parameters and I come up with a super tricky plan =). At the end of each turn I take off all new artifacts so that my parameters don't grow in the opponent's opinion ))). With View of the Earth I reveal a huge piece of an uncleaned sand treasure zone by the opponent and, having doubled my mana at the Barb respawn and visited the stables, I break into it. I don't take the Barb secondary due to the lack of Fire for Town Portal to the desired castle. Gurney flashes huge parameters, but I also in the sand treasure zone take 2 Dragon Utopias with Titan's Cuirass, Helm of Thunder, Sentinel's Shield, Boots +2 all, Book of Water, Wings, Cape of Speed.. I already have a semblance of control... I stubbornly don't reveal stats... Town Portal home on the last mana, here Gurney is also walking to my capital, since there's no Dimension Door there's hope for the absence of powerful magic.. I lure him into the capital, while I myself fly on Wings deep into the Bog to a well. Gurney carelessly spends the night in the Bog castle.. Where he was killed the next day by 49 black cows and an explosion of almost 2k, by the way even the Catapult skill came in handy, Gurney had nothing stronger than a bolt for 500+ although he had almost 400 mana. Thanks to Andrey for an interesting battle.
Всем удачи ! И Морали !
