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In reply to KillAndAction
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#64
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KillAndAction
So, what else should Necropolis focus on when playing against Haven?
I would like to clarify this, as well as which artifacts to equip.

Added 7 minutes later
KillAndAction

So, a counterspell is needed, although it can be dispelled by Warlocks. This means that only artifacts and leveling up remain.
I thought about this for a long time. And I realized that you can't just rely on a counterspell against a Warlock-Trickster. The whole point is that the Warlock, with the help of mentorship, can create clones with Armageddon and BDP and easily mow down any army. The question is, what kind of hero does Necropolis need, with shackles, to take out these Tricksters? The only problem is how to level up such a hero. And what is also important, which units to take and how many for such a hero.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



In reply to Саня Изи
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#65
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So, we need to find artifacts that reduce damage from Chaos spells + armor, or a Dwarven set. For the Necropolis, besides everything else, we need the skills "protection of undead from magic," reflection, and magic resistance. We won't take anything from the Luck branch, as it's an unnecessary slot for the Necropolis... Well, that's all... :smile32:
Будьте осторожны со своими желаниями. Иногда они исполняются.
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#66
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What about the "Ini"? And what about reducing the base damage and increasing luck? And you also need a good defense. But that's against mages. And no defense will help against Warlocks. This is exactly the point that I don't understand – how to counter Warlocks, especially if you don't have shackles.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



In reply to Саня Изи
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#67
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Please read my message carefully: "...Necromancer has, among other things..."

And let's clarify: what map size are we talking about?

And also: I don't understand why luck and the morale of the Hero and the units in his army are relevant here? These are different things. Initiative only affects the units; other factors affect the Hero's position on the ATB scale.
Maybe I misunderstood you? Please explain...
Будьте осторожны со своими желаниями. Иногда они исполняются.
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In reply to KillAndAction
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#68
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KillAndAction
Read my message carefully: "...Necropolis needs, among other things..."
I understood what you meant about the Mages. But this build-up isn't suitable against Warlocks. And regarding BD (presumably referring to Battlemage), I meant that you need not only artifacts that provide protection against magic (against the Academy), but also something that boosts these parameters. You know how high those parameters are for Mages in the late game. That's exactly what I'm talking about – the late game, level 28 and above.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



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#69
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In my opinion, if there are no shackles against a hit-and-run Warlock, as KillAndAction said, it's better to take magic protection + magic resistance (if it works, 50% of the damage will be reflected). With a bit of luck, he will deal 70-80% less damage as an Arcomage, which is much better than dealing 100% damage.
Там бугага - там Ктулху бродит, Креведко на ветвях висит...
In reply to Soljie
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#70
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70-80% – is that a lot? It won't be possible to reduce the damage by more than 50%.
Unfortunately, magical resistance cannot be taken by Necropolis. The slot becomes redundant.
Будьте осторожны со своими желаниями. Иногда они исполняются.
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#71
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According to my calculations (though I might be wrong, I checked recently), different skills for magic resistance and artifacts don't have any significant impact on the damage dealt by the Warlock's Armageddon spell. I believe it doesn't decrease at all. There is the Staff of Sar-Iss to counter resistance. However, I've been thinking and came up with a way to easily defeat such a tricky opponent (but I won't tell you, figure it out yourself).
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



In reply to Саня Изи
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#72
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50% if we're talking about creatures with innate resistance or immunity to magic. There are also artifacts that reduce damage from chaos spells (boots, ring, etc.). It's definitely harder for Necropolis, but there are artifacts that reduce magic damage (dwarven or armor). In terms of skills (besides magic and education), we take defense with reflection, "magic resistance," or "counterspell." I don't see any other options against this challenge. Although, you could also level up magic depletion in Chaos and attack a Warlock with a Warlock's weapon:D :D...
Just to clarify: I'm not considering Hit & Run at all right now.
Будьте осторожны со своими желаниями. Иногда они исполняются.
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In reply to Саня Изи
#73
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Lordesat
According to my calculations (though I might be wrong, I checked recently), different skills for magic resistance and artifacts don't have much of an impact on the damage dealt by a Warlock's Armageddon spell. I think it doesn't decrease at all.
It just seems that way – in reality, you can significantly reduce the damage dealt with the right development.
Lordesat
However, I've been thinking about it and came up with a way to easily defeat such a tricky opponent (but I won't tell you, you figure it out yourself).
This secret has long ceased to be a secret – "Unholy Word" will forever discourage trying to win with minimal losses.
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#74
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It turns out you can pump up both Chaos and Sorcery skills – isn’t that a bit much? At least, I don’t think counterspells will help much here, unless you somehow manage to eliminate the Necromancers at the beginning. Casting magic resistance spells seems pointless, at least that’s what I think. Here, you just need to have a large army, much larger than the Warlock’s, and simply wait for the Warlock to eliminate himself.

Added 2 minutes later
antonag07

This secret isn’t a secret anymore – “Unholy Word” forever discourages trying to win with a small force.
But what if the Warlock’s army includes creatures that are immune to Unholy Word?:D For example, Gargoyles or Golems? Or will there be no Unholy Word at all?
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



In reply to Саня Изи
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#75
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You yourself wrote that it refers to level 28. So, Chaos fits into your scheme...
I don't understand something: which clever unit are you talking about, the one with golems or the one with tumblers?! They will be quickly defeated by enemy units. The whole point of the clever unit, from the Warlock's perspective, seems to be in the single, stealthy units with their invisibility: to attack, for example, with Armored units while the stealthy units are invisible... Or how??
Будьте осторожны со своими желаниями. Иногда они исполняются.
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In reply to KillAndAction
#76
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KillAndAction
You yourself wrote that it refers to level 28. So, chaos fits into your scheme...
I don't understand something: which clever unit are you talking about, with golems or with tumblers?! They will be quickly defeated by enemy units. The whole point of the clever unit from the Warlock's side seems to be in the single, stealthy units with their invisibility: to attack, for example, with ranged units while the stealthy units are invisible... Or how??
Well, here, apparently, we are dealing with another secret development :D

Added 3 minutes later
Lordesat
And if there are creatures in the clever unit's army that are immune to "Unholy Word"?:D For example, gargoyles or golems? Or will there be no "Unholy Word" at all?
As far as I remember, any kind of gargoyle is sent to eternal flight by "Unholy Word".
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#77
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Firstly, if there are Hunters, they can be easily defeated with an unholy word. And with Golems, a clever Sorceress can cast at least one Armageddon and escape without fearing being targeted with a holy or unholy word. The Necromancer simply won't have enough Archers to take them all down. Or will he? No, he won't. Because, of course, we'll give the Warlock the Keen Mind skill.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



In reply to Саня Изи
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#78
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Lordesat, I've asked you several times now to provide a complete build guide. Every time someone points out an inaccuracy, your hero ends up with new skills or abilities... Now, Loga has appeared out of nowhere... :smile54:
Будьте осторожны со своими желаниями. Иногда они исполняются.
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